Player Matchup

Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Silver I
LAGERKEIT
Loki
Silver I
Level 147
God Stats
3W - 2L
1,897 SR
Queue Stats
28W - 31L
1,258 MMR
Party 2
Bacchus
Bacchus
Silver I
MàjimbÚ
Bacchus
Silver I
Level 102
God Stats
8W - 13L
1,382 SR
Queue Stats
195W - 223L
1,292 MMR
Party 1
Anhur
Anhur
Gold V
Ov3K1lls
Anhur
Gold V
Level 160
God Stats
8W - 8L
1,666 SR
Queue Stats
22W - 24L
1,468 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,589 SR
1,404 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,535 SR
1,328 MMR
He Bo
He Bo
Platinum IV
 
He Bo
Platinum IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Mercury
Mercury
Platinum I
 
Mercury
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Persephone
Persephone
Silver I
LionRolling420
Persephone
Silver I
Level 148
God Stats
5W - 4L
1,568 SR
Queue Stats
30W - 39L
1,218 MMR
Solo
Sylvanus
Sylvanus
Silver V
ftVecotr13
Sylvanus
Silver V
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 88L
1,276 MMR
Solo
Ullr
Ullr
Gold V
reitzin
Ullr
Gold V
Level 137
God Stats
21W - 27L
1,605 SR
Queue Stats
730W - 747L
1,147 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
2 / 2 / 1
5,873
534
4,538
4,784
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
 
Chaac
9
1 / 4 / 1
5,590
508
3,415
10,788
6,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Loki
10
4 / 4 / 2
6,710
610
2,580
5,784
1,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
MàjimbÚ
Bacchus
8
1 / 3 / 1
4,798
436
3,661
6,849
3,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Ov3K1lls
Anhur
8
0 / 6 / 2
5,035
458
3,090
6,355
1,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ShivaIzanamiBastet

VS

Bans
GebGilgameshCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
7 / 4 / 2
7,000
636
8,874
7,047
2,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
 
Mercury
11
3 / 1 / 6
6,504
591
6,477
6,187
1,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Persephone
LionRolling420
Persephone
11
1 / 2 / 4
6,643
604
3,302
5,150
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
ftVecotr13
Sylvanus
9
2 / 0 / 7
5,669
515
3,472
6,357
4,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
reitzin
Ullr
13
5 / 1 / 2
7,415
674
4,037
6,282
1,741
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
8
Kills
18
19
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
2
1
1.25
L
Chaac
 
Chaac
1
4
1
0.38
W
He Bo
 
He Bo
7
4
2
2
W
Mercury
 
Mercury
3
1
6
6
L
Loki
4
4
2
1.25
W
Persephone
LionRolling420
Persephone
1
2
4
1.5
L
Bacchus
MàjimbÚ
Bacchus
1
3
1
0.5
L
Anhur
Ov3K1lls
Anhur
0
6
2
0.17
W
Sylvanus
ftVecotr13
Sylvanus
2
0
7
5.5
W
Ullr
reitzin
Ullr
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,284
Damage
26,162
34,560
Taken
31,023
15,120
Mitigated
12,058
5,523
Healing
8,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,538
616
0
614
4,784
1,369
0
2,557
2,088
26,930
0
L
Chaac
 
Chaac
3,415
863
0
2,296
10,788
6,705
0
6,036
4,389
0
26,090
W
He Bo
 
He Bo
8,874
908
0
1,271
7,047
2,592
525
847
6,072
31,942
0
W
Mercury
 
Mercury
6,477
4,066
0
170
6,187
1,964
427
1,283
4,686
0
35,392
L
Loki
2,580
431
0
1,144
5,784
1,664
0
1,347
4,375
0
23,412
W
Persephone
LionRolling420
Persephone
3,302
114
0
2,443
5,150
1,414
473
1,956
2,862
34,385
0
L
Bacchus
MàjimbÚ
Bacchus
3,661
466
0
830
6,849
3,687
0
2,787
3,941
13,244
0
L
Anhur
Ov3K1lls
Anhur
3,090
1,753
0
639
6,355
1,695
0
1,546
4,783
0
20,976
W
Sylvanus
ftVecotr13
Sylvanus
3,472
1,584
723
2,198
6,357
4,347
183
2,008
4,013
11,401
4,909
W
Ullr
reitzin
Ullr
4,037
1,397
0
1,466
6,282
1,741
0
924
5,190
0
47,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,006
Gold Earned
33,231
234
Minions Killed
319
0
Camps Cleared
0
1,020,245
Distance Traveled
1,045,001
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,873
534
52
5
0
205,246
7
L
Chaac
5,590
508
69
6
0
197,614
5
W
He Bo
7,000
636
60
5
0
192,526
2
W
Mercury
6,504
591
65
6
0
251,628
1
L
Loki
6,710
610
48
4
0
238,459
2
W
Persephone
6,643
604
76
7
0
211,041
3
L
Bacchus
4,798
436
24
2
0
211,897
1
L
Anhur
5,035
458
41
4
0
167,029
2
W
Sylvanus
5,669
515
20
2
0
199,396
4
W
Ullr
7,415
674
98
9
0
190,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role