Player Matchup

Bacchus
Bacchus
EdgyEdd
Bacchus
Level 105
God Stats
3W - 3L
1,474 SR
Queue Stats
46W - 28L
1,641 Elo+
Party 1
Rama
Rama
Kanoajb
Rama
Level 108
God Stats
8W - 4L
1,818 SR
Queue Stats
110W - 59L
1,642 Elo+
Party 1
Merlin
Merlin
dodgejci
Merlin
Level 109
God Stats
1W - 0L
1,253 SR
Queue Stats
216W - 117L
1,709 Elo+
Party 1
Team Averages
Level 107
1,515 SR
1,664 Elo+

VS

Team Averages
Level 89
1,531 SR
1,453 Elo+
Chaac
Chaac
DetsukaJ
Chaac
Level 114
God Stats
5W - 9L
1,484 SR
Queue Stats
288W - 361L
1,480 Elo+
Solo
Scylla
Scylla
J Da Doughboy
Scylla
Level 88
God Stats
5W - 8L
1,582 SR
Queue Stats
26W - 40L
1,406 Elo+
Solo
Medusa
Medusa
MintMINATOUR
Medusa
Level 64
God Stats
37W - 29L
1,528 SR
Queue Stats
115W - 155L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EdgyEdd
Bacchus
14
5 / 0 / 5
10,114
722
8,903
8,747
8,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Kanoajb
Rama
15
3 / 0 / 7
9,659
690
9,453
8,842
3,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
dodgejci
Merlin
13
2 / 1 / 6
8,943
639
6,318
5,796
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DetsukaJ
Chaac
13
1 / 3 / 0
8,754
625
8,959
14,897
18,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 4 / 1
7,709
551
4,198
8,128
2,989
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
13
0 / 3 / 1
8,004
572
5,785
6,018
2,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
DetsukaJ
Chaac
1
3
0
0.33
W
Bacchus
EdgyEdd
Bacchus
5
0
5
7.5
L
0
4
1
0.13
W
Rama
Kanoajb
Rama
3
0
7
6.5
L
Medusa
0
3
1
0.17
W
Merlin
dodgejci
Merlin
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,674
Damage
18,942
23,385
Taken
29,043
13,798
Mitigated
23,766
8,532
Healing
7,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DetsukaJ
Chaac
8,959
668
152
4,721
14,897
18,290
54
6,832
8,065
0
21,244
W
Bacchus
EdgyEdd
Bacchus
8,903
668
654
3,213
8,747
8,470
103
1,822
6,925
12,882
0
L
4,198
521
302
1,516
8,128
2,989
0
5,492
2,636
14,214
0
W
Rama
Kanoajb
Rama
9,453
6,732
0
4,165
8,842
3,329
1,258
1,801
7,041
0
46,094
L
Medusa
5,785
862
0
1,040
6,018
2,487
0
3,200
2,818
0
38,601
W
Merlin
dodgejci
Merlin
6,318
100
0
500
5,796
1,999
165
822
4,974
28,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,716
Gold Earned
24,467
148
Minions Killed
135
6
Camps Cleared
4
828,126
Distance Traveled
763,826
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,754
625
29
2
0
262,112
3
W
Bacchus
10,114
722
6
0
1
302,044
2
L
Scylla
7,709
551
35
3
3
223,715
4
W
Rama
9,659
690
88
6
3
249,461
5
L
Medusa
8,004
572
71
5
1
277,999
6
W
Merlin
8,943
639
54
4
2
276,621
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role