Player Matchup

Tyr
Tyr
Platinum V
BigCountry3736
Tyr
Platinum V
Level 129
God Stats
4W - 2L
1,700 SR
Queue Stats
244W - 252L
1,726 MMR
Solo
Charybdis
Charybdis
Platinum V
ExtccHellCat
Charybdis
Platinum V
Level 126
God Stats
1W - 3L
1,401 SR
Queue Stats
58W - 49L
1,814 MMR
Solo
Zhong Kui
Zhong Kui
Platinum V
Itz I Jokker I
Zhong Kui
Platinum V
Level 157
God Stats
11W - 9L
1,631 SR
Queue Stats
89W - 89L
1,816 MMR
Solo
Fenrir
Fenrir
Gold II
JONmBONILLA
Fenrir
Gold II
Level 143
God Stats
2W - 8L
1,101 SR
Queue Stats
136W - 154L
1,703 MMR
Solo
Geb
Geb
Platinum V
mcmoosle
Geb
Platinum V
Level 126
God Stats
17W - 12L
1,637 SR
Queue Stats
337W - 325L
1,723 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,494 SR
1,756 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,544 SR
1,763 MMR
Susano
Susano
Gold II
A_Pink_Shy_Guy
Susano
Gold II
Level 63
God Stats
1W - 0L
1,234 SR
Queue Stats
18W - 9L
1,800 MMR
Solo
Cerberus
Cerberus
Platinum III
Gokuu_Black--
Cerberus
Platinum III
Level 154
God Stats
6W - 3L
1,697 SR
Queue Stats
542W - 537L
1,668 MMR
Solo
Athena
Athena
Silver I
JFree III
Athena
Silver I
Level 145
God Stats
7W - 1L
1,478 SR
Queue Stats
66W - 43L
1,594 MMR
Party 1
Hou Yi
Hou Yi
Gold I
Tactix007
Hou Yi
Gold I
Level 142
God Stats
3W - 1L
1,689 SR
Queue Stats
43W - 27L
1,954 MMR
Party 1
Sol
Sol
Platinum IV
sцprα
Sol
Platinum IV
Level 155
God Stats
4W - 2L
1,622 SR
Queue Stats
83W - 59L
1,800 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 6 / 3
12,886
515
9,908
29,969
36,726
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
ExtccHellCat
Charybdis
19
2 / 5 / 2
12,614
505
18,115
25,547
10,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
Itz I Jokker I
Zhong Kui
16
3 / 7 / 2
11,047
442
10,421
19,777
12,922
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
15
2 / 11 / 3
10,321
413
8,640
27,187
10,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 4 / 5
10,373
415
13,699
26,713
26,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
ThothShivaAtlasCliodhna

VS

Bans
BastetKaliZeusUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 2 / 11
15,108
604
25,928
17,222
8,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Gokuu_Black--
Cerberus
18
2 / 0 / 13
12,700
508
10,435
21,878
28,810
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Athena
JFree III
Athena
18
2 / 3 / 22
12,951
518
10,200
29,953
39,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Tactix007
Hou Yi
20
4 / 1 / 13
14,264
571
23,613
22,415
10,269
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
20
12 / 3 / 14
15,547
622
30,352
22,036
11,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
106
8
Kills
33
33
Deaths
9
15
Assists
73
Player
Kills
Deaths
Assists
KDA
W
13
2
11
9.25
L
1
6
3
0.42
L
Charybdis
ExtccHellCat
Charybdis
2
5
2
0.6
W
Cerberus
Gokuu_Black--
Cerberus
2
0
13
8.5
L
Zhong Kui
Itz I Jokker I
Zhong Kui
3
7
2
0.57
W
Athena
JFree III
Athena
2
3
22
4.33
L
Fenrir
2
11
3
0.32
W
Hou Yi
Tactix007
Hou Yi
4
1
13
10.5
L
0
4
5
0.63
W
Sol
12
3
14
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,783
Damage
100,528
129,193
Taken
113,504
97,087
Mitigated
97,961
26,281
Healing
46,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,928
4,668
0
5,977
17,222
8,057
4,652
4,414
12,808
0
115,265
L
9,908
1,850
0
5,912
29,969
36,726
214
13,030
16,939
0
106,978
L
Charybdis
ExtccHellCat
Charybdis
18,115
9,001
0
5,177
25,547
10,383
0
5,358
20,189
0
104,675
W
Cerberus
Gokuu_Black--
Cerberus
10,435
424
0
7,527
21,878
28,810
1,122
3,617
18,261
72,963
0
L
Zhong Kui
Itz I Jokker I
Zhong Kui
10,421
602
0
5,269
19,777
12,922
0
9,770
10,007
71,433
0
W
Athena
JFree III
Athena
10,200
2,577
0
4,537
29,953
39,433
706
5,422
23,081
38,937
0
L
Fenrir
8,640
1,009
0
5,093
27,187
10,153
0
10,520
16,667
0
60,216
W
Hou Yi
Tactix007
Hou Yi
23,613
13,043
0
16,512
22,415
10,269
6,787
5,790
16,625
0
114,882
L
13,699
589
2,394
2,436
26,713
26,903
0
9,475
17,238
44,153
2,584
W
Sol
30,352
12,463
0
12,396
22,036
11,392
8,421
7,574
14,462
124,906
11,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,241
Gold Earned
70,570
662
Minions Killed
683
0
Camps Cleared
0
2,300,794
Distance Traveled
2,502,584
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
15,108
604
134
5
0
558,370
7
L
Tyr
12,886
515
202
8
0
459,089
7
L
Charybdis
12,614
505
168
7
0
458,000
3
W
Cerberus
12,700
508
161
6
0
483,991
4
L
Zhong Kui
11,047
442
141
6
0
432,109
3
W
Athena
12,951
518
46
2
0
568,062
6
L
Fenrir
10,321
413
98
4
0
456,337
12
W
Hou Yi
14,264
571
157
6
0
463,181
7
L
Geb
10,373
415
53
2
0
495,259
4
W
Sol
15,547
622
185
7
0
428,980
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role