Player Matchup

Cliodhna
Cliodhna
JCallMeSnake
Cliodhna
Level 85
God Stats
5W - 12L
1,356 SR
Queue Stats
45W - 65L
1,303 Elo+
Solo
Izanami
Izanami
Magik x Stik
Izanami
Level 113
God Stats
5W - 3L
1,312 SR
Queue Stats
14W - 10L
1,379 Elo+
Solo
Poseidon
Poseidon
Mr_disrespecty
Poseidon
Level 111
God Stats
3W - 8L
1,308 SR
Queue Stats
711W - 714L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
Sigil-Witch_
Cthulhu
Level 63
God Stats
35W - 30L
1,536 SR
Queue Stats
405W - 502L
1,325 Elo+
Party 1
Tyr
Tyr
X-_ThaDon17_-X
Tyr
Level 29
God Stats
3W - 2L
1,293 SR
Queue Stats
161W - 171L
1,345 Elo+
Party 1
Team Averages
Level 80
1,361 SR
1,360 Elo+

VS

Team Averages
Level 90
1,494 SR
1,373 Elo+
Fenrir
Fenrir
Bleezuss
Fenrir
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,297 Elo+
Solo
Skadi
Skadi
BraveBeaver27
Skadi
Level 75
God Stats
6W - 3L
1,500 SR
Queue Stats
119W - 120L
1,410 Elo+
Party 2
Ymir
Ymir
Li0nAngel
Ymir
Level 84
God Stats
14W - 14L
1,588 SR
Queue Stats
87W - 98L
1,473 Elo+
Party 2
Hera
Hera
itsRobbyBear
Hera
Level 160
God Stats
7W - 8L
1,381 SR
Queue Stats
277W - 302L
1,376 Elo+
Solo
Guan Yu
Guan Yu
kirshman12
Guan Yu
Level 73
God Stats
5W - 7L
1,500 SR
Queue Stats
159W - 179L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
JCallMeSnake
Cliodhna
10
2 / 5 / 1
6,550
468
4,768
12,139
3,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Magik x Stik
Izanami
13
1 / 2 / 3
7,651
547
5,244
9,194
2,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
13
3 / 3 / 1
7,589
542
7,037
7,189
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Sigil-Witch_
Cthulhu
10
1 / 2 / 1
6,491
464
4,841
9,759
5,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
1 / 7 / 0
5,926
423
3,493
11,765
6,942
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bleezuss
Fenrir
12
4 / 3 / 3
7,447
532
3,105
8,371
3,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 2 / 2
7,088
506
8,427
7,777
2,146
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
1 / 2 / 4
6,933
495
2,778
11,070
4,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 0 / 1
7,518
537
7,145
4,427
1,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
kirshman12
Guan Yu
13
6 / 1 / 4
8,036
574
9,198
11,957
7,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
8
Kills
17
19
Deaths
8
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bleezuss
Fenrir
4
3
3
1.83
W
2
2
2
1.5
L
Cliodhna
JCallMeSnake
Cliodhna
2
5
1
0.5
W
Ymir
1
2
4
1.5
L
Izanami
Magik x Stik
Izanami
1
2
3
1.25
L
Poseidon
3
3
1
1.17
L
Cthulhu
Sigil-Witch_
Cthulhu
1
2
1
0.75
L
1
7
0
0.14
W
4
0
1
4.5
W
Guan Yu
kirshman12
Guan Yu
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,383
Damage
30,653
50,046
Taken
43,602
20,592
Mitigated
19,027
13,050
Healing
18,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bleezuss
Fenrir
3,105
552
0
2,776
8,371
3,457
203
1,426
6,839
0
31,254
W
8,427
4,329
0
1,349
7,777
2,146
6
724
7,013
0
43,606
L
Cliodhna
JCallMeSnake
Cliodhna
4,768
771
0
2,093
12,139
3,437
0
1,912
10,020
0
33,171
W
Ymir
2,778
649
2,001
4,198
11,070
4,212
0
5,728
5,147
16,568
0
L
Izanami
Magik x Stik
Izanami
5,244
3,495
0
3,938
9,194
2,299
1,010
623
8,571
0
55,808
L
Poseidon
7,037
1,465
0
1,634
7,189
2,259
0
2,907
4,146
49,278
0
L
Cthulhu
Sigil-Witch_
Cthulhu
4,841
222
451
2,449
9,759
5,655
0
3,401
6,110
16,409
3,851
L
3,493
665
0
2,485
11,765
6,942
0
716
10,368
0
21,727
W
7,145
1,171
0
1,350
4,427
1,366
1,272
2,061
2,060
48,510
0
W
Guan Yu
kirshman12
Guan Yu
9,198
1,739
680
6,194
11,957
7,846
445
774
11,183
0
32,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,207
Gold Earned
37,022
349
Minions Killed
342
0
Camps Cleared
0
1,364,163
Distance Traveled
1,354,811
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,447
532
62
4
0
308,564
2
W
Skadi
7,088
506
87
6
0
248,746
4
L
Cliodhna
6,550
468
59
4
0
306,894
3
W
Ymir
6,933
495
21
2
0
258,294
2
L
Izanami
7,651
547
108
8
0
244,363
2
L
Poseidon
7,589
542
118
8
0
267,264
6
L
Cthulhu
6,491
464
27
2
0
271,256
1
L
Tyr
5,926
423
37
3
0
274,386
0
W
Hera
7,518
537
107
8
0
268,016
3
W
Guan Yu
8,036
574
65
5
0
271,191
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role