Player Matchup

Zeus
Zeus
ItachiUchia12
Zeus
Level 37
God Stats
86W - 58L
1,528 SR
Queue Stats
161W - 146L
1,468 Elo+
Party 3
Anhur
Anhur
TheNameIsGOAT
Anhur
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
31W - 36L
1,500 Elo+
Party 2
Odin
Odin
ToxicXYungXGhoul
Odin
Level 51
God Stats
5W - 4L
1,409 SR
Queue Stats
239W - 223L
1,498 Elo+
Party 3
Nu Wa
Nu Wa
cheesecheerios
Nu Wa
Level 69
God Stats
4W - 4L
1,485 SR
Queue Stats
44W - 50L
1,430 Elo+
Party 2
Heimdallr
Heimdallr
kingbchalla
Heimdallr
Level 105
God Stats
9W - 5L
1,869 SR
Queue Stats
250W - 263L
1,487 Elo+
Party 3
Team Averages
Level 62
1,558 SR
1,477 Elo+

VS

Team Averages
Level 66
1,543 SR
1,300 Elo+
Tyr
Tyr
DoomsdayDevice00
Tyr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,379 Elo+
Party 1
Fenrir
Fenrir
GearWolf1
Fenrir
Level 8
God Stats
5W - 12L
1,490 SR
Queue Stats
12W - 26L
1,287 Elo+
Party 1
Zeus
Zeus
SlamAllDoors
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,287 Elo+
Party 1
Hercules
Hercules
nemesis-theking4
Hercules
Level 128
God Stats
0W - 1L
1,724 SR
Queue Stats
18W - 33L
1,287 Elo+
Party 1
Danzaburou
Danzaburou
xXPurp1eDeerXx
Danzaburou
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 25
13,562
1,043
24,604
6,496
2,595
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
5 / 2 / 23
13,435
1,033
10,378
11,083
4,507
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
9 / 0 / 23
14,149
1,088
16,007
14,069
17,097
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
11 / 1 / 18
14,503
1,116
26,576
8,222
3,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
kingbchalla
Heimdallr
20
5 / 0 / 24
13,205
1,016
18,728
9,440
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

239

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 2
11,771
905
5,589
19,348
13,286
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
GearWolf1
Fenrir
17
2 / 8 / 1
11,740
903
7,542
19,722
7,143
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 13 / 2
11,331
872
11,176
19,577
6,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 7 / 2
11,468
882
13,933
32,399
22,176
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
xXPurp1eDeerXx
Danzaburou
17
0 / 2 / 1
11,411
878
7,847
12,987
5,219
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
11
37
Kills
3
3
Deaths
37
113
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
Fenrir
GearWolf1
Fenrir
2
8
1
0.31
W
7
0
25
19.5
L
0
13
2
0.08
W
5
2
23
8.25
W
9
0
23
20.5
W
11
1
18
20
W
Heimdallr
kingbchalla
Heimdallr
5
0
24
17
L
0
7
2
0.14
L
Danzaburou
xXPurp1eDeerXx
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,293
Damage
46,087
49,310
Taken
104,033
32,226
Mitigated
53,985
13,175
Healing
14,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,589
1,175
322
312
19,348
13,286
0
11,635
7,713
0
21,795
L
Fenrir
GearWolf1
Fenrir
7,542
1,210
0
777
19,722
7,143
0
8,975
10,747
0
19,320
W
24,604
2,496
209
2,675
6,496
2,595
0
1,788
4,594
38,174
0
L
11,176
1,788
0
270
19,577
6,161
0
9,652
9,925
31,440
0
W
10,378
6,883
389
1,892
11,083
4,507
0
2,775
8,165
0
24,980
W
16,007
5,119
0
1,191
14,069
17,097
0
3,829
10,123
5,510
27,998
W
26,576
6,687
1,107
2,648
8,222
3,528
0
1,692
6,443
60,854
0
W
Heimdallr
kingbchalla
Heimdallr
18,728
9,209
0
3,064
9,440
4,499
0
1,092
8,115
0
36,544
L
13,933
2,844
82
9,865
32,399
22,176
0
16,819
15,580
0
47,756
L
Danzaburou
xXPurp1eDeerXx
Danzaburou
7,847
3,324
179
2,229
12,987
5,219
0
6,837
6,150
0
47,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,854
Gold Earned
57,721
248
Minions Killed
249
7
Camps Cleared
8
1,138,184
Distance Traveled
1,154,794
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,771
905
42
3
3
233,765
1
L
Fenrir
11,740
903
28
2
1
237,183
1
W
Zeus
13,562
1,043
43
3
2
240,735
0
L
Zeus
11,331
872
32
2
1
207,420
3
W
Anhur
13,435
1,033
42
3
0
209,899
0
W
Odin
14,149
1,088
44
3
1
269,895
0
W
Nu Wa
14,503
1,116
86
7
0
216,511
0
W
Heimdallr
13,205
1,016
33
3
4
201,144
0
L
Hercules
11,468
882
75
6
3
268,262
4
L
Danzaburou
11,411
878
72
6
0
208,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role