Player Matchup

Izanami
Izanami
Himewari-kun
Izanami
Level 66
God Stats
9W - 8L
1,653 SR
Queue Stats
36W - 42L
1,385 Elo+
Solo
Atlas
Atlas
KingTaco900
Atlas
Level 103
God Stats
1W - 3L
1,591 SR
Queue Stats
439W - 476L
1,473 Elo+
Solo
Raijin
Raijin
TYghostwolf
Raijin
Level 46
God Stats
1W - 2L
1,517 SR
Queue Stats
12W - 13L
1,343 Elo+
Solo
Team Averages
Level 72
1,587 SR
1,400 Elo+

VS

Team Averages
Level 103
1,422 SR
1,424 Elo+
Izanami
Izanami
IM_A_STONER247
Izanami
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
463W - 263L
1,649 Elo+
Solo
Sol
Sol
Ktone777
Sol
Level 88
God Stats
1W - 1L
1,265 SR
Queue Stats
819W - 1,333L
1,317 Elo+
Solo
Ares
Ares
xXBLACKHAWK57
Ares
Level 63
God Stats
10W - 5L
1,500 SR
Queue Stats
117W - 124L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Himewari-kun
Izanami
11
0 / 5 / 1
6,258
626
3,732
7,622
2,580
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 0
6,855
686
3,307
9,220
6,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
9
0 / 6 / 1
6,160
616
4,413
9,547
3,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 8
7,913
791
10,450
8,180
2,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
5 / 0 / 4
7,894
789
6,840
3,199
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
5 / 0 / 5
7,558
756
4,018
4,556
3,571
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
13
13
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
Himewari-kun
Izanami
0
5
1
0.1
W
3
1
8
7
L
1
2
0
0.5
W
5
0
4
7
L
Raijin
0
6
1
0.08
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,452
Damage
21,308
26,389
Taken
15,935
12,480
Mitigated
7,572
4,897
Healing
4,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Himewari-kun
Izanami
3,732
2,125
0
1,700
7,622
2,580
217
3,824
3,798
0
26,843
W
10,450
7,149
0
2,263
8,180
2,977
814
4,379
3,801
0
40,863
L
3,307
995
0
1,719
9,220
6,031
0
3,827
5,393
12,117
0
W
6,840
824
83
1,664
3,199
1,024
400
1,737
1,462
19,714
0
L
Raijin
4,413
279
24
1,454
9,547
3,869
0
4,053
5,494
16,186
0
W
4,018
81
440
324
4,556
3,571
194
1,786
2,770
7,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,273
Gold Earned
23,365
103
Minions Killed
114
3
Camps Cleared
6
472,147
Distance Traveled
479,777
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,258
626
60
6
1
161,369
2
W
Izanami
7,913
791
74
7
6
172,827
3
L
Atlas
6,855
686
18
2
0
162,842
2
W
Sol
7,894
789
30
3
0
151,467
1
L
Raijin
6,160
616
25
3
2
147,936
1
W
Ares
7,558
756
10
1
0
155,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role