Player Matchup

Gilgamesh
Gilgamesh
Broank
Gilgamesh
Level 160
God Stats
0W - 2L
1,491 SR
Queue Stats
4W - 9L
1,486 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Danger1111
Cu Chulainn
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,486 Elo+
Party 1
Tyr
Tyr
ElkhrizxDxdxD
Tyr
Level 150
God Stats
4W - 7L
1,451 SR
Queue Stats
537W - 543L
1,511 Elo+
Solo
Bacchus
Bacchus
Gusherxx805
Bacchus
Level 123
God Stats
4W - 3L
1,610 SR
Queue Stats
237W - 244L
1,626 Elo+
Solo
Hera
Hera
TiKaLaKaTiKa
Hera
Level 160
God Stats
8W - 15L
1,423 SR
Queue Stats
624W - 642L
1,547 Elo+
Solo
Team Averages
Level 150
1,495 SR
1,531 Elo+

VS

Team Averages
Level 134
1,495 SR
1,480 Elo+
Hercules
Hercules
Ayngels
Hercules
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 93L
1,564 Elo+
Party 3
Hera
Hera
EliteCommander8
Hera
Level 116
God Stats
3W - 1L
1,500 SR
Queue Stats
231W - 107L
1,361 Elo+
Party 2
Danzaburou
Danzaburou
Keedish
Danzaburou
Level 108
God Stats
9W - 1L
1,373 SR
Queue Stats
234W - 108L
1,361 Elo+
Party 2
Zhong Kui
Zhong Kui
MarchedSiren
Zhong Kui
Level 159
God Stats
2W - 0L
1,806 SR
Queue Stats
113W - 87L
1,595 Elo+
Party 3
Sun Wukong
Sun Wukong
fallenlight465
Sun Wukong
Level 153
God Stats
2W - 1L
1,296 SR
Queue Stats
65W - 61L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Broank
Gilgamesh
17
5 / 9 / 8
10,822
676
15,159
19,694
17,084
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
Danger1111
Cu Chulainn
17
1 / 6 / 11
9,613
601
15,882
17,505
14,035
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
3 / 6 / 8
10,846
678
11,068
19,259
23,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
Gusherxx805
Bacchus
17
4 / 4 / 9
10,775
673
11,215
26,663
31,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
4 / 6 / 10
10,508
657
22,786
9,833
4,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ayngels
Hercules
18
4 / 4 / 15
11,348
709
11,215
23,594
26,526
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
6 / 3 / 11
11,694
731
20,310
11,154
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Keedish
Danzaburou
20
9 / 2 / 11
13,951
872
24,730
17,117
9,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
MarchedSiren
Zhong Kui
18
8 / 6 / 13
12,617
789
16,823
25,536
31,199
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
fallenlight465
Sun Wukong
19
4 / 3 / 15
12,024
752
9,784
18,293
24,010
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
96
17
Kills
31
31
Deaths
18
46
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Hercules
Ayngels
Hercules
4
4
15
2.88
L
Gilgamesh
Broank
Gilgamesh
5
9
8
1
L
Cu Chulainn
Danger1111
Cu Chulainn
1
6
11
1.08
W
6
3
11
3.83
L
3
6
8
1.17
L
Bacchus
Gusherxx805
Bacchus
4
4
9
2.13
W
Danzaburou
Keedish
Danzaburou
9
2
11
7.25
W
Zhong Kui
MarchedSiren
Zhong Kui
8
6
13
2.42
L
4
6
10
1.5
W
Sun Wukong
fallenlight465
Sun Wukong
4
3
15
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,110
Damage
82,862
92,954
Taken
95,694
90,852
Mitigated
96,157
29,301
Healing
40,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Ayngels
Hercules
11,215
1,862
2,343
7,859
23,594
26,526
0
7,222
16,218
0
16,865
L
Gilgamesh
Broank
Gilgamesh
15,159
2,934
1,131
1,527
19,694
17,084
0
8,899
10,795
0
31,413
L
Cu Chulainn
Danger1111
Cu Chulainn
15,882
1,520
1,747
3,721
17,505
14,035
240
7,660
9,845
6,463
25,955
W
20,310
4,476
3,390
2,255
11,154
4,766
1,256
4,637
6,442
31,627
0
L
11,068
787
1,631
7,294
19,259
23,255
60
6,957
12,302
0
27,676
L
Bacchus
Gusherxx805
Bacchus
11,215
596
740
10,662
26,663
31,853
0
9,748
16,915
19,384
0
W
Danzaburou
Keedish
Danzaburou
24,730
9,913
2,521
6,774
17,117
9,656
1,873
7,758
9,163
0
61,566
W
Zhong Kui
MarchedSiren
Zhong Kui
16,823
734
2,434
5,789
25,536
31,199
1,336
9,698
15,623
31,198
0
L
22,786
7,061
232
616
9,833
4,625
420
3,927
5,906
44,621
0
W
Sun Wukong
fallenlight465
Sun Wukong
9,784
1,692
2,238
4,927
18,293
24,010
648
7,543
10,457
418
28,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,564
Gold Earned
61,634
163
Minions Killed
145
0
Camps Cleared
0
1,402,101
Distance Traveled
1,587,224
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,348
709
10
1
0
346,957
1
L
Gilgamesh
10,822
676
28
2
0
250,110
1
L
Cu Chulainn
9,613
601
30
2
0
296,789
0
W
Hera
11,694
731
19
1
0
317,534
0
L
Tyr
10,846
678
43
3
0
314,837
1
L
Bacchus
10,775
673
11
1
0
299,646
3
W
Danzaburou
13,951
872
47
3
0
326,472
0
W
Zhong Kui
12,617
789
39
2
0
286,371
3
L
Hera
10,508
657
51
3
0
240,719
0
W
Sun Wukong
12,024
752
30
2
0
309,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role