Player Matchup

Neith
Neith
HerpesHawkv2
Neith
Level 120
God Stats
12W - 8L
1,588 SR
Queue Stats
285W - 291L
1,433 Elo+
Party 2
Bakasura
Bakasura
QlitCommandR
Bakasura
Level 101
God Stats
3W - 4L
1,500 SR
Queue Stats
219W - 209L
1,532 Elo+
Party 3
Bellona
Bellona
SirPentGames
Bellona
Level 158
God Stats
10W - 2L
1,903 SR
Queue Stats
129W - 118L
1,520 Elo+
Party 2
Sylvanus
Sylvanus
SmallestPuma414
Sylvanus
Level 68
God Stats
15W - 8L
1,779 SR
Queue Stats
157W - 154L
1,445 Elo+
Solo
Kukulkan
Kukulkan
xEDZIUx
Kukulkan
Level 122
God Stats
13W - 11L
1,281 SR
Queue Stats
136W - 122L
1,527 Elo+
Party 3
Team Averages
Level 114
1,610 SR
1,491 Elo+

VS

Team Averages
Level 109
1,503 SR
1,501 Elo+
Artio
Artio
Royals-Blood
Artio
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 26L
1,546 Elo+
Party 1
Thoth
Thoth
ShieldBoiMonty
Thoth
Level 137
God Stats
36W - 39L
1,463 SR
Queue Stats
414W - 418L
1,480 Elo+
Solo
Izanami
Izanami
SoFreezee
Izanami
Level 95
God Stats
10W - 10L
1,555 SR
Queue Stats
76W - 83L
1,443 Elo+
Party 1
Thanatos
Thanatos
TribeSlapAh03
Thanatos
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
138W - 129L
1,543 Elo+
Party 1
Thor
Thor
WTE V1b3
Thor
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 87L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,510
502
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
QlitCommandR
Bakasura
5
1 / 2 / 2
3,419
684
872
3,613
975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bellona
SirPentGames
Bellona
7
3 / 0 / 1
4,268
854
3,829
4,660
2,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
6
0 / 0 / 0
3,121
624
730
3,360
1,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
xEDZIUx
Kukulkan
5
0 / 1 / 0
3,334
667
326
1,136
253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,464
693
288
1,050
433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 0 / 0
3,998
800
709
1,171
264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
SoFreezee
Izanami
6
0 / 0 / 0
3,460
692
1,477
1,491
450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
TribeSlapAh03
Thanatos
6
1 / 1 / 1
3,646
729
1,884
3,230
1,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
6
1 / 3 / 0
3,618
724
1,742
4,821
1,455
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
3
3
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Bakasura
QlitCommandR
Bakasura
1
2
2
1
W
0
0
0
0
W
1
0
0
1
L
Bellona
SirPentGames
Bellona
3
0
1
3.5
L
Sylvanus
0
0
0
0
W
Izanami
SoFreezee
Izanami
0
0
0
0
W
Thanatos
TribeSlapAh03
Thanatos
1
1
1
1.5
W
Thor
1
3
0
0.33
L
Kukulkan
xEDZIUx
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,757
Damage
6,100
12,769
Taken
11,763
5,211
Mitigated
3,699
5,793
Healing
5,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
Bakasura
QlitCommandR
Bakasura
872
689
0
699
3,613
975
621
312
3,301
0
7,036
W
288
32
14
484
1,050
433
0
212
838
5,434
0
W
709
40
0
664
1,171
264
0
156
991
18,180
0
L
Bellona
SirPentGames
Bellona
3,829
1,155
0
3,072
4,660
2,819
0
0
4,660
0
18,960
L
Sylvanus
730
554
0
1,788
3,360
1,164
0
288
3,072
9,194
0
W
Izanami
SoFreezee
Izanami
1,477
1,257
0
849
1,491
450
106
518
973
0
20,516
W
Thanatos
TribeSlapAh03
Thanatos
1,884
723
0
2,395
3,230
1,097
0
114
3,014
0
12,995
W
Thor
1,742
447
0
1,400
4,821
1,455
0
0
4,796
0
14,234
L
Kukulkan
xEDZIUx
Kukulkan
326
42
0
234
1,136
253
0
397
739
12,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,652
Gold Earned
18,186
104
Minions Killed
164
0
Camps Cleared
0
409,188
Distance Traveled
520,237
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
2,510
502
0
0
0
9,236
0
L
Bakasura
3,419
684
22
4
0
118,799
1
W
Artio
3,464
693
14
3
0
115,608
0
W
Thoth
3,998
800
39
8
0
103,084
2
L
Bellona
4,268
854
35
7
0
112,629
1
L
Sylvanus
3,121
624
18
4
0
73,110
1
W
Izanami
3,460
692
51
10
0
89,758
1
W
Thanatos
3,646
729
27
5
0
123,391
3
W
Thor
3,618
724
33
7
0
88,396
0
L
Kukulkan
3,334
667
29
6
0
95,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role