Player Matchup

Pele
Pele
LOMMEN666
Pele
Level 66
God Stats
5W - 5L
1,500 SR
Queue Stats
226W - 258L
1,402 Elo+
Solo
Thanatos
Thanatos
VeryHappyZapper
Thanatos
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 22L
1,434 Elo+
Solo
Xing Tian
Xing Tian
lucas-covi
Xing Tian
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
117W - 118L
1,418 Elo+
Solo
Nemesis
Nemesis
mr_rod91
Nemesis
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 88L
1,388 Elo+
Solo
Achilles
Achilles
zafar487
Achilles
Level 108
God Stats
1W - 3L
1,471 SR
Queue Stats
74W - 82L
1,381 Elo+
Solo
Team Averages
Level 78
1,494 SR
1,405 Elo+

VS

Team Averages
Level 123
1,535 SR
1,597 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
AnnulBlaster
Merlin
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ExpectMurder
Ah Muzen Cab
Level 156
God Stats
2W - 0L
1,440 SR
Queue Stats
14W - 3L
1,673 Elo+
Party 1
Tyr
Tyr
OuchWords
Tyr
Level 22
God Stats
2W - 0L
1,737 SR
Queue Stats
7W - 1L
1,810 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
2 / 7 / 5
7,520
752
5,651
11,524
4,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thanatos
15
4 / 6 / 6
8,261
826
9,703
12,902
6,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
lucas-covi
Xing Tian
13
1 / 6 / 7
7,034
703
6,015
15,622
11,570
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
mr_rod91
Nemesis
13
3 / 5 / 2
7,567
757
6,053
9,208
3,652
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
zafar487
Achilles
14
2 / 6 / 3
7,898
790
5,590
14,628
12,042
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
15
4 / 3 / 14
9,232
923
5,485
9,396
9,181
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
 
Sol
16
3 / 1 / 21
9,135
914
13,236
7,458
2,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
16
7 / 3 / 15
9,473
947
13,587
7,424
2,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
ExpectMurder
Ah Muzen Cab
16
6 / 2 / 10
9,080
908
15,300
9,035
3,629
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
10 / 3 / 14
10,235
1,024
9,858
21,458
14,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
104
12
Kills
30
30
Deaths
12
23
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
4
3
14
3.67
W
Sol
 
Sol
3
1
21
13.5
W
Merlin
7
3
15
4.83
W
Ah Muzen Cab
ExpectMurder
Ah Muzen Cab
6
2
10
5.5
L
Pele
2
7
5
0.64
W
10
3
14
5.67
L
Thanatos
4
6
6
1.17
L
Xing Tian
lucas-covi
Xing Tian
1
6
7
0.75
L
Nemesis
mr_rod91
Nemesis
3
5
2
0.8
L
Achilles
zafar487
Achilles
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,012
Damage
57,466
63,884
Taken
54,771
38,473
Mitigated
31,939
17,167
Healing
25,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
5,485
664
965
1,788
9,396
9,181
398
1,055
7,923
10,875
0
W
Sol
 
Sol
13,236
2,965
736
4,773
7,458
2,344
1,577
1,237
6,083
28,147
0
W
Merlin
13,587
961
763
2,269
7,424
2,537
1,178
512
6,736
27,665
0
W
Ah Muzen Cab
ExpectMurder
Ah Muzen Cab
15,300
7,423
8
2,911
9,035
3,629
1,279
1,686
7,247
0
26,258
L
Pele
5,651
1,042
443
1,725
11,524
4,932
0
5,592
5,932
0
15,229
W
9,858
1,974
723
10,143
21,458
14,248
100
1,897
18,931
0
12,956
L
Thanatos
9,703
1,695
149
7,287
12,902
6,277
0
5,924
6,978
0
17,059
L
Xing Tian
lucas-covi
Xing Tian
6,015
649
499
2,194
15,622
11,570
0
6,809
8,813
9,650
0
L
Nemesis
mr_rod91
Nemesis
6,053
2,088
456
1,190
9,208
3,652
0
4,593
4,615
0
10,492
L
Achilles
zafar487
Achilles
5,590
954
395
2,829
14,628
12,042
0
9,390
5,238
540
13,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,280
Gold Earned
47,155
84
Minions Killed
82
0
Camps Cleared
0
954,359
Distance Traveled
1,030,936
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,232
923
8
1
0
195,992
0
W
Sol
9,135
914
22
2
0
205,593
0
W
Merlin
9,473
947
28
3
0
200,197
0
W
Ah Muzen Cab
9,080
908
20
2
0
209,349
0
L
Pele
7,520
752
19
2
0
186,167
0
W
Tyr
10,235
1,024
4
0
0
219,805
3
L
Thanatos
8,261
826
22
2
0
210,801
3
L
Xing Tian
7,034
703
4
0
0
181,856
2
L
Nemesis
7,567
757
19
2
0
203,302
0
L
Achilles
7,898
790
20
2
0
172,233
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role