Player Matchup

Ra
Ra
KingZay2txmes
Ra
Level 110
God Stats
16W - 11L
1,706 SR
Queue Stats
270W - 273L
1,444 Elo+
Party 2
Chaac
Chaac
emilioplays
Chaac
Level 94
God Stats
1W - 0L
1,519 SR
Queue Stats
29W - 26L
1,477 Elo+
Solo
Skadi
Skadi
hollow8000
Skadi
Level 104
God Stats
11W - 8L
1,681 SR
Queue Stats
261W - 238L
1,457 Elo+
Party 2
Team Averages
Level 103
1,635 SR
1,459 Elo+

VS

Team Averages
Level 127
1,403 SR
1,458 Elo+
Shiva
Shiva
BrathirsWifey1
Shiva
Level 153
God Stats
10W - 10L
1,344 SR
Queue Stats
262W - 252L
1,484 Elo+
Party 1
Ra
Ra
Psych0_Chewy
Ra
Level 147
God Stats
1W - 3L
1,365 SR
Queue Stats
103W - 147L
1,483 Elo+
Party 1
Fenrir
Fenrir
Zitrec
Fenrir
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 61L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 9
8,533
853
5,015
5,343
2,058
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
8 / 3 / 6
9,374
937
11,700
14,287
8,517
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Skadi
13
3 / 2 / 12
8,288
829
9,804
6,585
2,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
6,872
687
6,652
12,238
10,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 3 / 2
7,451
745
4,711
6,185
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Zitrec
Fenrir
10
2 / 9 / 4
7,129
713
6,708
11,420
7,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
15
Kills
6
6
Deaths
15
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
4
1
9
8.5
L
3
3
2
1.33
L
Fenrir
Zitrec
Fenrir
2
9
4
0.44
W
8
3
6
3.67
W
Skadi
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,519
Damage
18,071
26,215
Taken
29,843
13,470
Mitigated
19,484
8,380
Healing
7,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,652
858
267
1,837
12,238
10,096
0
2,455
9,541
0
14,714
W
5,015
296
762
1,561
5,343
2,058
775
782
4,293
28,899
0
L
4,711
976
1,814
2,590
6,185
2,313
0
645
5,473
30,380
0
L
Fenrir
Zitrec
Fenrir
6,708
1,373
0
640
11,420
7,075
0
2,187
9,019
0
12,331
W
11,700
2,612
0
5,495
14,287
8,517
691
3,300
10,562
0
33,538
W
Skadi
9,804
4,055
97
465
6,585
2,895
1,028
973
5,339
0
15,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,195
Gold Earned
21,452
120
Minions Killed
99
7
Camps Cleared
3
593,347
Distance Traveled
528,855
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,872
687
17
2
0
181,181
4
W
Ra
8,533
853
65
7
4
200,248
4
L
Ra
7,451
745
72
7
1
175,377
4
L
Fenrir
7,129
713
10
1
2
172,297
1
W
Chaac
9,374
937
39
4
3
215,694
0
W
Skadi
8,288
829
16
2
0
177,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role