Player Matchup

Yu Huang
Yu Huang
Hjakmjut
Yu Huang
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 32L
1,658 Elo+
Party 2
Ao Kuang
Ao Kuang
MeCoinPurse
Ao Kuang
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 21L
1,676 Elo+
Party 2
Nu Wa
Nu Wa
VeryBerryVanilla
Nu Wa
Level 6
God Stats
7W - 4L
2,089 SR
Queue Stats
21W - 26L
1,676 Elo+
Party 2
Team Averages
Level 57
1,696 SR
1,670 Elo+

VS

Team Averages
Level 49
1,549 SR
1,262 Elo+
Thoth
Thoth
Deusroy
Thoth
Level 78
God Stats
1W - 1L
1,297 SR
Queue Stats
7W - 23L
1,196 Elo+
Solo
Medusa
Medusa
TheRoyBoy
Medusa
Level 8
God Stats
1W - 2L
1,563 SR
Queue Stats
2W - 10L
1,315 Elo+
Party 1
Chaac
Chaac
admiralhotcakes
Chaac
Level 60
God Stats
1W - 2L
1,786 SR
Queue Stats
7W - 18L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Hjakmjut
Yu Huang
15
2 / 2 / 13
9,998
714
4,127
6,356
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
MeCoinPurse
Ao Kuang
16
12 / 2 / 4
11,210
801
9,245
10,238
3,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

17
6 / 0 / 13
11,162
797
13,712
5,008
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Deusroy
Thoth
12
3 / 7 / 0
9,105
650
4,538
10,212
3,643
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
TheRoyBoy
Medusa
13
1 / 6 / 2
8,576
613
4,665
9,368
3,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 7 / 3
8,189
585
3,621
13,086
14,262
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
20
Kills
4
4
Deaths
20
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thoth
Deusroy
Thoth
3
7
0
0.43
W
Yu Huang
Hjakmjut
Yu Huang
2
2
13
4.25
W
Ao Kuang
MeCoinPurse
Ao Kuang
12
2
4
7
L
Medusa
TheRoyBoy
Medusa
1
6
2
0.33
W
6
0
13
12.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,084
Damage
12,824
21,602
Taken
32,666
7,725
Mitigated
21,512
5,146
Healing
2,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Deusroy
Thoth
4,538
441
100
1,198
10,212
3,643
0
8,954
1,258
30,553
0
W
Yu Huang
Hjakmjut
Yu Huang
4,127
607
88
1,720
6,356
2,039
320
2,188
4,168
18,098
0
W
Ao Kuang
MeCoinPurse
Ao Kuang
9,245
3,593
0
2,448
10,238
3,985
682
1,375
8,863
37,063
0
L
Medusa
TheRoyBoy
Medusa
4,665
2,688
0
180
9,368
3,607
0
8,394
974
0
29,794
W
13,712
3,454
0
890
5,008
1,701
1,488
1,651
3,357
56,883
0
L
3,621
510
33
1,097
13,086
14,262
0
10,185
2,901
0
23,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,370
Gold Earned
25,870
150
Minions Killed
153
9
Camps Cleared
3
750,157
Distance Traveled
608,638
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,105
650
57
4
0
184,016
0
W
Yu Huang
9,998
714
33
2
2
233,547
4
W
Ao Kuang
11,210
801
48
3
7
262,144
2
L
Medusa
8,576
613
59
4
2
208,676
0
W
Nu Wa
11,162
797
69
5
0
254,466
4
L
Chaac
8,189
585
37
3
1
215,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role