Player Matchup

Rama
Rama
 
Rama
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Glutemos
Scylla
Level 40
God Stats
0W - 4L
1,274 SR
Queue Stats
90W - 130L
1,376 Elo+
Party 2
Sylvanus
Sylvanus
XxGèxX
Sylvanus
Level 66
God Stats
3W - 14L
1,349 SR
Queue Stats
50W - 87L
1,311 Elo+
Party 2
Team Averages
Level 45
1,375 SR
1,396 Elo+

VS

Team Averages
Level 97
1,500 SR
1,369 Elo+
Horus
Horus
Chemauskas
Horus
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,164 Elo+
Party 1
Geb
Geb
LordRich8
Geb
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 96L
1,440 Elo+
Solo
Sol
Sol
jaimevillar
Sol
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 6 / 2
6,001
600
7,570
10,308
3,523
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
Glutemos
Scylla
10
3 / 2 / 0
6,578
658
7,747
5,437
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
XxGèxX
Sylvanus
9
0 / 5 / 3
6,477
648
3,211
12,263
7,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
3 / 1 / 10
7,756
776
5,098
8,534
8,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 1 / 5
7,339
734
4,048
7,927
6,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

13
8 / 1 / 4
8,337
834
15,310
10,496
4,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
13
13
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
6
2
0.17
W
Horus
3
1
10
8
L
Scylla
Glutemos
Scylla
3
2
0
1.5
W
2
1
5
4.5
L
Sylvanus
XxGèxX
Sylvanus
0
5
3
0.3
W
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,528
Damage
24,456
28,008
Taken
26,957
13,219
Mitigated
19,570
7,484
Healing
10,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
7,570
4,544
0
1,754
10,308
3,523
90
5,753
4,323
0
20,821
W
Horus
5,098
1,396
671
2,086
8,534
8,384
94
3,609
4,925
0
7,864
L
Scylla
Glutemos
Scylla
7,747
272
111
432
5,437
1,922
0
4,014
1,397
21,212
0
W
4,048
248
0
1,023
7,927
6,621
0
3,213
4,714
10,648
0
L
Sylvanus
XxGèxX
Sylvanus
3,211
652
1,564
3,623
12,263
7,774
22
8,415
3,608
8,617
0
W
15,310
6,419
0
6,964
10,496
4,565
1,255
4,513
5,983
35,746
3,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,056
Gold Earned
23,432
76
Minions Killed
79
4
Camps Cleared
5
473,101
Distance Traveled
524,730
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,001
600
38
4
3
145,412
3
W
Horus
7,756
776
6
1
0
176,659
2
L
Scylla
6,578
658
25
3
0
181,989
3
W
Geb
7,339
734
10
1
1
164,658
2
L
Sylvanus
6,477
648
13
1
1
145,700
3
W
Sol
8,337
834
63
6
4
183,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role