Player Matchup

Loki
Loki
 
Loki
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Opis
Artemis
Level 143
God Stats
6W - 5L
1,527 SR
Queue Stats
143W - 129L
1,524 Elo+
Party 1
Chang'e
Chang'e
Sceptyr
Chang'e
Level 142
God Stats
1W - 2L
1,796 SR
Queue Stats
284W - 286L
1,532 Elo+
Party 1
Ymir
Ymir
Slayster77
Ymir
Level 89
God Stats
8W - 5L
1,840 SR
Queue Stats
109W - 89L
1,573 Elo+
Party 1
Bakasura
Bakasura
xJuqo
Bakasura
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
60W - 49L
1,622 Elo+
Party 1
Team Averages
Level 127
1,633 SR
1,550 Elo+

VS

Team Averages
Level 105
1,624 SR
1,601 Elo+
King Arthur
King Arthur
Blackyy QUIN
King Arthur
Level 126
God Stats
3W - 2L
1,863 SR
Queue Stats
154W - 117L
1,627 Elo+
Party 2
Agni
Agni
BrutikusPrime
Agni
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 58L
1,524 Elo+
Solo
Cthulhu
Cthulhu
Chainsaw Gigan
Cthulhu
Level 148
God Stats
5W - 2L
1,607 SR
Queue Stats
159W - 117L
1,627 Elo+
Party 2
Thor
Thor
Goldenn Frieza
Thor
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 75L
1,586 Elo+
Party 2
Izanami
Izanami
IrritableJoker
Izanami
Level 64
God Stats
14W - 13L
1,651 SR
Queue Stats
141W - 99L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
19
4 / 4 / 9
11,700
616
13,452
16,560
14,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
Opis
Artemis
16
3 / 2 / 6
10,154
534
9,616
11,663
3,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Sceptyr
Chang'e
16
3 / 3 / 9
9,947
524
11,904
11,754
4,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 1 / 9
10,107
532
5,661
15,909
18,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
xJuqo
Bakasura
19
10 / 4 / 5
11,646
613
16,036
19,236
9,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blackyy QUIN
King Arthur
17
6 / 4 / 1
10,523
554
15,759
20,848
24,919
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
3 / 6 / 1
8,783
462
7,241
11,668
3,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 3 / 4
8,867
467
10,378
19,056
17,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 6 / 5
9,086
478
5,587
15,656
6,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 4 / 2
9,086
478
5,623
12,029
4,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
23
Kills
14
14
Deaths
23
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
4
9
2.13
L
King Arthur
Blackyy QUIN
King Arthur
6
4
1
1.63
L
3
6
1
0.58
L
3
3
4
1.67
L
2
6
5
0.75
L
0
4
2
0.25
W
Artemis
Opis
Artemis
3
2
6
3
W
Chang'e
Sceptyr
Chang'e
3
3
9
2.5
W
3
1
9
7.5
W
Bakasura
xJuqo
Bakasura
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,669
Damage
44,588
75,122
Taken
79,257
49,523
Mitigated
56,074
23,584
Healing
17,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
13,452
4,031
0
5,785
16,560
14,320
354
559
16,001
0
84,022
L
King Arthur
Blackyy QUIN
King Arthur
15,759
943
0
2,412
20,848
24,919
30
3,098
17,066
0
72,980
L
7,241
527
0
2,113
11,668
3,159
772
5,966
5,227
55,946
0
L
10,378
1,126
98
4,962
19,056
17,329
0
5,374
12,856
28,059
0
L
5,587
1,732
0
3,827
15,656
6,559
0
2,078
12,803
0
64,292
L
5,623
3,888
0
4,243
12,029
4,108
832
889
10,830
0
67,777
W
Artemis
Opis
Artemis
9,616
4,965
0
5,601
11,663
3,745
730
3,789
7,798
0
75,785
W
Chang'e
Sceptyr
Chang'e
11,904
815
1,874
3,762
11,754
4,234
0
4,635
6,667
64,434
0
W
5,661
958
622
2,274
15,909
18,017
448
4,557
11,106
27,447
5,301
W
Bakasura
xJuqo
Bakasura
16,036
10,643
0
3,666
19,236
9,207
0
3,213
15,931
0
69,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,554
Gold Earned
46,345
536
Minions Killed
548
0
Camps Cleared
0
1,909,253
Distance Traveled
1,733,495
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,700
616
142
7
0
381,451
3
L
King Arthur
10,523
554
155
8
0
356,311
1
L
Agni
8,783
462
115
6
0
323,251
4
L
Cthulhu
8,867
467
32
2
0
372,693
1
L
Thor
9,086
478
111
6
0
346,545
3
L
Izanami
9,086
478
135
7
0
334,695
3
W
Artemis
10,154
534
116
6
0
337,139
3
W
Chang'e
9,947
524
92
5
0
373,843
3
W
Ymir
10,107
532
43
2
0
364,399
3
W
Bakasura
11,646
613
143
8
0
452,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role