Player Matchup

Chiron
Chiron
External-Vibez
Chiron
Level 109
God Stats
9W - 3L
1,968 SR
Queue Stats
440W - 434L
1,554 Elo+
Party 1
Sol
Sol
MoneyGangJay95
Sol
Level 105
God Stats
9W - 8L
1,517 SR
Queue Stats
189W - 183L
1,482 Elo+
Party 1
Thor
Thor
Obonio13
Thor
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,351 Elo+
Solo
Team Averages
Level 93
1,662 SR
1,462 Elo+

VS

Team Averages
Level 78
1,398 SR
1,432 Elo+
Merlin
Merlin
DEADSH0T NINJA
Merlin
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
465W - 595L
1,399 Elo+
Solo
Cu Chulainn
Cu Chulainn
IintheSky
Cu Chulainn
Level 64
God Stats
1W - 4L
1,282 SR
Queue Stats
270W - 192L
1,446 Elo+
Party 2
Kuzenbo
Kuzenbo
Notorious1011
Kuzenbo
Level 66
God Stats
12W - 22L
1,413 SR
Queue Stats
390W - 331L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 7
10,462
805
17,241
10,247
3,741
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 0 / 11
9,399
723
12,271
10,135
3,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
15
4 / 1 / 11
9,621
740
9,279
10,029
3,657
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
8,003
616
5,545
8,453
4,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
IintheSky
Cu Chulainn
10
1 / 8 / 0
7,718
594
7,096
17,612
13,887
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kuzenbo
11
0 / 6 / 1
7,895
607
7,493
18,254
23,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
17
Kills
1
1
Deaths
17
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
10
0
7
13.5
L
Cu Chulainn
IintheSky
Cu Chulainn
1
8
0
0.13
W
3
0
11
8.5
L
Kuzenbo
0
6
1
0.08
W
Thor
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,791
Damage
20,134
30,411
Taken
44,319
10,653
Mitigated
41,123
12,069
Healing
1,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,545
185
0
261
8,453
4,060
0
1,684
6,769
30,354
772
W
17,241
10,235
1,150
5,123
10,247
3,741
1,121
4,775
5,472
0
54,327
L
Cu Chulainn
IintheSky
Cu Chulainn
7,096
1,593
0
437
17,612
13,887
0
4,316
13,296
0
19,240
W
12,271
4,588
0
4,148
10,135
3,255
1,103
5,365
4,770
43,282
0
L
Kuzenbo
7,493
2,245
0
781
18,254
23,176
75
6,470
11,784
16,103
0
W
Thor
9,279
1,091
257
1,391
10,029
3,657
391
3,373
6,656
0
33,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,482
Gold Earned
23,616
178
Minions Killed
99
10
Camps Cleared
2
755,022
Distance Traveled
658,826
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,003
616
55
4
0
206,092
0
W
Chiron
10,462
805
78
6
4
261,786
4
L
Cu Chulainn
7,718
594
25
2
0
213,989
1
W
Sol
9,399
723
60
5
4
249,559
3
L
Kuzenbo
7,895
607
19
1
2
238,745
5
W
Thor
9,621
740
40
3
2
243,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role