Player Matchup

Fenrir
Fenrir
Catastrophic696
Fenrir
Level 120
God Stats
8W - 5L
1,500 SR
Queue Stats
250W - 249L
1,574 Elo+
Party 1
Rama
Rama
joaquinkch
Rama
Level 80
God Stats
4W - 0L
1,871 SR
Queue Stats
172W - 158L
1,542 Elo+
Party 3
Zhong Kui
Zhong Kui
kyockers
Zhong Kui
Level 95
God Stats
10W - 10L
1,428 SR
Queue Stats
69W - 66L
1,566 Elo+
Party 3
Guan Yu
Guan Yu
sabnovaa
Guan Yu
Level 77
God Stats
11W - 2L
1,500 SR
Queue Stats
740W - 735L
1,553 Elo+
Party 1
Olorun
Olorun
zero56
Olorun
Level 106
God Stats
5W - 4L
1,518 SR
Queue Stats
353W - 350L
1,537 Elo+
Solo
Team Averages
Level 96
1,563 SR
1,554 Elo+

VS

Team Averages
Level 71
1,518 SR
1,502 Elo+
Fafnir
Fafnir
ADRO7O7
Fafnir
Level 49
God Stats
4W - 7L
1,559 SR
Queue Stats
236W - 231L
1,505 Elo+
Party 2
Baron Samedi
Baron Samedi
Grummus
Baron Samedi
Level 119
God Stats
62W - 65L
1,530 SR
Queue Stats
345W - 382L
1,580 Elo+
Solo
Chronos
Chronos
Ihatenergos
Chronos
Level 11
God Stats
1W - 4L
1,500 SR
Queue Stats
14W - 16L
1,537 Elo+
Party 2
Sun Wukong
Sun Wukong
LemonPigeon
Sun Wukong
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 134L
1,467 Elo+
Solo
Danzaburou
Danzaburou
Pagrr
Danzaburou
Level 67
God Stats
7W - 4L
1,500 SR
Queue Stats
121W - 137L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 3 / 6
16,966
653
30,672
24,188
12,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
9 / 5 / 9
15,733
605
25,061
22,259
8,445
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
kyockers
Zhong Kui
19
4 / 2 / 17
14,207
546
8,146
15,840
24,615
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
sabnovaa
Guan Yu
20
3 / 4 / 7
15,361
591
11,785
26,906
25,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
zero56
Olorun
19
2 / 2 / 14
14,100
542
18,693
17,383
8,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ADRO7O7
Fafnir
17
2 / 4 / 5
12,149
467
12,007
24,597
39,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Grummus
Baron Samedi
18
7 / 11 / 1
12,107
466
16,277
25,068
11,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos
Ihatenergos
Chronos
20
2 / 13 / 3
11,991
461
9,790
26,316
8,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
LemonPigeon
Sun Wukong
18
0 / 4 / 5
11,797
454
16,900
25,285
18,682
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Pagrr
Danzaburou
19
5 / 6 / 2
12,466
479
13,779
22,867
7,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
32
37
Kills
16
16
Deaths
38
53
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fafnir
ADRO7O7
Fafnir
2
4
5
1.13
W
19
3
6
7.33
L
Baron Samedi
Grummus
Baron Samedi
7
11
1
0.68
L
Chronos
Ihatenergos
Chronos
2
13
3
0.27
L
Sun Wukong
LemonPigeon
Sun Wukong
0
4
5
0.63
L
Danzaburou
Pagrr
Danzaburou
5
6
2
1
W
9
5
9
2.7
W
Zhong Kui
kyockers
Zhong Kui
4
2
17
6.25
W
Guan Yu
sabnovaa
Guan Yu
3
4
7
1.63
W
Olorun
zero56
Olorun
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,357
Damage
68,753
106,576
Taken
124,133
79,506
Mitigated
85,828
43,953
Healing
22,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
ADRO7O7
Fafnir
12,007
5,217
172
4,471
24,597
39,751
0
7,605
16,849
50,471
0
W
30,672
8,302
0
8,495
24,188
12,494
221
10,336
13,852
0
126,353
L
Baron Samedi
Grummus
Baron Samedi
16,277
637
1,307
4,869
25,068
11,400
0
3,437
21,590
85,247
0
L
Chronos
Ihatenergos
Chronos
9,790
3,771
0
951
26,316
8,102
571
3,674
22,451
93,414
0
L
Sun Wukong
LemonPigeon
Sun Wukong
16,900
4,553
0
3,055
25,285
18,682
69
6,670
17,818
0
82,374
L
Danzaburou
Pagrr
Danzaburou
13,779
5,008
0
7,709
22,867
7,893
193
4,586
18,193
0
91,416
W
25,061
21,435
0
9,008
22,259
8,445
7,460
7,067
14,712
0
127,913
W
Zhong Kui
kyockers
Zhong Kui
8,146
1,063
243
4,403
15,840
24,615
665
6,858
8,982
35,829
6,069
W
Guan Yu
sabnovaa
Guan Yu
11,785
1,887
2,297
10,332
26,906
25,743
2,200
7,442
19,464
0
89,592
W
Olorun
zero56
Olorun
18,693
7,923
1,164
8,011
17,383
8,209
3,108
8,503
8,880
91,947
10,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,367
Gold Earned
60,510
645
Minions Killed
660
0
Camps Cleared
0
2,398,337
Distance Traveled
2,139,893
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
12,149
467
74
3
0
455,723
5
W
Fenrir
16,966
653
135
5
0
565,087
0
L
Baron Samedi
12,107
466
142
5
0
383,392
2
L
Chronos
11,991
461
135
5
0
425,950
0
L
Sun Wukong
11,797
454
145
6
0
483,894
0
L
Danzaburou
12,466
479
164
6
0
390,934
5
W
Rama
15,733
605
126
5
0
430,388
1
W
Zhong Kui
14,207
546
55
2
0
448,413
0
W
Guan Yu
15,361
591
173
7
0
476,137
0
W
Olorun
14,100
542
156
6
0
478,312
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role