Player Matchup

Neith
Neith
DuckkOnQuackk
Neith
Level 5
God Stats
4W - 1L
1,765 SR
Queue Stats
25W - 13L
1,536 Elo+
Party 2
Cthulhu
Cthulhu
KonowaDio
Cthulhu
Level 87
God Stats
4W - 15L
1,467 SR
Queue Stats
149W - 95L
1,631 Elo+
Party 2
Baron Samedi
Baron Samedi
Spmelton
Baron Samedi
Level 121
God Stats
14W - 8L
1,679 SR
Queue Stats
109W - 66L
1,668 Elo+
Party 2
Team Averages
Level 71
1,637 SR
1,612 Elo+

VS

Team Averages
Level 41
1,500 SR
1,050 Elo+
Kukulkan
Kukulkan
Cephiel
Kukulkan
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,050 Elo+
Party 1
Zeus
Zeus
Meoweow
Zeus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,050 Elo+
Party 1
Bacchus
Bacchus
TwoDucks
Bacchus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,050 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 9
10,156
725
5,568
9,505
4,175
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
KonowaDio
Cthulhu
15
7 / 1 / 12
11,333
810
10,732
16,411
15,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Spmelton
Baron Samedi
16
9 / 0 / 10
11,311
808
17,428
18,270
12,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cephiel
Kukulkan
14
4 / 5 / 0
9,785
699
9,220
9,273
3,437
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
Meoweow
Zeus
12
0 / 7 / 4
8,317
594
10,616
11,119
4,050
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
TwoDucks
Bacchus
12
0 / 8 / 3
8,257
590
4,456
18,275
12,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
20
Kills
4
4
Deaths
20
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Cephiel
Kukulkan
4
5
0
0.8
W
4
3
9
2.83
W
Cthulhu
KonowaDio
Cthulhu
7
1
12
13
L
Zeus
Meoweow
Zeus
0
7
4
0.29
W
Baron Samedi
Spmelton
Baron Samedi
9
0
10
14
L
Bacchus
TwoDucks
Bacchus
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,728
Damage
24,292
44,186
Taken
38,667
32,852
Mitigated
19,741
15,205
Healing
2,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Cephiel
Kukulkan
9,220
805
0
500
9,273
3,437
0
8,348
925
38,044
0
W
5,568
2,824
0
1,656
9,505
4,175
793
7,434
2,071
0
28,460
W
Cthulhu
KonowaDio
Cthulhu
10,732
254
0
3,028
16,411
15,818
0
4,952
11,459
35,956
0
L
Zeus
Meoweow
Zeus
10,616
812
0
0
11,119
4,050
0
9,067
2,052
30,117
0
W
Baron Samedi
Spmelton
Baron Samedi
17,428
1,791
1,731
8,790
18,270
12,859
907
12,292
5,978
43,718
0
L
Bacchus
TwoDucks
Bacchus
4,456
328
0
2,378
18,275
12,254
0
11,097
7,064
9,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,800
Gold Earned
26,359
159
Minions Killed
110
6
Camps Cleared
5
713,778
Distance Traveled
637,313
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,785
699
64
5
1
229,768
2
W
Neith
10,156
725
71
5
1
211,914
2
W
Cthulhu
11,333
810
39
3
3
242,305
2
L
Zeus
8,317
594
40
3
4
216,469
0
W
Baron Samedi
11,311
808
49
4
2
259,559
6
L
Bacchus
8,257
590
6
0
0
191,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role