Player Matchup

Sylvanus
Sylvanus
AndyTKN85613
Sylvanus
Level 112
God Stats
2W - 0L
1,391 SR
Queue Stats
64W - 28L
1,603 Elo+
Party 2
Cu Chulainn
Cu Chulainn
x Novacane o
Cu Chulainn
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 15L
1,594 Elo+
Party 2
Nu Wa
Nu Wa
xCopyRighto
Nu Wa
Level 99
God Stats
1W - 0L
1,698 SR
Queue Stats
110W - 125L
1,479 Elo+
Party 2
Team Averages
Level 108
1,530 SR
1,559 Elo+

VS

Team Averages
Level 92
1,534 SR
1,455 Elo+
Baron Samedi
Baron Samedi
ItzMeru
Baron Samedi
Level 112
God Stats
19W - 14L
1,442 SR
Queue Stats
249W - 196L
1,565 Elo+
Party 1
Hercules
Hercules
lil Zakon
Hercules
Level 56
God Stats
1W - 3L
1,309 SR
Queue Stats
129W - 138L
1,454 Elo+
Party 1
Artemis
Artemis
untidypencil1
Artemis
Level 109
God Stats
4W - 2L
1,850 SR
Queue Stats
19W - 30L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AndyTKN85613
Sylvanus
15
3 / 5 / 11
10,496
700
10,164
16,367
15,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
x Novacane o
Cu Chulainn
17
7 / 2 / 9
11,883
792
16,002
15,165
12,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
7 / 2 / 6
11,208
747
9,786
7,967
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItzMeru
Baron Samedi
15
4 / 6 / 4
10,421
695
11,171
15,870
5,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
lil Zakon
Hercules
14
2 / 6 / 7
10,121
675
9,004
17,750
16,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artemis
12
3 / 5 / 3
9,586
639
9,758
11,293
3,607
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
17
Kills
9
9
Deaths
17
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AndyTKN85613
Sylvanus
3
5
11
1.7
L
Baron Samedi
ItzMeru
Baron Samedi
4
6
4
1
L
Hercules
lil Zakon
Hercules
2
6
7
0.92
L
Artemis
3
5
3
0.9
W
Cu Chulainn
x Novacane o
Cu Chulainn
7
2
9
5.75
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,952
Damage
29,933
39,499
Taken
44,913
30,369
Mitigated
25,942
6,899
Healing
12,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AndyTKN85613
Sylvanus
10,164
3,549
1,281
3,612
16,367
15,061
664
4,665
11,471
25,099
5,294
L
Baron Samedi
ItzMeru
Baron Samedi
11,171
743
2,926
6,104
15,870
5,760
0
6,442
9,256
41,783
0
L
Hercules
lil Zakon
Hercules
9,004
2,274
0
2,946
17,750
16,575
0
7,540
9,902
0
22,873
L
Artemis
9,758
4,339
0
45
11,293
3,607
0
6,869
4,208
0
35,534
W
Cu Chulainn
x Novacane o
Cu Chulainn
16,002
3,219
0
792
15,165
12,507
819
3,638
11,032
7,626
37,606
W
9,786
3,778
0
1,214
7,967
2,801
1,164
3,184
4,683
34,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,587
Gold Earned
30,128
156
Minions Killed
136
8
Camps Cleared
4
758,683
Distance Traveled
681,554
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,496
700
48
3
1
210,005
4
L
Baron Samedi
10,421
695
62
4
2
225,289
4
L
Hercules
10,121
675
27
2
0
256,724
3
L
Artemis
9,586
639
47
3
2
199,541
5
W
Cu Chulainn
11,883
792
57
4
5
297,929
3
W
Nu Wa
11,208
747
51
3
2
250,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role