Player Matchup

Hera
Hera
 
Hera
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
EsauWarrior
Sun Wukong
Level 48
God Stats
7W - 11L
1,554 SR
Queue Stats
119W - 138L
1,511 Elo+
Solo
Skadi
Skadi
RatScallion0
Skadi
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 191L
1,572 Elo+
Party 1
Atlas
Atlas
epic chicken24
Atlas
Level 89
God Stats
11W - 8L
1,620 SR
Queue Stats
150W - 155L
1,516 Elo+
Party 3
Pele
Pele
n0ahweaver
Pele
Level 102
God Stats
2W - 4L
1,501 SR
Queue Stats
354W - 336L
1,571 Elo+
Party 1
Team Averages
Level 93
1,535 SR
1,534 Elo+

VS

Team Averages
Level 94
1,899 SR
1,807 Elo+
Jing Wei
Jing Wei
BarryMikeCochner
Jing Wei
Level 115
God Stats
6W - 1L
1,897 SR
Queue Stats
97W - 26L
1,909 Elo+
Party 2
Hun Batz
Hun Batz
ButtGoblin69
Hun Batz
Level 43
God Stats
6W - 3L
1,519 SR
Queue Stats
47W - 75L
1,442 Elo+
Solo
Cthulhu
Cthulhu
BuungeeGum
Cthulhu
Level 43
God Stats
2W - 0L
2,084 SR
Queue Stats
59W - 11L
1,922 Elo+
Party 2
Loki
Loki
WatashiWaShidesu
Loki
Level 141
God Stats
1W - 0L
1,871 SR
Queue Stats
137W - 41L
1,875 Elo+
Party 2
He Bo
He Bo
uselessplayerz
He Bo
Level 128
God Stats
16W - 1L
2,123 SR
Queue Stats
209W - 58L
1,886 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
3 / 7 / 2
8,077
577
8,161
8,707
3,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
EsauWarrior
Sun Wukong
15
2 / 2 / 1
8,835
631
8,383
13,312
8,257
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
0 / 7 / 0
6,552
468
3,563
9,515
2,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 6 / 1
6,270
448
4,346
12,748
6,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

13
1 / 6 / 1
7,629
545
5,306
14,283
4,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 5
8,854
632
12,171
10,222
2,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
ButtGoblin69
Hun Batz
13
0 / 2 / 6
7,181
513
1,976
9,249
3,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
BuungeeGum
Cthulhu
13
7 / 1 / 10
8,603
615
12,673
11,500
12,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 0 / 4
7,111
508
7,168
10,460
3,970
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
11 / 4 / 4
8,824
630
8,834
8,709
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
7
Kills
28
28
Deaths
8
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
3
7
2
0.57
W
8
1
5
10.5
W
Hun Batz
ButtGoblin69
Hun Batz
0
2
6
1.5
W
Cthulhu
BuungeeGum
Cthulhu
7
1
10
12
L
Sun Wukong
EsauWarrior
Sun Wukong
2
2
1
1.25
L
0
7
0
0
W
2
0
4
4
L
1
6
1
0.25
L
1
6
1
0.25
W
11
4
4
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,759
Damage
42,822
58,565
Taken
50,140
25,214
Mitigated
26,201
13,798
Healing
17,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
8,161
1,796
0
1,275
8,707
3,256
0
5,518
2,997
33,555
0
W
12,171
8,968
0
4,211
10,222
2,856
1,126
3,010
7,212
0
56,433
W
Hun Batz
ButtGoblin69
Hun Batz
1,976
633
0
3,097
9,249
3,866
471
1,812
7,437
0
39,921
W
Cthulhu
BuungeeGum
Cthulhu
12,673
1,990
423
2,345
11,500
12,807
224
4,916
6,584
34,048
5,383
L
Sun Wukong
EsauWarrior
Sun Wukong
8,383
2,363
0
7,267
13,312
8,257
142
2,113
11,151
0
65,284
L
3,563
1,644
0
1,809
9,515
2,518
0
2,804
6,663
0
35,743
W
7,168
1,589
0
5,120
10,460
3,970
280
88
10,372
0
39,088
L
4,346
2,205
134
1,101
12,748
6,392
105
5,583
7,085
20,132
0
L
5,306
1,047
0
2,212
14,283
4,791
0
3,628
10,527
0
51,269
W
8,834
203
0
2,538
8,709
2,702
858
2,852
5,857
40,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,363
Gold Earned
40,573
409
Minions Killed
367
0
Camps Cleared
0
1,264,161
Distance Traveled
1,436,363
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,077
577
69
5
0
245,356
3
W
Jing Wei
8,854
632
102
7
0
290,915
1
W
Hun Batz
7,181
513
88
6
0
278,754
0
W
Cthulhu
8,603
615
41
3
0
303,812
3
L
Sun Wukong
8,835
631
142
10
0
241,442
2
L
Skadi
6,552
468
65
5
0
226,698
2
W
Loki
7,111
508
60
4
0
297,741
4
L
Atlas
6,270
448
33
2
0
258,924
7
L
Pele
7,629
545
100
7
0
291,741
1
W
He Bo
8,824
630
76
5
0
265,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role