Player Matchup

Bellona
Bellona
 
Bellona
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Policeno
Anubis
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 51L
1,515 Elo+
Party 2
Mercury
Mercury
SnisTroS
Mercury
Level 118
God Stats
1W - 0L
1,259 SR
Queue Stats
88W - 91L
1,512 Elo+
Solo
Bacchus
Bacchus
alex723
Bacchus
Level 160
God Stats
6W - 3L
1,410 SR
Queue Stats
411W - 394L
1,491 Elo+
Party 1
Ra
Ra
olimpico95
Ra
Level 159
God Stats
6W - 4L
1,578 SR
Queue Stats
141W - 143L
1,473 Elo+
Party 1
Team Averages
Level 151
1,449 SR
1,498 Elo+

VS

Team Averages
Level 118
1,539 SR
1,514 Elo+
Ravana
Ravana
 
Ravana
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
PaulaSurfistinha
Neith
Level 146
God Stats
14W - 9L
1,727 SR
Queue Stats
78W - 66L
1,526 Elo+
Party 3
Yemoja
Yemoja
TPE-Deadpool
Yemoja
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 152L
1,542 Elo+
Solo
King Arthur
King Arthur
TenenteVaz
King Arthur
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 89L
1,513 Elo+
Party 4
Ra
Ra
Th3Cr4zyB0y
Ra
Level 35
God Stats
8W - 10L
1,469 SR
Queue Stats
180W - 224L
1,488 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
4 / 0 / 1
6,208
621
3,586
5,313
3,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
Policeno
Anubis
12
6 / 1 / 0
7,199
720
7,112
6,739
2,993
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
SnisTroS
Mercury
10
1 / 1 / 6
5,946
595
2,486
7,035
2,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
alex723
Bacchus
9
3 / 0 / 7
5,644
564
4,659
4,566
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

12
1 / 0 / 6
6,756
676
3,440
4,314
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
1 / 5 / 0
4,977
498
3,763
6,790
2,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
1 / 4 / 0
4,039
404
1,887
4,559
890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
7
0 / 0 / 0
4,502
450
1,725
5,344
2,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
TenenteVaz
King Arthur
9
0 / 4 / 1
5,094
509
2,719
8,159
4,005
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

9
0 / 2 / 0
4,988
499
3,546
5,281
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
15
Kills
2
2
Deaths
15
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
0
1
4.5
L
Ravana
 
Ravana
1
5
0
0.2
L
1
4
0
0.25
W
Anubis
Policeno
Anubis
6
1
0
6
W
Mercury
SnisTroS
Mercury
1
1
6
4
L
Yemoja
0
0
0
0
L
King Arthur
TenenteVaz
King Arthur
0
4
1
0.13
L
0
2
0
0
W
Bacchus
alex723
Bacchus
3
0
7
6.5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,283
Damage
13,640
27,967
Taken
30,133
12,788
Mitigated
10,983
13,959
Healing
7,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,586
1,887
0
2,553
5,313
3,931
0
671
4,642
0
36,414
L
Ravana
 
Ravana
3,763
752
0
1,168
6,790
2,186
0
3,279
3,511
0
21,913
L
1,887
534
120
1,223
4,559
890
0
1,501
3,058
0
10,299
W
Anubis
Policeno
Anubis
7,112
963
0
4,666
6,739
2,993
918
440
6,299
43,156
0
W
Mercury
SnisTroS
Mercury
2,486
717
0
1,997
7,035
2,045
0
1,501
5,386
0
30,897
L
Yemoja
1,725
715
306
1,654
5,344
2,159
0
2,587
2,757
8,732
0
L
King Arthur
TenenteVaz
King Arthur
2,719
321
0
1,862
8,159
4,005
0
4,716
3,443
0
27,261
L
3,546
556
28
1,372
5,281
1,743
0
3,128
2,153
28,057
0
W
Bacchus
alex723
Bacchus
4,659
647
23
2,016
4,566
2,239
0
999
3,519
15,553
0
W
3,440
652
402
2,302
4,314
1,580
0
1,320
2,850
45,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,753
Gold Earned
23,600
369
Minions Killed
179
0
Camps Cleared
0
1,108,323
Distance Traveled
870,909
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,208
621
70
7
0
220,056
2
L
Ravana
4,977
498
40
4
0
204,128
3
L
Neith
4,039
404
10
1
0
118,253
2
W
Anubis
7,199
720
97
10
0
181,961
0
W
Mercury
5,946
595
67
7
0
240,765
3
L
Yemoja
4,502
450
16
2
0
165,573
1
L
King Arthur
5,094
509
54
5
0
180,193
3
L
Ra
4,988
499
59
6
0
202,762
3
W
Bacchus
5,644
564
28
3
0
233,513
3
W
Ra
6,756
676
107
11
0
232,028
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role