Player Matchup

Ganesha
Ganesha
Trashthebandit
Ganesha
Level 17
God Stats
0W - 2L
1,316 SR
Queue Stats
14W - 17L
1,510 Elo+
Party 3
Ravana
Ravana
YmirFeetPics
Ravana
Level 20
God Stats
3W - 5L
1,621 SR
Queue Stats
233W - 204L
1,516 Elo+
Party 2
Bellona
Bellona
bootyclapperxoxo
Bellona
Level 39
God Stats
2W - 5L
1,402 SR
Queue Stats
262W - 247L
1,518 Elo+
Party 3
Tiamat
Tiamat
fire76778
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 15L
1,606 Elo+
Party 2
Ullr
Ullr
stressedyumbeef
Ullr
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
362W - 355L
1,540 Elo+
Party 2
Team Averages
Level 29
1,468 SR
1,538 Elo+

VS

Team Averages
Level 76
1,500 SR
1,630 Elo+
Izanami
Izanami
Afrodinger
Izanami
Level 49
God Stats
5W - 1L
1,500 SR
Queue Stats
16W - 12L
1,748 Elo+
Party 1
Thanatos
Thanatos
Alazuris
Thanatos
Level 66
God Stats
4W - 3L
1,500 SR
Queue Stats
22W - 18L
1,550 Elo+
Party 1
Amaterasu
Amaterasu
ArdarkTroll
Amaterasu
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 41L
1,554 Elo+
Solo
Ra
Ra
Joseph
Ra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,748 Elo+
Party 1
Sobek
Sobek
Turtle919
Sobek
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 9L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 15
10,501
420
11,263
28,083
35,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ravana
20
11 / 4 / 7
13,102
524
13,995
16,560
9,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
8 / 1 / 6
13,500
540
19,946
18,504
20,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tiamat
fire76778
Tiamat
15
1 / 8 / 8
10,164
407
6,022
13,895
6,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
10 / 10 / 8
12,943
518
19,441
21,035
8,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Afrodinger
Izanami
20
9 / 7 / 10
14,746
590
16,367
23,146
9,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Alazuris
Thanatos
19
7 / 8 / 8
13,330
533
11,683
21,167
6,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
ArdarkTroll
Amaterasu
20
9 / 2 / 9
15,556
622
19,572
22,632
26,883
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ra
20
5 / 7 / 14
13,702
548
17,361
18,853
9,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sobek
Turtle919
Sobek
17
3 / 7 / 19
12,948
518
9,204
21,680
27,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
93
30
Kills
33
33
Deaths
31
44
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Izanami
Afrodinger
Izanami
9
7
10
2
W
Thanatos
Alazuris
Thanatos
7
8
8
1.38
W
Amaterasu
ArdarkTroll
Amaterasu
9
2
9
6.75
W
Ra
5
7
14
1.71
L
0
10
15
0.75
W
Sobek
Turtle919
Sobek
3
7
19
1.79
L
Ravana
11
4
7
3.63
L
8
1
6
11
L
Tiamat
fire76778
Tiamat
1
8
8
0.63
L
10
10
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,667
Damage
74,187
98,077
Taken
107,478
80,542
Mitigated
79,688
13,510
Healing
54,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Afrodinger
Izanami
16,367
12,789
0
9,211
23,146
9,021
0
3,647
19,499
0
124,342
W
Thanatos
Alazuris
Thanatos
11,683
2,747
0
15,269
21,167
6,882
0
4,697
16,470
0
68,692
W
Amaterasu
ArdarkTroll
Amaterasu
19,572
9,720
0
11,026
22,632
26,883
732
4,323
18,309
0
123,698
W
Ra
17,361
2,205
4,181
7,771
18,853
9,236
0
4,382
14,471
105,830
0
L
11,263
2,259
486
2,103
28,083
35,096
68
8,692
19,391
36,031
0
W
Sobek
Turtle919
Sobek
9,204
1,587
2,713
4,824
21,680
27,666
60
4,183
17,497
19,545
0
L
Ravana
13,995
4,567
0
2,102
16,560
9,170
1,176
4,639
11,921
0
105,155
L
19,946
7,502
0
4,982
18,504
20,707
132
2,869
15,635
0
103,938
L
Tiamat
fire76778
Tiamat
6,022
488
0
1,938
13,895
6,879
488
4,992
8,903
52,820
0
L
19,441
6,599
0
1,899
21,035
8,690
0
5,483
15,552
0
77,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,210
Gold Earned
70,282
595
Minions Killed
608
0
Camps Cleared
0
2,379,787
Distance Traveled
2,459,765
27
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,746
590
163
7
0
453,716
6
W
Thanatos
13,330
533
88
4
0
504,687
8
W
Amaterasu
15,556
622
189
8
0
533,364
5
W
Ra
13,702
548
156
6
0
492,141
3
L
Ganesha
10,501
420
17
1
0
447,785
1
W
Sobek
12,948
518
12
0
0
475,857
16
L
Ravana
13,102
524
140
6
0
574,001
5
L
Bellona
13,500
540
217
9
0
557,298
6
L
Tiamat
10,164
407
92
4
0
380,873
4
L
Ullr
12,943
518
129
5
0
419,830
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role