Player Matchup

Izanami
Izanami
 
Izanami
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Direwolf40312
Ah Muzen Cab
Level 159
God Stats
28W - 31L
1,366 SR
Queue Stats
806W - 871L
1,411 Elo+
Solo
Cerberus
Cerberus
Lafuetes
Cerberus
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
226W - 283L
1,305 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
XxElrecxX
Morgan Le Fay
Level 47
God Stats
14W - 10L
1,520 SR
Queue Stats
180W - 224L
1,350 Elo+
Party 1
Thanatos
Thanatos
toastykiller
Thanatos
Level 49
God Stats
16W - 25L
1,408 SR
Queue Stats
326W - 357L
1,414 Elo+
Solo
Team Averages
Level 84
1,459 SR
1,396 Elo+

VS

Team Averages
Level 83
1,543 SR
1,443 Elo+
Cupid
Cupid
Meatha
Cupid
Level 94
God Stats
4W - 3L
1,538 SR
Queue Stats
113W - 118L
1,618 Elo+
Party 2
Fenrir
Fenrir
Scorpiot30
Fenrir
Level 105
God Stats
7W - 8L
1,510 SR
Queue Stats
214W - 203L
1,469 Elo+
Solo
Osiris
Osiris
SunGodNikka
Osiris
Level 67
God Stats
15W - 17L
1,431 SR
Queue Stats
242W - 253L
1,343 Elo+
Solo
Ah Puch
Ah Puch
ZodiacFrank
Ah Puch
Level 36
God Stats
6W - 2L
1,713 SR
Queue Stats
70W - 67L
1,385 Elo+
Solo
Ymir
Ymir
jcrider509
Ymir
Level 115
God Stats
21W - 18L
1,524 SR
Queue Stats
125W - 136L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
4 / 5 / 0
6,327
575
5,482
8,863
2,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Direwolf40312
Ah Muzen Cab
11
0 / 0 / 0
5,965
542
4,023
3,702
1,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Lafuetes
Cerberus
8
0 / 3 / 4
5,212
474
1,807
7,043
3,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morgan Le Fay
XxElrecxX
Morgan Le Fay
9
0 / 2 / 1
5,239
476
2,087
6,553
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
toastykiller
Thanatos
7
0 / 6 / 4
4,858
442
4,401
7,735
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Meatha
Cupid
10
4 / 1 / 4
6,314
574
5,389
4,844
1,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Scorpiot30
Fenrir
11
6 / 1 / 3
6,775
616
3,744
7,280
2,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
10
1 / 0 / 1
6,025
548
1,384
7,538
4,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
ZodiacFrank
Ah Puch
11
0 / 1 / 2
6,454
587
5,938
4,104
1,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
4 / 2 / 6
6,420
584
2,891
8,429
6,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
4
Kills
15
16
Deaths
5
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
5
0
0.8
L
Ah Muzen Cab
Direwolf40312
Ah Muzen Cab
0
0
0
0
L
Cerberus
Lafuetes
Cerberus
0
3
4
0.67
W
Cupid
Meatha
Cupid
4
1
4
6
W
Fenrir
Scorpiot30
Fenrir
6
1
3
7.5
W
Osiris
1
0
1
1.5
L
Morgan Le Fay
XxElrecxX
Morgan Le Fay
0
2
1
0.25
W
Ah Puch
ZodiacFrank
Ah Puch
0
1
2
1
W
4
2
6
3.5
L
Thanatos
toastykiller
Thanatos
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,800
Damage
19,346
33,896
Taken
32,195
11,247
Mitigated
15,569
9,396
Healing
11,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,482
3,471
0
2,356
8,863
2,480
245
1,700
7,163
0
35,628
L
Ah Muzen Cab
Direwolf40312
Ah Muzen Cab
4,023
1,686
0
1,428
3,702
1,105
47
0
3,702
0
34,394
L
Cerberus
Lafuetes
Cerberus
1,807
371
0
1,404
7,043
3,607
59
2,399
4,644
10,508
0
W
Cupid
Meatha
Cupid
5,389
2,279
159
2,332
4,844
1,168
713
596
4,248
0
31,327
W
Fenrir
Scorpiot30
Fenrir
3,744
782
98
1,886
7,280
2,272
31
105
7,175
0
31,123
W
Osiris
1,384
438
0
3,688
7,538
4,069
0
0
7,538
0
28,596
L
Morgan Le Fay
XxElrecxX
Morgan Le Fay
2,087
223
0
990
6,553
1,851
0
4,331
2,222
28,399
0
W
Ah Puch
ZodiacFrank
Ah Puch
5,938
622
0
1,335
4,104
1,435
0
1,923
2,181
47,561
0
W
2,891
532
210
1,584
8,429
6,625
0
1,270
7,159
11,110
0
L
Thanatos
toastykiller
Thanatos
4,401
853
0
3,218
7,735
2,204
0
399
7,336
0
13,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,601
Gold Earned
31,988
270
Minions Killed
305
0
Camps Cleared
0
939,875
Distance Traveled
1,031,060
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,327
575
71
6
0
151,522
6
L
Ah Muzen Cab
5,965
542
76
7
0
200,517
0
L
Cerberus
5,212
474
25
2
0
186,616
3
W
Cupid
6,314
574
65
6
0
184,287
4
W
Fenrir
6,775
616
72
7
0
240,479
3
W
Osiris
6,025
548
62
6
0
198,709
3
L
Morgan Le Fay
5,239
476
71
6
0
193,077
3
W
Ah Puch
6,454
587
94
9
0
200,478
1
W
Ymir
6,420
584
12
1
0
207,107
2
L
Thanatos
4,858
442
27
2
0
208,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role