Player Matchup

Atlas
Atlas
AwesomeLordy
Atlas
Level 38
God Stats
44W - 53L
1,601 SR
Queue Stats
627W - 698L
1,393 Elo+
Solo
Zeus
Zeus
KingArmando19
Zeus
Level 12
God Stats
10W - 18L
1,492 SR
Queue Stats
25W - 37L
1,452 Elo+
Party 3
Artemis
Artemis
sínnn
Artemis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,364 Elo+
Party 3
Achilles
Achilles
vfaa-2
Achilles
Level 68
God Stats
16W - 19L
1,471 SR
Queue Stats
213W - 219L
1,453 Elo+
Party 3
Arachne
Arachne
yeseres
Arachne
Level 17
God Stats
4W - 6L
1,594 SR
Queue Stats
150W - 149L
1,524 Elo+
Party 3
Team Averages
Level 30
1,531 SR
1,437 Elo+

VS

Team Averages
Level 70
1,358 SR
1,390 Elo+
Morgan Le Fay
Morgan Le Fay
DragonTamer3215
Morgan Le Fay
Level 75
God Stats
14W - 14L
1,505 SR
Queue Stats
111W - 150L
1,473 Elo+
Party 1
Jormungandr
Jormungandr
HunterIan24
Jormungandr
Level 60
God Stats
5W - 8L
1,351 SR
Queue Stats
46W - 49L
1,305 Elo+
Party 2
Chiron
Chiron
ItsJake3
Chiron
Level 102
God Stats
2W - 1L
1,275 SR
Queue Stats
106W - 126L
1,305 Elo+
Party 2
Bellona
Bellona
argweana
Bellona
Level 27
God Stats
1W - 2L
1,095 SR
Queue Stats
10W - 13L
1,375 Elo+
Party 1
Arachne
Arachne
sireel11
Arachne
Level 85
God Stats
29W - 29L
1,567 SR
Queue Stats
108W - 125L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 1 / 9
13,212
456
9,300
18,818
26,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
8 / 11 / 4
13,578
468
25,061
20,831
9,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
sínnn
Artemis
20
1 / 6 / 0
12,688
438
9,858
17,676
7,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
vfaa-2
Achilles
20
5 / 6 / 5
14,391
496
12,287
23,087
37,651
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
yeseres
Arachne
20
10 / 5 / 4
14,824
511
16,525
24,358
13,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DragonTamer3215
Morgan Le Fay
20
3 / 6 / 9
14,285
493
16,484
18,682
7,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
HunterIan24
Jormungandr
20
1 / 0 / 11
14,514
500
6,576
15,021
17,796
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chiron
ItsJake3
Chiron
20
7 / 3 / 2
15,293
527
13,667
14,732
5,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
argweana
Bellona
20
0 / 9 / 6
12,979
448
2,459
25,387
20,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
sireel11
Arachne
20
18 / 6 / 4
17,638
608
34,939
33,044
16,080
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
61
24
Kills
29
29
Deaths
24
22
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
1
9
4.5
W
Morgan Le Fay
DragonTamer3215
Morgan Le Fay
3
6
9
1.25
W
Jormungandr
HunterIan24
Jormungandr
1
0
11
6.5
W
Chiron
ItsJake3
Chiron
7
3
2
2.67
L
8
11
4
0.91
W
Bellona
argweana
Bellona
0
9
6
0.33
W
Arachne
sireel11
Arachne
18
6
4
3.33
L
Artemis
sínnn
Artemis
1
6
0
0.17
L
Achilles
vfaa-2
Achilles
5
6
5
1.25
L
Arachne
yeseres
Arachne
10
5
4
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,031
Damage
74,125
104,770
Taken
106,866
94,289
Mitigated
67,233
18,121
Healing
34,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,300
4,189
0
5,009
18,818
26,799
0
5,098
13,720
49,759
0
W
Morgan Le Fay
DragonTamer3215
Morgan Le Fay
16,484
1,135
111
6,029
18,682
7,864
528
8,138
10,134
109,482
0
W
Jormungandr
HunterIan24
Jormungandr
6,576
1,323
0
3,072
15,021
17,796
544
6,204
8,607
52,077
0
W
Chiron
ItsJake3
Chiron
13,667
4,780
1,306
4,786
14,732
5,303
2,702
3,967
10,468
0
119,442
L
25,061
1,765
0
2,568
20,831
9,038
886
4,797
16,034
98,110
0
W
Bellona
argweana
Bellona
2,459
709
0
4,398
25,387
20,190
787
5,257
20,036
0
52,523
W
Arachne
sireel11
Arachne
34,939
27,129
0
14,780
33,044
16,080
1,635
9,436
23,192
0
176,346
L
Artemis
sínnn
Artemis
9,858
4,312
0
4,220
17,676
7,197
1,994
1,410
16,266
0
111,581
L
Achilles
vfaa-2
Achilles
12,287
2,849
0
2,080
23,087
37,651
1,397
6,149
16,938
0
94,910
L
Arachne
yeseres
Arachne
16,525
13,203
235
4,009
24,358
13,604
408
5,606
18,752
0
132,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,693
Gold Earned
74,709
768
Minions Killed
693
0
Camps Cleared
0
2,668,451
Distance Traveled
2,810,077
21
Wards Purchased
60
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
13,212
456
75
3
0
545,306
4
W
Morgan Le Fay
14,285
493
146
5
0
528,737
25
W
Jormungandr
14,514
500
84
3
0
558,630
12
W
Chiron
15,293
527
170
6
0
570,834
9
L
Zeus
13,578
468
144
5
0
488,235
4
W
Bellona
12,979
448
110
4
0
499,375
10
W
Arachne
17,638
608
183
6
0
652,501
4
L
Artemis
12,688
438
181
6
0
481,423
5
L
Achilles
14,391
496
177
6
0
508,877
3
L
Arachne
14,824
511
191
7
0
644,610
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role