Player Matchup

Fenrir
Fenrir
JRG248
Fenrir
Level 117
God Stats
19W - 5L
1,773 SR
Queue Stats
316W - 165L
1,640 Elo+
Party 1
Medusa
Medusa
Opaqus
Medusa
Level 88
God Stats
19W - 9L
1,634 SR
Queue Stats
184W - 98L
1,666 Elo+
Party 1
Baron Samedi
Baron Samedi
rodrigonavas234
Baron Samedi
Level 107
God Stats
67W - 30L
1,654 SR
Queue Stats
285W - 178L
1,649 Elo+
Party 1
Team Averages
Level 104
1,687 SR
1,651 Elo+

VS

Team Averages
Level 94
1,761 SR
1,619 Elo+
Cupid
Cupid
FuturesBleak
Cupid
Level 66
God Stats
5W - 9L
1,757 SR
Queue Stats
6W - 10L
1,775 Elo+
Party 2
Bellona
Bellona
ILady Vixen
Bellona
Level 60
God Stats
15W - 18L
1,550 SR
Queue Stats
186W - 251L
1,444 Elo+
Solo
Zeus
Zeus
Timb0Twice
Zeus
Level 155
God Stats
0W - 1L
1,977 SR
Queue Stats
43W - 26L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JRG248
Fenrir
14
6 / 4 / 10
9,905
825
11,040
13,211
6,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Medusa
Opaqus
Medusa
15
9 / 5 / 9
10,789
899
10,212
14,783
4,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
rodrigonavas234
Baron Samedi
16
8 / 3 / 12
10,793
899
11,432
11,607
3,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 9
8,323
694
7,132
9,244
2,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
ILady Vixen
Bellona
12
2 / 10 / 7
8,520
710
6,031
14,929
9,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
9 / 6 / 3
9,854
821
18,640
11,527
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
31
23
Kills
12
12
Deaths
23
31
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
7
9
0.79
L
Bellona
ILady Vixen
Bellona
2
10
7
0.55
W
Fenrir
JRG248
Fenrir
6
4
10
2.75
W
Medusa
Opaqus
Medusa
9
5
9
2.7
L
9
6
3
1.75
W
Baron Samedi
rodrigonavas234
Baron Samedi
8
3
12
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,684
Damage
31,803
39,601
Taken
35,700
14,071
Mitigated
14,658
12,445
Healing
2,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,132
3,806
70
352
9,244
2,522
0
2,899
6,214
0
19,535
L
Bellona
ILady Vixen
Bellona
6,031
1,127
0
1,442
14,929
9,107
0
4,602
10,069
0
10,440
W
Fenrir
JRG248
Fenrir
11,040
2,385
279
2,166
13,211
6,238
547
4,527
8,684
0
29,377
W
Medusa
Opaqus
Medusa
10,212
5,007
568
2,189
14,783
4,294
808
8,165
6,618
0
37,355
L
18,640
905
0
625
11,527
3,029
0
3,931
7,441
40,337
0
W
Baron Samedi
rodrigonavas234
Baron Samedi
11,432
618
1,372
5,871
11,607
3,539
766
6,784
4,823
40,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,487
Gold Earned
26,697
147
Minions Killed
106
6
Camps Cleared
4
669,712
Distance Traveled
568,327
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,323
694
38
3
2
188,731
2
L
Bellona
8,520
710
14
1
2
198,055
4
W
Fenrir
9,905
825
28
2
3
237,547
2
W
Medusa
10,789
899
46
4
3
224,369
3
L
Zeus
9,854
821
54
5
0
181,541
1
W
Baron Samedi
10,793
899
73
6
0
207,796
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role