Player Matchup

Ymir
Ymir
Morningdew007
Ymir
Level 149
God Stats
7W - 5L
1,576 SR
Queue Stats
119W - 118L
1,532 Elo+
Party 2
Danzaburou
Danzaburou
SAAAN RAY
Danzaburou
Level 137
God Stats
14W - 11L
1,616 SR
Queue Stats
113W - 112L
1,532 Elo+
Party 2
Fenrir
Fenrir
TheSunsBlaze
Fenrir
Level 26
God Stats
1W - 1L
1,325 SR
Queue Stats
70W - 32L
1,615 Elo+
Party 3
Izanami
Izanami
YoursTruly TJ
Izanami
Level 101
God Stats
14W - 11L
1,623 SR
Queue Stats
63W - 63L
1,514 Elo+
Party 2
Baba Yaga
Baba Yaga
accadianz
Baba Yaga
Level 65
God Stats
1W - 0L
1,482 SR
Queue Stats
10W - 9L
1,553 Elo+
Party 3
Team Averages
Level 96
1,524 SR
1,549 Elo+

VS

Team Averages
Level 102
1,514 SR
1,574 Elo+
Amaterasu
Amaterasu
Jerome_Isaiah
Amaterasu
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,707 Elo+
Party 1
Aphrodite
Aphrodite
Notthedva
Aphrodite
Level 39
God Stats
8W - 7L
1,636 SR
Queue Stats
29W - 42L
1,506 Elo+
Solo
Chronos
Chronos
TheyCallMeLMAN
Chronos
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
378W - 336L
1,549 Elo+
Party 1
Olorun
Olorun
macncheese311
Olorun
Level 143
God Stats
8W - 10L
1,576 SR
Queue Stats
348W - 315L
1,550 Elo+
Party 1
Horus
Horus
shannonisepic
Horus
Level 111
God Stats
9W - 11L
1,360 SR
Queue Stats
295W - 249L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 1
4,992
555
1,160
6,168
2,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
SAAAN RAY
Danzaburou
9
0 / 0 / 1
5,254
584
1,393
3,948
880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
7
0 / 3 / 4
4,770
530
2,521
6,511
1,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
11
5 / 0 / 0
6,770
752
2,623
3,405
995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baba Yaga
accadianz
Baba Yaga
10
1 / 0 / 0
5,644
627
2,830
2,864
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Jerome_Isaiah
Amaterasu
9
0 / 4 / 0
5,046
561
95
5,280
2,511
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Notthedva
Aphrodite
4
0 / 0 / 1
3,745
416
430
1,841
587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 1 / 0
5,232
581
3,528
5,681
1,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 1 / 0
5,149
572
1,641
2,941
660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 1 / 1
4,461
496
2,492
5,135
1,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
7
Kills
3
4
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Jerome_Isaiah
Amaterasu
0
4
0
0
W
1
1
1
1.5
L
Aphrodite
Notthedva
Aphrodite
0
0
1
0.5
W
Danzaburou
SAAAN RAY
Danzaburou
0
0
1
0.5
W
Fenrir
0
3
4
0.67
L
3
1
0
3
W
Izanami
5
0
0
5
W
Baba Yaga
accadianz
Baba Yaga
1
0
0
1
L
0
1
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,527
Damage
8,186
22,896
Taken
20,878
6,856
Mitigated
7,703
8,949
Healing
7,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Jerome_Isaiah
Amaterasu
95
0
0
783
5,280
2,511
0
0
5,280
0
25,287
W
1,160
203
837
2,182
6,168
2,332
0
1,746
4,422
12,016
0
L
Aphrodite
Notthedva
Aphrodite
430
254
206
1,271
1,841
587
0
1,175
666
6,387
0
W
Danzaburou
SAAAN RAY
Danzaburou
1,393
539
0
1,735
3,948
880
0
1,021
2,927
0
32,423
W
Fenrir
2,521
917
0
1,701
6,511
1,847
0
1,848
4,663
0
16,813
L
3,528
1,849
0
1,830
5,681
1,995
0
907
4,774
22,742
6,044
W
Izanami
2,623
1,370
0
1,109
3,405
995
699
72
3,333
0
34,818
W
Baba Yaga
accadianz
Baba Yaga
2,830
412
0
1,385
2,864
802
0
396
2,458
34,180
0
L
1,641
737
91
1,074
2,941
660
0
88
2,853
38,470
0
L
2,492
1,063
428
2,088
5,135
1,950
0
1,820
3,315
0
5,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,430
Gold Earned
23,633
295
Minions Killed
230
0
Camps Cleared
0
875,044
Distance Traveled
777,932
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,046
561
57
6
0
173,341
0
W
Ymir
4,992
555
22
2
0
150,431
3
L
Aphrodite
3,745
416
13
1
0
63,712
0
W
Danzaburou
5,254
584
80
9
0
177,834
3
W
Fenrir
4,770
530
34
4
0
187,156
3
L
Chronos
5,232
581
67
7
0
187,754
2
W
Izanami
6,770
752
93
10
0
181,681
0
W
Baba Yaga
5,644
627
66
7
0
177,942
2
L
Olorun
5,149
572
87
10
0
180,206
1
L
Horus
4,461
496
6
1
0
172,919
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role