Player Matchup

Cu Chulainn
Cu Chulainn
GDA_Jgoliver
Cu Chulainn
Level 69
God Stats
5W - 2L
1,631 SR
Queue Stats
92W - 109L
1,442 Elo+
Party 1
Cthulhu
Cthulhu
Mad Bullymong
Cthulhu
Level 44
God Stats
1W - 3L
1,386 SR
Queue Stats
56W - 75L
1,353 Elo+
Solo
Nu Wa
Nu Wa
TruAlphaWolf587
Nu Wa
Level 148
God Stats
5W - 1L
1,848 SR
Queue Stats
145W - 158L
1,412 Elo+
Solo
Izanami
Izanami
mdouglasm
Izanami
Level 24
God Stats
3W - 6L
1,108 SR
Queue Stats
69W - 87L
1,183 Elo+
Party 1
Kali
Kali
mgss_zDog
Kali
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
61W - 95L
1,200 Elo+
Party 1
Team Averages
Level 62
1,495 SR
1,318 Elo+

VS

Team Averages
Level 128
1,435 SR
1,449 Elo+
Pele
Pele
 
Pele
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Dycedarg123
Agni
Level 159
God Stats
3W - 2L
1,463 SR
Queue Stats
166W - 170L
1,414 Elo+
Party 2
Danzaburou
Danzaburou
Frostystarts
Danzaburou
Level 100
God Stats
142W - 118L
1,517 SR
Queue Stats
276W - 273L
1,395 Elo+
Solo
Kuzenbo
Kuzenbo
Zalbag8
Kuzenbo
Level 150
God Stats
8W - 6L
1,550 SR
Queue Stats
114W - 129L
1,423 Elo+
Party 2
Chaac
Chaac
targeta401
Chaac
Level 102
God Stats
1W - 6L
1,147 SR
Queue Stats
31W - 38L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GDA_Jgoliver
Cu Chulainn
15
3 / 3 / 1
9,479
527
12,228
15,488
16,411
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
10
2 / 6 / 1
7,842
436
4,530
11,020
6,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 3 / 2
8,902
495
9,575
7,036
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
mdouglasm
Izanami
12
0 / 5 / 3
7,817
434
3,190
11,447
2,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kali
15
1 / 6 / 3
8,753
486
5,747
18,236
6,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
6 / 5 / 0
9,748
542
4,515
14,200
4,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
7 / 1 / 4
10,521
585
12,445
8,101
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Frostystarts
Danzaburou
15
7 / 1 / 5
10,447
580
7,573
10,928
3,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
Zalbag8
Kuzenbo
14
2 / 1 / 9
9,054
503
5,640
11,808
12,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
15
1 / 2 / 3
8,683
482
9,019
16,943
10,897
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
9
Kills
23
23
Deaths
10
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
5
0
1.2
W
7
1
4
9
W
Danzaburou
Frostystarts
Danzaburou
7
1
5
9.5
L
Cu Chulainn
GDA_Jgoliver
Cu Chulainn
3
3
1
1.17
L
Cthulhu
2
6
1
0.42
L
3
3
2
1.33
W
Kuzenbo
Zalbag8
Kuzenbo
2
1
9
6.5
L
Izanami
mdouglasm
Izanami
0
5
3
0.3
L
Kali
1
6
3
0.42
W
Chaac
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,270
Damage
39,192
63,227
Taken
61,980
35,237
Mitigated
34,949
15,422
Healing
24,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,515
1,160
0
5,219
14,200
4,975
208
2,007
12,193
0
73,066
W
12,445
432
94
2,467
8,101
2,631
158
2,894
5,207
73,222
0
W
Danzaburou
Frostystarts
Danzaburou
7,573
4,068
120
5,748
10,928
3,548
589
4,536
6,392
0
67,168
L
Cu Chulainn
GDA_Jgoliver
Cu Chulainn
12,228
1,448
0
759
15,488
16,411
0
1,123
14,365
0
58,642
L
Cthulhu
4,530
738
377
2,395
11,020
6,643
0
4,580
6,440
18,494
0
L
9,575
1,223
0
1,763
7,036
2,385
18
3,960
3,076
45,521
0
W
Kuzenbo
Zalbag8
Kuzenbo
5,640
2,023
0
1,925
11,808
12,898
233
3,124
8,684
34,711
6,954
L
Izanami
mdouglasm
Izanami
3,190
2,098
0
4,025
11,447
2,933
0
2,971
8,476
0
36,937
L
Kali
5,747
3,264
0
6,103
18,236
6,865
0
4,372
13,864
0
54,800
W
Chaac
9,019
2,317
0
8,960
16,943
10,897
614
1,544
15,399
0
48,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,793
Gold Earned
48,453
400
Minions Killed
487
0
Camps Cleared
0
1,589,687
Distance Traveled
1,706,434
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,748
542
112
6
0
372,459
0
W
Agni
10,521
585
126
7
0
350,510
3
W
Danzaburou
10,447
580
102
6
0
274,269
8
L
Cu Chulainn
9,479
527
113
6
0
362,647
4
L
Cthulhu
7,842
436
32
2
0
197,912
0
L
Nu Wa
8,902
495
84
5
0
300,932
8
W
Kuzenbo
9,054
503
57
3
0
320,466
11
L
Izanami
7,817
434
68
4
0
318,931
0
L
Kali
8,753
486
103
6
0
409,265
2
W
Chaac
8,683
482
90
5
0
388,730
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role