Player Matchup

Cthulhu
Cthulhu
Grogle
Cthulhu
Level 14
God Stats
5W - 4L
1,326 SR
Queue Stats
9W - 6L
1,414 Elo+
Party 2
Cliodhna
Cliodhna
NxMalcriado
Cliodhna
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 127L
1,541 Elo+
Solo
Merlin
Merlin
PugLover42
Merlin
Level 83
God Stats
9W - 6L
1,640 SR
Queue Stats
38W - 49L
1,398 Elo+
Party 2
Team Averages
Level 46
1,489 SR
1,451 Elo+

VS

Team Averages
Level 65
1,524 SR
1,392 Elo+
Hercules
Hercules
CAPTINCRUNCHFTW
Hercules
Level 63
God Stats
4W - 3L
1,687 SR
Queue Stats
134W - 242L
1,284 Elo+
Party 1
Kuzenbo
Kuzenbo
FaD3xSWAGxB0Tx
Kuzenbo
Level 109
God Stats
7W - 6L
1,543 SR
Queue Stats
100W - 84L
1,636 Elo+
Solo
Neith
Neith
gentle_secrecy5
Neith
Level 22
God Stats
10W - 26L
1,342 SR
Queue Stats
24W - 59L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Grogle
Cthulhu
18
6 / 0 / 11
12,079
671
11,013
21,232
20,729
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
NxMalcriado
Cliodhna
17
3 / 4 / 17
12,093
672
13,257
15,906
6,743
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
PugLover42
Merlin
19
11 / 1 / 7
13,762
765
24,316
13,625
6,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
3 / 10 / 1
10,872
604
10,104
18,808
8,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 2 / 3
10,864
604
17,376
22,164
26,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 8 / 4
10,110
562
8,415
15,299
4,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
20
Kills
5
5
Deaths
20
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
3
10
1
0.35
L
2
2
3
1.75
W
Cthulhu
Grogle
Cthulhu
6
0
11
11.5
W
Cliodhna
NxMalcriado
Cliodhna
3
4
17
2.88
W
Merlin
PugLover42
Merlin
11
1
7
14.5
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,586
Damage
35,895
50,763
Taken
56,271
33,783
Mitigated
39,183
12,802
Healing
6,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
10,104
2,172
0
3,108
18,808
8,566
0
13,697
5,111
0
33,717
L
17,376
4,333
342
1,412
22,164
26,465
30
13,188
8,976
37,081
0
W
Cthulhu
Grogle
Cthulhu
11,013
1,100
372
4,060
21,232
20,729
392
5,128
15,480
20,630
0
W
Cliodhna
NxMalcriado
Cliodhna
13,257
505
316
5,191
15,906
6,743
1,117
5,551
9,953
0
50,835
W
Merlin
PugLover42
Merlin
24,316
2,243
332
2,531
13,625
6,311
897
5,682
7,515
88,541
0
L
8,415
2,950
0
1,588
15,299
4,152
0
8,914
6,385
0
33,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,934
Gold Earned
31,846
245
Minions Killed
143
9
Camps Cleared
5
983,182
Distance Traveled
872,939
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,872
604
42
2
4
263,803
2
L
Kuzenbo
10,864
604
49
3
0
352,299
2
W
Cthulhu
12,079
671
20
1
0
353,791
1
W
Cliodhna
12,093
672
65
4
4
329,517
3
W
Merlin
13,762
765
160
9
5
299,874
0
L
Neith
10,110
562
52
3
1
256,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role