Player Matchup

Charybdis
Charybdis
Mollark
Charybdis
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,224 Elo+
Party 1
Cthulhu
Cthulhu
VelvetSilks
Cthulhu
Level 146
God Stats
6W - 2L
1,615 SR
Queue Stats
320W - 364L
1,422 Elo+
Solo
Tsukuyomi
Tsukuyomi
alaninzky
Tsukuyomi
Level 121
God Stats
9W - 7L
1,481 SR
Queue Stats
446W - 468L
1,464 Elo+
Solo
Osiris
Osiris
iceman-9008
Osiris
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
177W - 182L
1,442 Elo+
Solo
Horus
Horus
salem8u
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,224 Elo+
Party 1
Team Averages
Level 80
1,519 SR
1,355 Elo+

VS

Team Averages
Level 82
1,485 SR
1,464 Elo+
Chang'e
Chang'e
GOD_IPPO
Chang'e
Level 128
God Stats
3W - 4L
1,423 SR
Queue Stats
320W - 348L
1,481 Elo+
Party 2
Cthulhu
Cthulhu
IgnorantMatt
Cthulhu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 54L
1,482 Elo+
Party 2
Nox
Nox
SavageKobe2425
Nox
Level 68
God Stats
4W - 2L
1,500 SR
Queue Stats
63W - 72L
1,286 Elo+
Party 2
Vamana
Vamana
ibchillin
Vamana
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
240W - 270L
1,375 Elo+
Solo
Zeus
Zeus
lilnano261
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 30L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Mollark
Charybdis
20
7 / 4 / 12
12,376
774
28,352
19,082
8,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
VelvetSilks
Cthulhu
20
4 / 3 / 18
11,962
748
21,689
20,666
23,688
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
alaninzky
Tsukuyomi
20
14 / 6 / 11
13,795
862
33,629
15,110
7,527
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
18
2 / 6 / 18
11,570
723
7,466
17,564
20,062
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
salem8u
Horus
17
3 / 3 / 13
10,492
656
7,493
18,513
23,525
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GOD_IPPO
Chang'e
19
6 / 3 / 10
11,482
718
16,310
12,972
10,215
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
IgnorantMatt
Cthulhu
18
2 / 6 / 12
10,689
668
15,969
36,218
32,559
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
4 / 6 / 10
11,429
714
12,295
14,983
6,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
ibchillin
Vamana
20
6 / 6 / 10
11,857
741
14,219
29,895
27,357
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 9 / 8
10,219
639
9,683
13,450
4,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
71
30
Kills
21
22
Deaths
30
72
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Chang'e
GOD_IPPO
Chang'e
6
3
10
3.67
L
Cthulhu
IgnorantMatt
Cthulhu
2
6
12
1.33
W
Charybdis
Mollark
Charybdis
7
4
12
3.25
L
4
6
10
1.5
W
Cthulhu
VelvetSilks
Cthulhu
4
3
18
4.33
W
Tsukuyomi
alaninzky
Tsukuyomi
14
6
11
3.25
L
Vamana
ibchillin
Vamana
6
6
10
1.83
W
Osiris
2
6
18
1.83
L
3
9
8
0.78
W
Horus
salem8u
Horus
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,629
Damage
68,476
90,935
Taken
107,518
83,080
Mitigated
80,414
36,540
Healing
46,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
GOD_IPPO
Chang'e
16,310
2,691
12,472
6,115
12,972
10,215
0
3,669
9,222
27,916
0
L
Cthulhu
IgnorantMatt
Cthulhu
15,969
900
2,146
11,463
36,218
32,559
0
5,473
30,415
30,503
0
W
Charybdis
Mollark
Charybdis
28,352
16,742
0
5,670
19,082
8,278
1,460
14,302
4,780
0
59,555
L
12,295
1,087
631
882
14,983
6,033
0
4,322
10,617
31,215
0
W
Cthulhu
VelvetSilks
Cthulhu
21,689
348
3,025
4,396
20,666
23,688
490
10,994
9,672
44,512
0
W
Tsukuyomi
alaninzky
Tsukuyomi
33,629
7,372
2,561
2,992
15,110
7,527
790
9,148
5,962
0
57,259
L
Vamana
ibchillin
Vamana
14,219
6,427
1,633
11,016
29,895
27,357
135
4,671
24,932
0
26,012
W
Osiris
7,466
2,047
3,365
2,307
17,564
20,062
1,596
11,822
5,742
0
13,963
L
9,683
1,587
0
0
13,450
4,250
0
3,554
9,896
20,517
0
W
Horus
salem8u
Horus
7,493
2,893
6,453
5,771
18,513
23,525
565
7,991
10,522
0
10,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,195
Gold Earned
55,676
169
Minions Killed
171
0
Camps Cleared
0
1,509,145
Distance Traveled
1,375,602
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,482
718
34
2
0
295,190
2
L
Cthulhu
10,689
668
24
2
0
280,117
0
W
Charybdis
12,376
774
65
4
0
268,943
2
L
Nox
11,429
714
56
4
0
256,046
0
W
Cthulhu
11,962
748
41
3
0
327,048
0
W
Tsukuyomi
13,795
862
46
3
0
319,999
2
L
Vamana
11,857
741
24
2
0
304,717
1
W
Osiris
11,570
723
14
1
0
282,711
0
L
Zeus
10,219
639
33
2
0
239,532
0
W
Horus
10,492
656
3
0
0
310,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role