Player Matchup

Ra
Ra
 
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Sethalos4K
Izanami
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 36L
1,421 Elo+
Solo
Da Ji
Da Ji
TheAwesomeMudkip
Da Ji
Level 141
God Stats
5W - 3L
1,652 SR
Queue Stats
92W - 82L
1,663 Elo+
Party 1
Terra
Terra
XYZ_Soul-_-
Terra
Level 152
God Stats
3W - 1L
1,558 SR
Queue Stats
166W - 163L
1,542 Elo+
Party 1
Achilles
Achilles
rajos007
Achilles
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 78L
1,506 Elo+
Party 1
Team Averages
Level 116
1,542 SR
1,526 Elo+

VS

Team Averages
Level 91
1,504 SR
1,458 Elo+
Sylvanus
Sylvanus
Hisabi Mura
Sylvanus
Level 65
God Stats
77W - 59L
1,570 SR
Queue Stats
140W - 138L
1,540 Elo+
Party 2
Fenrir
Fenrir
InvaderTims
Fenrir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,422 Elo+
Party 3
Neith
Neith
Sleepy Gura
Neith
Level 74
God Stats
8W - 10L
1,542 SR
Queue Stats
77W - 81L
1,548 Elo+
Party 2
Set
Set
Woom_Boom
Set
Level 97
God Stats
12W - 8L
1,655 SR
Queue Stats
37W - 41L
1,453 Elo+
Party 3
Janus
Janus
smallgirl4ever
Janus
Level 137
God Stats
4W - 4L
1,256 SR
Queue Stats
33W - 33L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
8 / 2 / 8
9,873
581
8,353
7,930
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
Sethalos4K
Izanami
12
1 / 7 / 9
7,991
470
5,164
13,310
3,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 3 / 10
10,137
596
13,745
13,095
4,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 2 / 13
8,443
497
5,047
14,405
12,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
rajos007
Achilles
14
7 / 2 / 7
9,085
534
9,395
14,175
10,117
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hisabi Mura
Sylvanus
14
6 / 2 / 3
9,345
550
10,813
14,628
8,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
11
1 / 9 / 1
7,064
416
3,996
14,448
6,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

15
4 / 2 / 4
9,448
556
9,413
8,304
3,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 6 / 0
8,219
483
7,998
12,674
8,562
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 7 / 5
8,325
490
6,258
12,684
3,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
28
26
Kills
15
16
Deaths
26
47
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
8
2
8
6
L
Sylvanus
Hisabi Mura
Sylvanus
6
2
3
3.75
L
Fenrir
1
9
1
0.17
W
Izanami
Sethalos4K
Izanami
1
7
9
0.79
L
4
2
4
3
W
8
3
10
4.33
L
3
6
0
0.5
W
2
2
13
4.25
W
Achilles
rajos007
Achilles
7
2
7
5.25
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,704
Damage
38,478
62,915
Taken
62,738
33,921
Mitigated
29,646
20,546
Healing
15,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,353
538
2,591
2,683
7,930
3,051
179
4,909
2,781
60,350
0
L
Sylvanus
Hisabi Mura
Sylvanus
10,813
1,568
1,346
5,989
14,628
8,035
516
2,844
11,690
36,781
8,579
L
Fenrir
3,996
1,233
0
3,241
14,448
6,329
0
4,252
10,012
0
35,433
W
Izanami
Sethalos4K
Izanami
5,164
4,437
0
1,030
13,310
3,447
386
3,489
9,739
0
42,988
L
9,413
4,207
0
2,096
8,304
3,636
2,491
1,028
7,276
0
72,170
W
13,745
5,334
0
3,604
13,095
4,724
0
2,210
10,795
0
62,633
L
7,998
4,290
0
2,181
12,674
8,562
888
1,851
10,795
0
42,673
W
5,047
1,328
3,476
4,621
14,405
12,582
414
2,700
11,621
22,130
0
W
Achilles
rajos007
Achilles
9,395
2,663
0
2,541
14,175
10,117
306
2,617
11,480
0
34,941
L
6,258
404
0
1,139
12,684
3,084
36
2,915
9,565
38,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,529
Gold Earned
42,401
383
Minions Killed
407
0
Camps Cleared
0
1,657,300
Distance Traveled
1,450,410
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,873
581
114
7
0
346,037
3
L
Sylvanus
9,345
550
72
4
0
300,765
2
L
Fenrir
7,064
416
54
3
0
296,325
2
W
Izanami
7,991
470
72
4
0
289,511
4
L
Neith
9,448
556
103
6
0
293,838
1
W
Da Ji
10,137
596
100
6
0
330,204
1
L
Set
8,219
483
100
6
0
234,602
1
W
Terra
8,443
497
33
2
0
333,499
1
W
Achilles
9,085
534
64
4
0
358,049
0
L
Janus
8,325
490
78
5
0
324,880
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role