Player Matchup

Merlin
Merlin
Dark-JJ973
Merlin
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,135 Elo+
Party 1
Odin
Odin
TSGS-Jahyann973
Odin
Level 28
God Stats
2W - 4L
1,386 SR
Queue Stats
5W - 8L
1,153 Elo+
Party 1
Amaterasu
Amaterasu
TTg-_-khenouxX
Amaterasu
Level 27
God Stats
5W - 6L
1,371 SR
Queue Stats
6W - 12L
1,135 Elo+
Party 1
Team Averages
Level 50
1,419 SR
1,141 Elo+

VS

Team Averages
Level 50
1,446 SR
1,305 Elo+
Mercury
Mercury
DakPac
Mercury
Level 27
God Stats
9W - 8L
1,391 SR
Queue Stats
9W - 9L
1,293 Elo+
Party 2
Ymir
Ymir
GC_Magista
Ymir
Level 67
God Stats
2W - 0L
1,684 SR
Queue Stats
20W - 39L
1,329 Elo+
Party 2
Fenrir
Fenrir
iWetWonka
Fenrir
Level 57
God Stats
19W - 33L
1,263 SR
Queue Stats
257W - 390L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dark-JJ973
Merlin
19
4 / 5 / 2
12,975
683
16,995
12,466
5,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
1 / 6 / 3
11,543
608
5,252
16,556
20,224
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amaterasu
TTg-_-khenouxX
Amaterasu
14
1 / 5 / 3
11,070
583
2,413
13,913
11,112
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DakPac
Mercury
17
5 / 2 / 8
12,815
674
12,352
13,548
4,946
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
1 / 0 / 12
12,439
655
8,727
14,854
16,753
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Fenrir
iWetWonka
Fenrir
18
10 / 4 / 4
14,012
737
14,106
11,372
4,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
6
Kills
16
16
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Mercury
DakPac
Mercury
5
2
8
4.5
L
Merlin
Dark-JJ973
Merlin
4
5
2
1
W
1
0
12
7
L
1
6
3
0.42
L
Amaterasu
TTg-_-khenouxX
Amaterasu
1
5
3
0.5
W
Fenrir
iWetWonka
Fenrir
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,660
Damage
35,185
42,935
Taken
39,774
36,671
Mitigated
26,496
5,981
Healing
6,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
DakPac
Mercury
12,352
4,946
454
2,210
13,548
4,946
521
5,448
8,100
0
56,598
L
Merlin
Dark-JJ973
Merlin
16,995
955
163
2,556
12,466
5,335
611
3,453
9,013
83,573
0
W
8,727
597
626
2,672
14,854
16,753
588
6,020
8,834
39,821
0
L
5,252
494
331
1,290
16,556
20,224
377
3,673
12,883
0
16,312
L
Amaterasu
TTg-_-khenouxX
Amaterasu
2,413
883
247
1,394
13,913
11,112
133
2,201
11,712
0
6,209
W
Fenrir
iWetWonka
Fenrir
14,106
3,718
0
983
11,372
4,797
1,493
5,898
5,474
0
40,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,588
Gold Earned
39,266
165
Minions Killed
173
7
Camps Cleared
6
844,236
Distance Traveled
922,606
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,815
674
93
5
3
315,225
2
L
Merlin
12,975
683
140
7
7
306,204
2
W
Ymir
12,439
655
46
2
1
323,788
1
L
Odin
11,543
608
23
1
0
326,501
3
L
Amaterasu
11,070
583
2
0
0
211,531
1
W
Fenrir
14,012
737
34
2
2
283,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role