Player Matchup

Fenrir
Fenrir
DangerousMonk7
Fenrir
Level 113
God Stats
5W - 5L
1,415 SR
Queue Stats
70W - 88L
1,404 Elo+
Party 2
Tyr
Tyr
FinessingEmFKD
Tyr
Level 121
God Stats
13W - 16L
1,581 SR
Queue Stats
190W - 221L
1,419 Elo+
Party 2
Scylla
Scylla
I Settzer I
Scylla
Level 110
God Stats
13W - 13L
1,529 SR
Queue Stats
234W - 231L
1,435 Elo+
Solo
Skadi
Skadi
JINX CUBE
Skadi
Level 72
God Stats
5W - 2L
1,500 SR
Queue Stats
54W - 58L
1,443 Elo+
Party 2
Gilgamesh
Gilgamesh
Voltic CelL
Gilgamesh
Level 29
God Stats
5W - 3L
1,574 SR
Queue Stats
64W - 73L
1,391 Elo+
Party 2
Team Averages
Level 89
1,520 SR
1,418 Elo+

VS

Team Averages
Level 68
1,499 SR
1,376 Elo+
Neith
Neith
 
Neith
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Cheztek0918
Amaterasu
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 45L
1,452 Elo+
Solo
Mercury
Mercury
TSM_Freezy2
Mercury
Level 29
God Stats
11W - 8L
1,500 SR
Queue Stats
97W - 88L
1,478 Elo+
Party 1
Baron Samedi
Baron Samedi
cernerguy
Baron Samedi
Level 98
God Stats
0W - 2L
1,493 SR
Queue Stats
1W - 3L
1,225 Elo+
Party 1
Cthulhu
Cthulhu
ishyboi
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,225 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 1
6,903
628
4,446
6,723
2,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
3 / 0 / 0
6,940
631
6,678
7,701
5,050
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
12
2 / 0 / 2
6,932
630
3,669
3,241
756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Skadi
JINX CUBE
Skadi
10
3 / 0 / 2
6,236
567
6,405
4,374
1,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Voltic CelL
Gilgamesh
10
0 / 2 / 5
6,087
553
2,823
7,604
4,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
1 / 1 / 0
5,019
456
2,757
2,579
794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Cheztek0918
Amaterasu
9
0 / 3 / 0
5,693
518
4,133
9,677
6,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
TSM_Freezy2
Mercury
8
0 / 4 / 1
5,263
478
2,006
8,990
2,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
cernerguy
Baron Samedi
9
2 / 3 / 0
5,424
493
3,798
7,158
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
ishyboi
Cthulhu
8
0 / 2 / 2
5,253
478
3,926
8,202
3,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
13
Kills
3
3
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
0
1
L
Amaterasu
Cheztek0918
Amaterasu
0
3
0
0
W
5
1
1
5.5
W
3
0
0
3
W
Scylla
2
0
2
3
W
Skadi
JINX CUBE
Skadi
3
0
2
4
L
Mercury
TSM_Freezy2
Mercury
0
4
1
0.13
W
Gilgamesh
Voltic CelL
Gilgamesh
0
2
5
1.25
L
Baron Samedi
cernerguy
Baron Samedi
2
3
0
0.67
L
Cthulhu
ishyboi
Cthulhu
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,021
Damage
16,620
29,643
Taken
36,606
14,235
Mitigated
15,318
10,257
Healing
10,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,757
1,054
0
927
2,579
794
0
894
1,685
0
17,626
L
Amaterasu
Cheztek0918
Amaterasu
4,133
2,191
0
3,555
9,677
6,913
526
915
8,762
0
32,557
W
4,446
921
0
3,139
6,723
2,313
0
337
6,386
0
39,637
W
6,678
1,455
0
3,319
7,701
5,050
0
0
7,701
0
35,125
W
Scylla
3,669
830
0
794
3,241
756
125
0
3,241
40,330
0
W
Skadi
JINX CUBE
Skadi
6,405
3,005
88
1,203
4,374
1,328
775
2,826
1,390
0
37,593
L
Mercury
TSM_Freezy2
Mercury
2,006
1,173
0
719
8,990
2,267
0
1,860
7,130
0
26,761
W
Gilgamesh
Voltic CelL
Gilgamesh
2,823
315
128
1,586
7,604
4,788
163
4,108
3,201
0
15,112
L
Baron Samedi
cernerguy
Baron Samedi
3,798
231
806
2,887
7,158
1,836
0
0
7,158
31,020
0
L
Cthulhu
ishyboi
Cthulhu
3,926
445
86
1,521
8,202
3,508
0
0
8,202
9,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,098
Gold Earned
26,652
315
Minions Killed
250
0
Camps Cleared
0
1,196,021
Distance Traveled
962,776
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,019
456
36
3
0
110,261
1
L
Amaterasu
5,693
518
78
7
0
227,424
2
W
Fenrir
6,903
628
72
7
0
256,924
1
W
Tyr
6,940
631
75
7
0
244,850
0
W
Scylla
6,932
630
79
7
0
225,228
2
W
Skadi
6,236
567
61
6
0
228,487
3
L
Mercury
5,263
478
54
5
0
220,474
0
W
Gilgamesh
6,087
553
28
3
0
240,532
3
L
Baron Samedi
5,424
493
63
6
0
198,457
0
L
Cthulhu
5,253
478
19
2
0
206,160
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role