Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
BRZY2ez
Achilles
Level 148
God Stats
6W - 10L
1,578 SR
Queue Stats
159W - 140L
1,611 Elo+
Party 2
Merlin
Merlin
BigDaddy069
Merlin
Level 108
God Stats
8W - 5L
1,754 SR
Queue Stats
121W - 99L
1,611 Elo+
Party 2
Team Averages
Level 130
1,566 SR
1,544 Elo+

VS

Team Averages
Level 139
1,562 SR
1,650 Elo+
Danzaburou
Danzaburou
El_Mr_Suave
Danzaburou
Level 129
God Stats
1W - 1L
1,694 SR
Queue Stats
5W - 9L
1,536 Elo+
Solo
Ra
Ra
Khronc
Ra
Level 125
God Stats
1W - 1L
1,446 SR
Queue Stats
48W - 38L
1,471 Elo+
Party 3
Chiron
Chiron
Kánji
Chiron
Level 148
God Stats
1W - 0L
1,460 SR
Queue Stats
32W - 9L
1,789 Elo+
Party 3
Yu Huang
Yu Huang
MantleSalesman
Yu Huang
Level 155
God Stats
13W - 4L
1,712 SR
Queue Stats
71W - 43L
1,780 Elo+
Party 3
Amaterasu
Amaterasu
Polskam
Amaterasu
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 95L
1,674 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
4 / 7 / 7
10,639
760
6,289
17,565
6,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
 
Sylvanus
16
4 / 4 / 5
10,099
721
10,282
17,174
18,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
 
Neith
17
1 / 5 / 8
9,982
713
10,658
16,810
6,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
BRZY2ez
Achilles
17
4 / 5 / 7
10,343
739
13,021
21,781
13,376
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
16
2 / 8 / 5
9,323
666
7,381
14,572
5,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
El_Mr_Suave
Danzaburou
17
2 / 3 / 12
10,662
762
7,584
9,169
3,991
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
18
5 / 1 / 12
10,899
779
9,579
8,677
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
Kánji
Chiron
20
14 / 1 / 10
12,399
886
26,862
14,258
6,004
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Yu Huang
19
5 / 3 / 14
11,403
815
16,837
9,304
3,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Polskam
Amaterasu
18
2 / 7 / 19
11,422
816
12,751
23,567
25,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
95
15
Kills
28
29
Deaths
15
32
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
7
7
1.07
L
Sylvanus
 
Sylvanus
4
4
5
1.63
L
Neith
 
Neith
1
5
8
1
L
Achilles
BRZY2ez
Achilles
4
5
7
1.5
L
Merlin
2
8
5
0.56
W
Danzaburou
El_Mr_Suave
Danzaburou
2
3
12
2.67
W
Ra
5
1
12
11
W
Chiron
Kánji
Chiron
14
1
10
19
W
Yu Huang
5
3
14
4
W
Amaterasu
Polskam
Amaterasu
2
7
19
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,631
Damage
73,613
87,902
Taken
64,975
49,813
Mitigated
42,733
19,247
Healing
25,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,289
1,317
0
898
17,565
6,412
0
6,679
10,886
0
15,018
L
Sylvanus
 
Sylvanus
10,282
965
3,648
6,091
17,174
18,473
83
3,871
13,303
22,691
0
L
Neith
 
Neith
10,658
4,793
0
3,776
16,810
6,126
1,480
5,277
11,533
0
41,875
L
Achilles
BRZY2ez
Achilles
13,021
2,461
510
3,046
21,781
13,376
0
5,732
16,049
0
32,880
L
Merlin
7,381
566
0
1,278
14,572
5,426
104
4,857
9,715
33,777
0
W
Danzaburou
El_Mr_Suave
Danzaburou
7,584
1,979
0
1,927
9,169
3,991
1,359
1,637
7,532
0
25,004
W
Ra
9,579
448
4,311
4,141
8,677
3,471
828
2,879
5,798
37,819
0
W
Chiron
Kánji
Chiron
26,862
10,411
1,534
3,929
14,258
6,004
2,813
4,261
9,997
0
57,003
W
Yu Huang
16,837
694
0
366
9,304
3,997
1,548
2,400
6,904
46,473
0
W
Amaterasu
Polskam
Amaterasu
12,751
3,855
1,043
7,776
23,567
25,270
0
6,486
17,081
0
33,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,386
Gold Earned
56,785
207
Minions Killed
283
0
Camps Cleared
0
1,344,646
Distance Traveled
1,492,133
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,639
760
17
1
0
289,007
2
L
Sylvanus
10,099
721
23
2
0
253,585
1
L
Neith
9,982
713
84
6
0
259,099
2
L
Achilles
10,343
739
46
3
0
299,662
2
L
Merlin
9,323
666
37
3
0
243,293
0
W
Danzaburou
10,662
762
33
2
0
285,365
0
W
Ra
10,899
779
63
5
0
290,862
2
W
Chiron
12,399
886
74
5
0
303,088
1
W
Yu Huang
11,403
815
70
5
0
307,109
1
W
Amaterasu
11,422
816
43
3
0
305,709
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role