Player Matchup

Ganesha
Ganesha
JarlJorgamundr
Ganesha
Level 138
God Stats
110W - 51L
1,684 SR
Queue Stats
549W - 430L
1,525 Elo+
Party 1
Merlin
Merlin
PrimordialMoose
Merlin
Level 129
God Stats
88W - 29L
1,823 SR
Queue Stats
504W - 358L
1,598 Elo+
Party 1
Guan Yu
Guan Yu
TheOneThatIsMe
Guan Yu
Level 136
God Stats
99W - 34L
1,852 SR
Queue Stats
462W - 335L
1,534 Elo+
Party 1
Team Averages
Level 134
1,786 SR
1,552 Elo+

VS

Team Averages
Level 109
1,549 SR
1,486 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
DANK PORKY
Agni
Level 89
God Stats
2W - 2L
1,646 SR
Queue Stats
38W - 50L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 10
8,062
806
4,563
8,908
8,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 1 / 6
8,301
830
9,563
4,723
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
6 / 0 / 4
8,258
826
10,962
11,129
9,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
1 / 5 / 0
7,003
700
5,835
10,396
6,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hercules
 
Hercules
10
0 / 3 / 0
6,362
636
5,286
14,302
10,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 4 / 0
6,286
629
7,087
7,457
1,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
12
Kills
1
1
Deaths
12
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
5
0
0.2
L
Hercules
 
Hercules
0
3
0
0
L
0
4
0
0
W
0
0
10
5
W
6
1
6
9
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,088
Damage
18,208
24,760
Taken
32,155
20,272
Mitigated
19,251
9,285
Healing
9,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
5,835
1,624
0
1,202
10,396
6,848
0
5,444
4,313
0
20,294
L
Hercules
 
Hercules
5,286
1,426
505
6,791
14,302
10,687
0
4,937
8,571
0
16,867
L
7,087
735
603
389
7,457
1,716
0
3,091
3,998
23,560
0
W
4,563
451
0
1,616
8,908
8,760
302
2,744
5,908
18,689
0
W
9,563
314
0
1,481
4,723
2,024
495
867
3,767
30,564
0
W
10,962
1,993
1,979
4,209
11,129
9,488
540
3,776
7,100
0
24,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,621
Gold Earned
19,651
127
Minions Killed
94
5
Camps Cleared
2
639,691
Distance Traveled
554,674
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,003
700
27
3
2
186,966
3
L
Hercules
6,362
636
28
3
0
193,448
2
L
Agni
6,286
629
39
4
0
174,260
1
W
Ganesha
8,062
806
5
1
1
208,803
2
W
Merlin
8,301
830
86
9
3
201,460
5
W
Guan Yu
8,258
826
36
4
1
229,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role