Player Matchup

Gilgamesh
Gilgamesh
BlackMageVivi
Gilgamesh
Level 42
God Stats
1W - 0L
1,600 SR
Queue Stats
14W - 4L
1,747 Elo+
Party 3
Izanami
Izanami
Comeswithham
Izanami
Level 81
God Stats
2W - 0L
1,816 SR
Queue Stats
6W - 10L
1,422 Elo+
Party 1
Scylla
Scylla
IS0LDI
Scylla
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 6L
1,458 Elo+
Solo
Ao Kuang
Ao Kuang
Jevari
Ao Kuang
Level 64
God Stats
3W - 1L
1,691 SR
Queue Stats
36W - 33L
1,508 Elo+
Party 3
Hercules
Hercules
dookshoot69
Hercules
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 22L
1,608 Elo+
Party 1
Team Averages
Level 46
1,622 SR
1,549 Elo+

VS

Team Averages
Level 78
1,439 SR
1,521 Elo+
Hercules
Hercules
Hitman E RAWW
Hercules
Level 160
God Stats
7W - 10L
1,391 SR
Queue Stats
171W - 166L
1,575 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SirSly1990
Kumbhakarna
Level 63
God Stats
0W - 3L
1,376 SR
Queue Stats
80W - 74L
1,571 Elo+
Party 2
Nemesis
Nemesis
Tamberine
Nemesis
Level 7
God Stats
0W - 2L
1,293 SR
Queue Stats
0W - 2L
1,215 Elo+
Party 2
Janus
Janus
VladPostings
Janus
Level 138
God Stats
3W - 7L
1,431 SR
Queue Stats
115W - 112L
1,525 Elo+
Solo
Hou Yi
Hou Yi
sorryfury
Hou Yi
Level 22
God Stats
11W - 5L
1,703 SR
Queue Stats
18W - 7L
1,717 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlackMageVivi
Gilgamesh
17
4 / 2 / 12
10,041
772
9,395
14,529
9,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Comeswithham
Izanami
17
5 / 5 / 8
10,206
785
11,313
11,309
4,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
IS0LDI
Scylla
17
2 / 2 / 11
9,918
763
12,353
7,600
2,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Jevari
Ao Kuang
18
7 / 1 / 8
10,362
797
5,994
9,781
8,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
dookshoot69
Hercules
19
8 / 2 / 10
11,339
872
10,398
11,173
9,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Hitman E RAWW
Hercules
15
0 / 3 / 5
8,623
663
7,918
14,382
14,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kumbhakarna
SirSly1990
Kumbhakarna
15
2 / 4 / 4
9,504
731
5,161
13,883
16,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
Tamberine
Nemesis
16
5 / 8 / 2
9,459
728
10,401
14,597
7,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 6 / 1
9,779
752
9,892
9,212
3,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
sorryfury
Hou Yi
15
1 / 5 / 2
8,686
668
8,221
10,217
4,355
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
26
26
Kills
12
12
Deaths
26
49
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BlackMageVivi
Gilgamesh
4
2
12
5
W
Izanami
Comeswithham
Izanami
5
5
8
1.8
L
Hercules
Hitman E RAWW
Hercules
0
3
5
0.83
W
Scylla
IS0LDI
Scylla
2
2
11
3.75
W
Ao Kuang
Jevari
Ao Kuang
7
1
8
11
L
Kumbhakarna
SirSly1990
Kumbhakarna
2
4
4
1
L
Nemesis
Tamberine
Nemesis
5
8
2
0.75
L
4
6
1
0.75
W
Hercules
dookshoot69
Hercules
8
2
10
6.5
L
Hou Yi
sorryfury
Hou Yi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,453
Damage
41,593
54,392
Taken
62,291
34,192
Mitigated
46,547
10,734
Healing
10,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BlackMageVivi
Gilgamesh
9,395
2,477
0
1,624
14,529
9,717
305
3,632
10,727
0
25,487
W
Izanami
Comeswithham
Izanami
11,313
5,568
218
1,431
11,309
4,406
1,715
3,134
7,980
0
33,542
L
Hercules
Hitman E RAWW
Hercules
7,918
787
206
6,808
14,382
14,770
0
4,576
9,806
0
17,320
W
Scylla
IS0LDI
Scylla
12,353
495
0
440
7,600
2,676
1,039
2,443
5,157
41,804
0
W
Ao Kuang
Jevari
Ao Kuang
5,994
1,475
0
2,585
9,781
8,330
0
1,982
7,573
19,373
1,498
L
Kumbhakarna
SirSly1990
Kumbhakarna
5,161
1,056
0
732
13,883
16,118
48
4,509
9,374
17,726
0
L
Nemesis
Tamberine
Nemesis
10,401
5,270
0
837
14,597
7,793
0
4,122
10,475
0
15,435
L
9,892
77
0
630
9,212
3,511
647
2,420
6,792
44,669
0
W
Hercules
dookshoot69
Hercules
10,398
2,902
0
4,436
11,173
9,063
0
3,862
7,220
0
36,087
L
Hou Yi
sorryfury
Hou Yi
8,221
4,631
0
1,149
10,217
4,355
1,307
2,293
7,924
0
24,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,866
Gold Earned
46,051
222
Minions Killed
172
0
Camps Cleared
0
1,391,753
Distance Traveled
1,275,614
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,041
772
22
2
0
306,103
2
W
Izanami
10,206
785
51
4
0
232,588
0
L
Hercules
8,623
663
21
2
0
263,633
2
W
Scylla
9,918
763
60
5
0
288,121
4
W
Ao Kuang
10,362
797
31
2
0
281,541
2
L
Kumbhakarna
9,504
731
11
1
0
237,852
0
L
Nemesis
9,459
728
15
1
0
280,017
0
L
Janus
9,779
752
82
6
0
251,784
8
W
Hercules
11,339
872
58
4
0
283,400
1
L
Hou Yi
8,686
668
43
3
0
242,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role