Player Matchup

Hera
Hera
Duh Scoobs
Hera
Level 160
God Stats
5W - 4L
1,717 SR
Queue Stats
112W - 113L
1,567 Elo+
Party 2
Gilgamesh
Gilgamesh
Uncle Swayyy
Gilgamesh
Level 149
God Stats
8W - 4L
1,683 SR
Queue Stats
27W - 24L
1,614 Elo+
Party 2
Fenrir
Fenrir
Uncle dooooooog
Fenrir
Level 148
God Stats
12W - 9L
1,500 SR
Queue Stats
126W - 113L
1,526 Elo+
Party 2
Chang'e
Chang'e
jordanstorm1
Chang'e
Level 48
God Stats
124W - 125L
1,509 SR
Queue Stats
414W - 429L
1,487 Elo+
Solo
Shiva
Shiva
yeeeeeeee
Shiva
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,288 Elo+
Party 2
Team Averages
Level 110
1,582 SR
1,496 Elo+

VS

Team Averages
Level 59
1,655 SR
1,629 Elo+
Ganesha
Ganesha
Delles315
Ganesha
Level 42
God Stats
0W - 1L
1,653 SR
Queue Stats
143W - 105L
1,649 Elo+
Party 1
Hel
Hel
EspiralRojo
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,650 Elo+
Solo
Nu Wa
Nu Wa
Marzmellowz
Nu Wa
Level 25
God Stats
34W - 18L
1,671 SR
Queue Stats
79W - 70L
1,581 Elo+
Party 1
Discordia
Discordia
Phalicious
Discordia
Level 64
God Stats
13W - 14L
1,676 SR
Queue Stats
203W - 144L
1,634 Elo+
Party 1
Medusa
Medusa
PolyN0va
Medusa
Level 157
God Stats
5W - 3L
1,775 SR
Queue Stats
229W - 178L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 5
7,768
706
6,694
4,819
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Uncle Swayyy
Gilgamesh
15
6 / 1 / 9
8,880
807
9,404
12,103
9,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
5 / 2 / 4
8,474
770
7,167
11,183
6,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
jordanstorm1
Chang'e
15
6 / 0 / 6
8,821
802
5,492
10,247
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shiva
yeeeeeeee
Shiva
15
4 / 3 / 10
8,571
779
10,881
14,211
10,982
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Delles315
Ganesha
14
0 / 3 / 5
8,012
728
3,856
13,588
11,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 7 / 0
7,884
717
5,138
9,883
3,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 2
7,668
697
6,488
6,245
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
Phalicious
Discordia
14
3 / 4 / 3
8,090
735
6,660
7,531
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
PolyN0va
Medusa
15
2 / 4 / 3
8,437
767
14,961
11,415
4,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
21
Kills
7
7
Deaths
21
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Delles315
Ganesha
0
3
5
0.83
W
0
1
5
2.5
L
0
7
0
0
L
2
3
2
1
L
Discordia
Phalicious
Discordia
3
4
3
1.13
L
Medusa
PolyN0va
Medusa
2
4
3
0.88
W
Gilgamesh
Uncle Swayyy
Gilgamesh
6
1
9
10.5
W
5
2
4
3.5
W
Chang'e
jordanstorm1
Chang'e
6
0
6
9
W
Shiva
yeeeeeeee
Shiva
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,638
Damage
37,103
52,563
Taken
48,662
32,488
Mitigated
24,672
13,283
Healing
5,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Delles315
Ganesha
3,856
328
0
515
13,588
11,370
146
3,645
9,907
17,251
0
W
6,694
1,411
0
795
4,819
1,560
867
3,078
1,547
33,340
0
L
5,138
101
920
2,063
9,883
3,786
639
1,708
8,101
25,872
0
L
6,488
2,213
0
138
6,245
2,140
167
1,527
4,607
13,956
0
L
Discordia
Phalicious
Discordia
6,660
28
0
0
7,531
2,852
0
1,555
5,884
19,898
0
L
Medusa
PolyN0va
Medusa
14,961
7,842
0
2,310
11,415
4,524
960
3,751
7,621
0
44,080
W
Gilgamesh
Uncle Swayyy
Gilgamesh
9,404
2,575
0
709
12,103
9,925
559
3,806
7,989
0
19,748
W
7,167
1,242
0
1,972
11,183
6,814
0
4,687
6,143
0
20,993
W
Chang'e
jordanstorm1
Chang'e
5,492
216
2,925
4,778
10,247
3,207
448
4,052
5,995
25,358
0
W
Shiva
yeeeeeeee
Shiva
10,881
2,488
448
1,656
14,211
10,982
0
4,957
8,747
0
29,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,514
Gold Earned
40,091
198
Minions Killed
191
0
Camps Cleared
0
1,193,852
Distance Traveled
1,095,135
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,012
728
13
1
0
207,158
1
W
Hera
7,768
706
57
5
0
217,052
2
L
Hel
7,884
717
69
6
0
228,259
0
L
Nu Wa
7,668
697
19
2
0
201,235
0
L
Discordia
8,090
735
29
3
0
221,517
1
L
Medusa
8,437
767
61
6
0
236,966
0
W
Gilgamesh
8,880
807
18
2
0
247,051
0
W
Fenrir
8,474
770
27
2
0
245,859
2
W
Chang'e
8,821
802
45
4
0
245,974
0
W
Shiva
8,571
779
51
5
0
237,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role