Player Matchup

Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
bielkix
Neith
Level 107
God Stats
2W - 1L
1,285 SR
Queue Stats
62W - 59L
1,417 Elo+
Party 1
Team Averages
Level 118
1,428 SR
1,472 Elo+

VS

Team Averages
Level 63
1,554 SR
1,431 Elo+
Mercury
Mercury
Ferenczik
Mercury
Level 67
God Stats
0W - 1L
1,620 SR
Queue Stats
10W - 17L
1,465 Elo+
Party 2
Freya
Freya
NokoNunchuck
Freya
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,396 Elo+
Party 2
Bellona
Bellona
PINTUBA2716
Bellona
Level 84
God Stats
16W - 19L
1,542 SR
Queue Stats
68W - 86L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
14 / 1 / 8
10,185
926
13,311
5,663
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
 
Hercules
13
4 / 0 / 17
8,816
801
6,558
8,882
4,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
bielkix
Neith
13
6 / 1 / 16
9,186
835
7,721
5,712
2,350
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ferenczik
Mercury
10
0 / 10 / 0
6,461
587
3,875
11,832
3,947
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 10 / 1
6,891
626
3,882
12,531
4,147
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
PINTUBA2716
Bellona
12
2 / 4 / 0
7,852
714
7,555
12,030
9,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
3
24
Kills
2
2
Deaths
24
41
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
14
1
8
18
W
Hercules
 
Hercules
4
0
17
12.5
L
Mercury
Ferenczik
Mercury
0
10
0
0
L
0
10
1
0.05
L
Bellona
PINTUBA2716
Bellona
2
4
0
0.5
W
Neith
bielkix
Neith
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,590
Damage
15,312
20,257
Taken
36,393
9,320
Mitigated
18,004
6,481
Healing
5,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,311
1,112
176
2,227
5,663
2,176
1,379
2,052
3,611
32,771
0
W
Hercules
 
Hercules
6,558
1,395
0
2,277
8,882
4,794
856
1,879
7,003
0
17,391
L
Mercury
Ferenczik
Mercury
3,875
830
0
655
11,832
3,947
0
4,204
7,374
0
14,877
L
3,882
1,288
0
944
12,531
4,147
0
5,172
6,775
15,203
0
L
Bellona
PINTUBA2716
Bellona
7,555
1,807
0
3,594
12,030
9,910
0
3,857
7,750
59
37,853
W
Neith
bielkix
Neith
7,721
3,242
0
1,801
5,712
2,350
928
367
5,345
0
24,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,187
Gold Earned
21,204
124
Minions Killed
93
5
Camps Cleared
4
647,953
Distance Traveled
597,526
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,185
926
58
5
2
204,060
2
W
Hercules
8,816
801
30
3
1
241,235
0
L
Mercury
6,461
587
21
2
0
200,570
0
L
Freya
6,891
626
19
2
1
176,877
2
L
Bellona
7,852
714
53
5
3
220,079
1
W
Neith
9,186
835
36
3
2
202,658
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role