Player Matchup

Ganesha
Ganesha
CrossfitGamma
Ganesha
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,289 Elo+
Party 2
Jing Wei
Jing Wei
Fugi23
Jing Wei
Level 77
God Stats
4W - 7L
1,138 SR
Queue Stats
113W - 106L
1,401 Elo+
Solo
Janus
Janus
NightWalker76
Janus
Level 62
God Stats
1W - 3L
1,500 SR
Queue Stats
38W - 49L
1,337 Elo+
Party 2
Gilgamesh
Gilgamesh
WildMan1458565
Gilgamesh
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 154L
1,338 Elo+
Party 3
Bakasura
Bakasura
sajaSAJA
Bakasura
Level 145
God Stats
11W - 6L
1,627 SR
Queue Stats
139W - 157L
1,385 Elo+
Party 3
Team Averages
Level 87
1,453 SR
1,350 Elo+

VS

Team Averages
Level 50
1,532 SR
1,405 Elo+
Nemesis
Nemesis
Kixxy Nv
Nemesis
Level 27
God Stats
1W - 2L
1,489 SR
Queue Stats
46W - 65L
1,365 Elo+
Party 4
King Arthur
King Arthur
TrebleCleff
King Arthur
Level 46
God Stats
1W - 3L
1,500 SR
Queue Stats
102W - 109L
1,439 Elo+
Party 1
Heimdallr
Heimdallr
doppable
Heimdallr
Level 26
God Stats
2W - 3L
1,718 SR
Queue Stats
15W - 26L
1,326 Elo+
Party 1
Ymir
Ymir
iSvul
Ymir
Level 83
God Stats
5W - 8L
1,451 SR
Queue Stats
374W - 521L
1,324 Elo+
Party 4
Discordia
Discordia
ixautumn
Discordia
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
499W - 480L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
10
1 / 2 / 2
6,515
465
3,979
8,898
8,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
Fugi23
Jing Wei
12
1 / 2 / 2
6,940
496
5,074
8,307
2,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 0 / 3
8,242
589
5,463
6,085
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
WildMan1458565
Gilgamesh
12
1 / 1 / 7
6,842
489
4,352
8,237
4,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bakasura
sajaSAJA
Bakasura
15
8 / 2 / 2
8,632
617
6,784
8,905
3,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kixxy Nv
Nemesis
13
3 / 1 / 3
7,762
554
3,728
9,012
2,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
TrebleCleff
King Arthur
11
0 / 4 / 2
6,684
477
3,574
9,187
6,692
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
doppable
Heimdallr
11
2 / 5 / 3
6,638
474
10,060
10,573
3,656
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
iSvul
Ymir
9
2 / 0 / 2
6,543
467
3,692
6,550
5,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Discordia
ixautumn
Discordia
11
0 / 4 / 2
6,600
471
3,375
6,800
1,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
13
Kills
7
7
Deaths
14
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ganesha
1
2
2
1
W
Jing Wei
Fugi23
Jing Wei
1
2
2
1
L
Nemesis
Kixxy Nv
Nemesis
3
1
3
4.5
W
2
0
3
3.5
L
King Arthur
TrebleCleff
King Arthur
0
4
2
0.25
W
Gilgamesh
WildMan1458565
Gilgamesh
1
1
7
4.5
L
Heimdallr
doppable
Heimdallr
2
5
3
0.7
L
Ymir
iSvul
Ymir
2
0
2
3
L
Discordia
ixautumn
Discordia
0
4
2
0.25
W
Bakasura
sajaSAJA
Bakasura
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,652
Damage
24,429
40,432
Taken
42,122
20,383
Mitigated
20,599
9,128
Healing
8,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
3,979
232
0
1,600
8,898
8,030
0
1,622
6,933
10,971
0
W
Jing Wei
Fugi23
Jing Wei
5,074
2,815
0
3,019
8,307
2,596
0
1,070
7,193
0
46,677
L
Nemesis
Kixxy Nv
Nemesis
3,728
1,234
0
2,341
9,012
2,730
0
1,699
7,188
0
33,881
W
5,463
420
0
885
6,085
1,863
104
1,758
4,079
58,643
0
L
King Arthur
TrebleCleff
King Arthur
3,574
648
0
500
9,187
6,692
0
848
7,661
0
33,590
W
Gilgamesh
WildMan1458565
Gilgamesh
4,352
632
0
1,874
8,237
4,405
455
566
7,615
0
22,128
L
Heimdallr
doppable
Heimdallr
10,060
7,745
0
2,693
10,573
3,656
737
3,269
7,198
0
38,312
L
Ymir
iSvul
Ymir
3,692
480
107
1,831
6,550
5,548
84
2,524
4,026
16,182
3,105
L
Discordia
ixautumn
Discordia
3,375
180
0
1,006
6,800
1,973
160
1,102
5,666
37,585
0
W
Bakasura
sajaSAJA
Bakasura
6,784
4,981
0
1,750
8,905
3,489
765
809
7,992
0
56,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,171
Gold Earned
34,227
392
Minions Killed
314
0
Camps Cleared
0
1,416,770
Distance Traveled
1,281,255
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,515
465
1
0
0
253,624
2
W
Jing Wei
6,940
496
105
8
0
283,164
4
L
Nemesis
7,762
554
62
4
0
304,042
1
W
Janus
8,242
589
117
8
0
291,481
1
L
King Arthur
6,684
477
67
5
0
258,264
4
W
Gilgamesh
6,842
489
40
3
0
279,163
2
L
Heimdallr
6,638
474
80
6
0
208,767
1
L
Ymir
6,543
467
32
2
0
271,663
4
L
Discordia
6,600
471
73
5
0
238,519
5
W
Bakasura
8,632
617
129
9
0
309,338
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role