Player Matchup

Shiva
Shiva
Adziee10
Shiva
Level 129
God Stats
23W - 10L
1,658 SR
Queue Stats
191W - 110L
1,633 Elo+
Party 2
Vamana
Vamana
cromix92
Vamana
Level 54
God Stats
11W - 3L
1,711 SR
Queue Stats
32W - 54L
1,331 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
x_bayskii_
Morgan Le Fay
Level 87
God Stats
13W - 7L
1,674 SR
Queue Stats
191W - 113L
1,632 Elo+
Party 2
Team Averages
Level 90
1,681 SR
1,532 Elo+

VS

Team Averages
Level 74
1,381 SR
1,344 Elo+
Arachne
Arachne
RayZen_LucK
Arachne
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 253L
1,321 Elo+
Party 1
Ymir
Ymir
Sekriz
Ymir
Level 51
God Stats
3W - 7L
1,291 SR
Queue Stats
7W - 14L
1,268 Elo+
Solo
Hera
Hera
josefrancisco728
Hera
Level 48
God Stats
1W - 2L
1,350 SR
Queue Stats
64W - 92L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Adziee10
Shiva
15
8 / 1 / 7
11,417
761
15,523
12,718
10,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
cromix92
Vamana
16
6 / 3 / 9
12,278
819
10,586
19,528
22,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
x_bayskii_
Morgan Le Fay
17
5 / 2 / 11
12,174
812
22,872
11,450
4,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
RayZen_LucK
Arachne
13
2 / 8 / 3
9,080
605
8,606
17,078
6,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
Sekriz
Ymir
13
2 / 5 / 3
9,872
658
7,379
22,376
24,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 6 / 4
9,895
660
11,912
12,305
4,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
19
Kills
6
6
Deaths
19
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Shiva
Adziee10
Shiva
8
1
7
11.5
L
Arachne
RayZen_LucK
Arachne
2
8
3
0.44
L
Ymir
Sekriz
Ymir
2
5
3
0.7
W
Vamana
cromix92
Vamana
6
3
9
3.5
L
2
6
4
0.67
W
Morgan Le Fay
x_bayskii_
Morgan Le Fay
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,981
Damage
27,897
43,696
Taken
51,759
37,521
Mitigated
35,692
13,617
Healing
3,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Adziee10
Shiva
15,523
5,849
501
2,350
12,718
10,821
16
7,200
5,518
57
36,533
L
Arachne
RayZen_LucK
Arachne
8,606
6,678
0
1,457
17,078
6,854
0
9,024
7,419
0
21,152
L
Ymir
Sekriz
Ymir
7,379
1,237
0
1,974
22,376
24,470
0
7,453
13,784
17,914
0
W
Vamana
cromix92
Vamana
10,586
5,375
200
5,721
19,528
22,116
624
7,148
11,778
0
30,461
L
11,912
3,473
0
0
12,305
4,368
20
5,503
6,352
38,325
0
W
Morgan Le Fay
x_bayskii_
Morgan Le Fay
22,872
1,745
394
4,451
11,450
4,584
150
5,533
5,917
78,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,869
Gold Earned
28,847
180
Minions Killed
124
10
Camps Cleared
4
838,333
Distance Traveled
782,183
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,417
761
40
3
3
281,203
1
L
Arachne
9,080
605
33
2
2
252,914
0
L
Ymir
9,872
658
17
1
0
254,289
1
W
Vamana
12,278
819
27
2
0
264,155
0
L
Hera
9,895
660
74
5
2
274,980
0
W
Morgan Le Fay
12,174
812
113
8
7
292,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role