Player Matchup

Amaterasu
Amaterasu
Acts7
Amaterasu
Level 7
God Stats
0W - 1L
1,541 SR
Queue Stats
0W - 4L
1,276 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DeadlyBerzerk
Ah Muzen Cab
Level 20
God Stats
0W - 2L
1,751 SR
Queue Stats
1W - 8L
1,209 Elo+
Party 2
Atlas
Atlas
Garhunkel
Atlas
Level 107
God Stats
1W - 2L
1,625 SR
Queue Stats
32W - 38L
1,454 Elo+
Party 2
Vamana
Vamana
PaintBoi_Nyhiem
Vamana
Level 63
God Stats
8W - 6L
1,582 SR
Queue Stats
109W - 96L
1,461 Elo+
Solo
Merlin
Merlin
ScribbledNames
Merlin
Level 109
God Stats
3W - 2L
1,580 SR
Queue Stats
48W - 55L
1,496 Elo+
Party 2
Team Averages
Level 61
1,616 SR
1,380 Elo+

VS

Team Averages
Level 119
1,476 SR
1,485 Elo+
Cerberus
Cerberus
Quistophia
Cerberus
Level 99
God Stats
5W - 5L
1,500 SR
Queue Stats
275W - 260L
1,520 Elo+
Party 1
Scylla
Scylla
SavageMyGuy
Scylla
Level 99
God Stats
29W - 36L
1,476 SR
Queue Stats
888W - 910L
1,479 Elo+
Party 1
Neith
Neith
filthynewwwbu
Neith
Level 124
God Stats
11W - 18L
1,533 SR
Queue Stats
694W - 684L
1,513 Elo+
Party 1
Shiva
Shiva
ivanjore
Shiva
Level 121
God Stats
2W - 2L
1,206 SR
Queue Stats
452W - 450L
1,501 Elo+
Party 1
Mercury
Mercury
sumfin81
Mercury
Level 154
God Stats
11W - 5L
1,664 SR
Queue Stats
278W - 265L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Acts7
Amaterasu
10
0 / 2 / 0
6,105
321
958
10,523
6,750
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Muzen Cab
DeadlyBerzerk
Ah Muzen Cab
12
0 / 0 / 0
7,227
380
3,984
3,983
1,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
Garhunkel
Atlas
13
1 / 3 / 0
7,843
413
6,998
13,530
5,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 1
8,846
466
8,105
18,277
13,920
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 3 / 1
9,245
487
8,821
10,547
4,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Quistophia
Cerberus
17
1 / 1 / 0
10,576
557
12,291
14,336
15,779
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
17
5 / 0 / 0
10,159
535
6,826
7,103
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

19
1 / 0 / 3
10,876
572
8,416
8,074
3,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shiva
ivanjore
Shiva
15
2 / 1 / 6
8,898
468
6,934
11,950
9,626
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
sumfin81
Mercury
16
1 / 1 / 2
9,363
493
4,997
13,517
4,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
10
10
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Acts7
Amaterasu
0
2
0
0
L
Ah Muzen Cab
DeadlyBerzerk
Ah Muzen Cab
0
0
0
0
L
Atlas
Garhunkel
Atlas
1
3
0
0.33
L
1
2
1
0.75
W
Cerberus
Quistophia
Cerberus
1
1
0
1
W
Scylla
5
0
0
5
L
1
3
1
0.5
W
1
0
3
2.5
W
Shiva
ivanjore
Shiva
2
1
6
5
W
Mercury
sumfin81
Mercury
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,866
Damage
39,464
56,860
Taken
54,980
31,612
Mitigated
35,417
15,398
Healing
21,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Acts7
Amaterasu
958
121
24
1,704
10,523
6,750
0
1,012
9,511
0
5,879
L
Ah Muzen Cab
DeadlyBerzerk
Ah Muzen Cab
3,984
289
0
2,522
3,983
1,118
0
263
3,720
0
48,080
L
Atlas
Garhunkel
Atlas
6,998
930
0
4,403
13,530
5,688
0
3,488
10,042
50,439
0
L
8,105
3,636
0
4,365
18,277
13,920
0
11,619
6,658
0
59,209
W
Cerberus
Quistophia
Cerberus
12,291
686
0
6,586
14,336
15,779
60
2,910
11,346
74,138
0
W
Scylla
6,826
315
0
2,426
7,103
2,151
185
4,035
2,913
69,713
0
L
8,821
126
0
2,380
10,547
4,136
598
2,735
7,812
70,260
0
W
8,416
3,713
0
3,071
8,074
3,311
3,416
0
8,074
0
104,328
W
Shiva
ivanjore
Shiva
6,934
561
1,631
1,881
11,950
9,626
389
4,227
7,515
0
45,048
W
Mercury
sumfin81
Mercury
4,997
2,657
0
5,900
13,517
4,550
1,216
4,067
9,313
0
64,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,266
Gold Earned
49,872
463
Minions Killed
682
0
Camps Cleared
0
1,831,702
Distance Traveled
1,859,000
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,105
321
23
1
0
396,270
0
L
Ah Muzen Cab
7,227
380
81
4
0
368,244
0
L
Atlas
7,843
413
94
5
0
335,458
0
L
Vamana
8,846
466
124
7
0
391,152
0
W
Cerberus
10,576
557
173
9
0
362,825
1
W
Scylla
10,159
535
139
7
0
385,990
1
L
Merlin
9,245
487
141
7
0
340,578
3
W
Neith
10,876
572
175
9
0
335,207
5
W
Shiva
8,898
468
73
4
0
399,447
5
W
Mercury
9,363
493
122
6
0
375,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role