Player Matchup

Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Masters
Archiebaker
Hercules
Masters
Level 160
God Stats
2W - 5L
1,322 SR
Queue Stats
238W - 206L
2,243 MMR
Party 2
Eset
Eset
Masters
JoãoFelix
Eset
Masters
Level 84
God Stats
12W - 5L
1,984 SR
Queue Stats
200W - 180L
2,691 MMR
Solo
Guan Yu
Guan Yu
Masters
Míkαsα
Guan Yu
Masters
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 25L
2,990 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 103
1,561 SR
2,185 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 115
1,621 SR
2,350 MMR
Bakasura
Bakasura
Diamond III
 
Bakasura
Diamond III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond III
 
Khepri
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Masters
AxeletorTwitch
Susano
Masters
Level 109
God Stats
5W - 1L
1,950 SR
Queue Stats
239W - 191L
3,029 MMR
Solo
Raijin
Raijin
Masters
AxeΙ
Raijin
Masters
Level 121
God Stats
4W - 4L
1,956 SR
Queue Stats
416W - 361L
3,153 MMR
Solo
Hachiman
Hachiman
Masters
KarolPLAYHARD
Hachiman
Masters
Level 105
God Stats
1W - 3L
1,200 SR
Queue Stats
83W - 79L
2,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
1 / 3 / 1
7,088
506
9,719
11,317
3,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
 
Merlin
13
0 / 4 / 0
6,962
497
4,590
8,778
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Archiebaker
Hercules
13
0 / 2 / 0
7,204
515
4,888
10,770
6,062
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 2 / 1
6,807
486
1,817
7,333
2,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Guan Yu
Míkαsα
Guan Yu
11
0 / 5 / 1
6,509
465
4,749
10,924
4,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
FenrirTiamatBellona

VS

Bans
UllrCliodhnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
1 / 0 / 2
9,301
664
8,279
9,165
3,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Khepri
 
Khepri
11
1 / 0 / 8
7,316
523
1,964
6,234
3,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
6 / 0 / 6
8,859
633
10,774
11,833
4,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Raijin
AxeΙ
Raijin
15
7 / 0 / 2
9,336
667
6,853
4,688
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
KarolPLAYHARD
Hachiman
13
1 / 2 / 2
8,124
580
8,435
10,874
3,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
16
16
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
3
1
0.5
L
Merlin
 
Merlin
0
4
0
0
W
Bakasura
 
Bakasura
1
0
2
2
W
Khepri
 
Khepri
1
0
8
5
L
Hercules
Archiebaker
Hercules
0
2
0
0
W
6
0
6
9
W
Raijin
AxeΙ
Raijin
7
0
2
8
L
1
2
1
0.75
W
Hachiman
KarolPLAYHARD
Hachiman
1
2
2
1
L
Guan Yu
Míkαsα
Guan Yu
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,763
Damage
36,305
49,122
Taken
42,794
18,831
Mitigated
16,997
16,155
Healing
16,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
9,719
6,141
0
5,483
11,317
3,523
0
721
10,596
0
55,471
L
Merlin
 
Merlin
4,590
302
0
625
8,778
2,361
0
1,763
7,015
55,508
0
W
Bakasura
 
Bakasura
8,279
5,623
0
3,249
9,165
3,763
0
0
9,165
0
67,235
W
Khepri
 
Khepri
1,964
342
1,845
1,787
6,234
3,259
0
1,897
4,337
9,925
0
L
Hercules
Archiebaker
Hercules
4,888
1,767
0
3,574
10,770
6,062
0
1,037
8,390
0
51,822
W
10,774
3,148
0
4,298
11,833
4,186
42
3,269
8,564
0
68,244
W
Raijin
AxeΙ
Raijin
6,853
971
0
570
4,688
2,000
24
953
3,735
62,402
0
L
1,817
512
1,339
1,975
7,333
2,526
0
1,837
5,496
16,736
0
W
Hachiman
KarolPLAYHARD
Hachiman
8,435
5,447
0
4,759
10,874
3,789
0
288
10,586
0
56,778
L
Guan Yu
Míkαsα
Guan Yu
4,749
1,456
30
3,129
10,924
4,359
0
3,459
7,115
0
43,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,570
Gold Earned
42,936
457
Minions Killed
551
0
Camps Cleared
0
1,383,889
Distance Traveled
1,595,597
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,088
506
103
7
0
270,580
7
L
Merlin
6,962
497
121
9
0
244,893
5
W
Bakasura
9,301
664
169
12
0
326,347
3
W
Khepri
7,316
523
12
1
0
325,283
7
L
Hercules
7,204
515
122
9
0
278,070
3
W
Susano
8,859
633
120
9
0
346,026
2
W
Raijin
9,336
667
138
10
0
297,494
3
L
Eset
6,807
486
23
2
0
265,163
4
W
Hachiman
8,124
580
112
8
0
300,447
3
L
Guan Yu
6,509
465
88
6
0
325,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role