Player Matchup

Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
 
Yu Huang
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
IGotChipotle
Fenrir
Level 145
God Stats
5W - 2L
1,622 SR
Queue Stats
385W - 337L
1,618 Elo+
Party 2
Ra
Ra
PuffinDoink
Ra
Level 15
God Stats
6W - 1L
1,686 SR
Queue Stats
31W - 6L
1,782 Elo+
Party 2
Loki
Loki
RECKLSSxAFRO
Loki
Level 145
God Stats
8W - 1L
1,619 SR
Queue Stats
72W - 28L
1,663 Elo+
Party 2
Team Averages
Level 122
1,585 SR
1,612 Elo+

VS

Team Averages
Level 41
1,529 SR
1,558 Elo+
Set
Set
 
Set
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
BuyMeAGoldDigger
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,623 Elo+
Party 1
Ares
Ares
Figgie2000
Ares
Level 14
God Stats
5W - 3L
1,645 SR
Queue Stats
19W - 11L
1,593 Elo+
Party 1
Ne Zha
Ne Zha
TubbsHasGay
Ne Zha
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 17L
1,573 Elo+
Party 1
Sun Wukong
Sun Wukong
Xaphrodo
Sun Wukong
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
6 / 1 / 6
8,065
672
10,109
9,164
3,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yu Huang
 
Yu Huang
12
2 / 1 / 6
7,022
585
4,648
4,284
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
4 / 1 / 7
7,199
600
6,167
8,672
4,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 3 / 8
6,653
554
2,660
7,154
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 1 / 2
8,350
696
5,179
6,288
2,422
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
3 / 4 / 2
6,522
544
3,933
7,783
3,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
2 / 3 / 1
5,556
463
3,185
5,184
1,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 4 / 3
5,382
449
4,232
10,792
6,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
12
2 / 3 / 1
6,533
544
4,466
9,789
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Xaphrodo
Sun Wukong
10
0 / 3 / 3
6,252
521
2,602
8,875
3,313
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
17
Kills
7
7
Deaths
17
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
1
6
9
W
Yu Huang
 
Yu Huang
2
1
6
5
L
Set
 
Set
3
4
2
1
L
2
3
1
0.83
L
0
4
3
0.38
W
Fenrir
4
1
7
7.5
W
0
3
8
1.33
W
5
1
2
6
L
Ne Zha
2
3
1
0.83
L
Sun Wukong
Xaphrodo
Sun Wukong
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,763
Damage
18,418
35,562
Taken
42,423
14,114
Mitigated
17,739
14,301
Healing
4,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
10,109
6,491
0
4,281
9,164
3,521
1,422
2,273
6,891
0
49,392
W
Yu Huang
 
Yu Huang
4,648
479
0
500
4,284
1,309
1,425
61
4,145
34,593
0
L
Set
 
Set
3,933
1,661
0
819
7,783
3,760
0
2,067
5,716
0
24,650
L
3,185
1,953
0
601
5,184
1,191
0
1,145
4,039
0
16,334
L
4,232
343
92
1,361
10,792
6,184
0
1,159
9,633
11,440
0
W
Fenrir
6,167
1,366
0
3,376
8,672
4,633
72
1,070
7,445
0
18,889
W
2,660
280
198
3,119
7,154
2,229
159
828
6,298
34,439
4,286
W
5,179
2,331
0
2,827
6,288
2,422
302
0
6,255
0
42,088
L
Ne Zha
4,466
1,137
0
1,587
9,789
3,291
0
1,924
7,865
0
41,452
L
Sun Wukong
Xaphrodo
Sun Wukong
2,602
714
0
399
8,875
3,313
769
722
8,153
0
27,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,289
Gold Earned
30,245
345
Minions Killed
260
0
Camps Cleared
0
1,161,450
Distance Traveled
1,146,344
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,065
672
83
7
0
223,079
0
W
Yu Huang
7,022
585
70
6
0
225,053
2
L
Set
6,522
544
52
4
0
235,675
2
L
Izanami
5,556
463
32
3
0
209,526
2
L
Ares
5,382
449
18
2
0
223,702
5
W
Fenrir
7,199
600
30
3
0
232,518
6
W
Ra
6,653
554
71
6
0
239,122
5
W
Loki
8,350
696
91
8
0
241,678
5
L
Ne Zha
6,533
544
86
7
0
250,577
0
L
Sun Wukong
6,252
521
72
6
0
226,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role