Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Icybeastman85
Chronos
Level 106
God Stats
0W - 2L
1,251 SR
Queue Stats
263W - 199L
1,672 Elo+
Party 1
Zhong Kui
Zhong Kui
ThreeMilks
Zhong Kui
Level 141
God Stats
2W - 1L
1,700 SR
Queue Stats
175W - 173L
1,679 Elo+
Solo
Hercules
Hercules
koreanjesus04
Hercules
Level 115
God Stats
28W - 25L
1,620 SR
Queue Stats
428W - 347L
1,632 Elo+
Party 1
Heimdallr
Heimdallr
xaolinfantastic
Heimdallr
Level 128
God Stats
1W - 2L
1,714 SR
Queue Stats
19W - 10L
1,656 Elo+
Solo
Team Averages
Level 128
1,557 SR
1,628 Elo+

VS

Team Averages
Level 118
1,519 SR
1,572 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
ChunkoLunky
Cliodhna
Level 125
God Stats
2W - 2L
1,404 SR
Queue Stats
118W - 125L
1,520 Elo+
Party 2
Izanami
Izanami
Floripondio99
Izanami
Level 144
God Stats
3W - 1L
1,655 SR
Queue Stats
102W - 120L
1,617 Elo+
Solo
Tyr
Tyr
GirthyWeen
Tyr
Level 68
God Stats
10W - 7L
1,804 SR
Queue Stats
52W - 36L
1,645 Elo+
Solo
Atlas
Atlas
JustAHappyBear
Atlas
Level 123
God Stats
2W - 4L
1,231 SR
Queue Stats
120W - 104L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
5 / 5 / 9
8,938
813
6,444
11,224
4,067
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
17
6 / 5 / 3
9,065
824
9,860
10,861
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
ThreeMilks
Zhong Kui
16
5 / 5 / 9
8,926
811
12,212
14,376
12,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
koreanjesus04
Hercules
14
1 / 5 / 14
8,037
731
7,761
15,182
14,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
xaolinfantastic
Heimdallr
15
3 / 3 / 11
8,535
776
8,600
13,517
4,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
7 / 6 / 8
9,589
872
9,941
10,031
4,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
ChunkoLunky
Cliodhna
16
1 / 5 / 10
8,564
779
8,198
11,285
4,169
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
18
8 / 3 / 8
10,508
955
16,138
11,196
4,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 4 / 10
9,011
819
7,630
11,382
10,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 3 / 13
9,914
901
11,559
12,274
11,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
72
20
Kills
23
23
Deaths
21
46
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
5
9
1.9
W
Baron Samedi
 
Baron Samedi
7
6
8
1.83
W
Cliodhna
ChunkoLunky
Cliodhna
1
5
10
1.2
W
Izanami
8
3
8
4
W
3
4
10
2
L
Chronos
6
5
3
1.5
W
4
3
13
3.5
L
Zhong Kui
ThreeMilks
Zhong Kui
5
5
9
1.9
L
Hercules
koreanjesus04
Hercules
1
5
14
1.6
L
Heimdallr
xaolinfantastic
Heimdallr
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,877
Damage
53,466
65,160
Taken
56,168
40,604
Mitigated
35,200
12,302
Healing
13,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,444
1,160
0
193
11,224
4,067
0
3,246
7,800
0
16,817
W
Baron Samedi
 
Baron Samedi
9,941
1,116
1,573
1,883
10,031
4,379
610
4,505
5,349
21,350
0
W
Cliodhna
ChunkoLunky
Cliodhna
8,198
863
0
1,094
11,285
4,169
788
3,558
7,693
0
25,626
W
Izanami
16,138
9,635
0
4,010
11,196
4,648
1,891
4,500
6,540
0
50,115
W
7,630
446
0
2,009
11,382
10,069
0
4,458
6,752
0
19,542
L
Chronos
9,860
3,219
0
1,274
10,861
4,291
0
2,476
8,195
33,666
0
W
11,559
4,205
0
2,779
12,274
11,935
164
4,874
7,114
19,920
0
L
Zhong Kui
ThreeMilks
Zhong Kui
12,212
873
0
3,459
14,376
12,943
228
4,592
9,291
34,293
0
L
Hercules
koreanjesus04
Hercules
7,761
2,125
0
4,689
15,182
14,397
0
5,865
8,962
648
17,522
L
Heimdallr
xaolinfantastic
Heimdallr
8,600
4,766
0
2,687
13,517
4,906
163
4,508
8,820
0
32,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,501
Gold Earned
47,586
215
Minions Killed
186
0
Camps Cleared
0
1,085,890
Distance Traveled
1,273,367
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,938
813
15
1
0
239,408
2
W
Baron Samedi
9,589
872
39
4
0
226,121
1
W
Cliodhna
8,564
779
38
3
0
272,542
1
W
Izanami
10,508
955
74
7
0
223,491
4
W
Tyr
9,011
819
23
2
0
287,735
3
L
Chronos
9,065
824
59
5
0
213,160
0
W
Atlas
9,914
901
12
1
0
263,478
2
L
Zhong Kui
8,926
811
60
5
0
205,837
3
L
Hercules
8,037
731
34
3
0
214,691
1
L
Heimdallr
8,535
776
47
4
0
212,794
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role