Player Matchup

Tyr
Tyr
Statham2077
Tyr
Level 29
God Stats
10W - 2L
1,836 SR
Queue Stats
151W - 68L
1,701 Elo+
Party 2
Freya
Freya
TouKiTroll
Freya
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,678 Elo+
Solo
Kuzenbo
Kuzenbo
Vielth
Kuzenbo
Level 63
God Stats
4W - 1L
1,500 SR
Queue Stats
479W - 258L
1,693 Elo+
Party 2
Persephone
Persephone
chrismoor
Persephone
Level 129
God Stats
8W - 4L
1,821 SR
Queue Stats
167W - 102L
1,743 Elo+
Party 2
Geb
Geb
ДилдаСтрапоновна
Geb
Level 21
God Stats
3W - 1L
1,500 SR
Queue Stats
105W - 51L
1,689 Elo+
Party 2
Team Averages
Level 70
1,631 SR
1,701 Elo+

VS

Team Averages
Level 124
1,436 SR
1,457 Elo+
Anhur
Anhur
Fetttoni Deluxe
Anhur
Level 115
God Stats
5W - 3L
1,785 SR
Queue Stats
141W - 149L
1,457 Elo+
Party 1
Cthulhu
Cthulhu
Kalioras
Cthulhu
Level 143
God Stats
4W - 6L
1,338 SR
Queue Stats
410W - 401L
1,455 Elo+
Solo
Sol
Sol
Morietz
Sol
Level 87
God Stats
1W - 2L
1,508 SR
Queue Stats
41W - 50L
1,447 Elo+
Solo
Loki
Loki
Norahc
Loki
Level 160
God Stats
7W - 8L
1,522 SR
Queue Stats
765W - 739L
1,481 Elo+
Party 1
Agni
Agni
iTzSmileyOG
Agni
Level 114
God Stats
3W - 10L
1,028 SR
Queue Stats
462W - 504L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 8
9,281
928
9,172
14,795
10,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
13
3 / 4 / 8
7,976
798
3,550
7,049
2,519
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
Vielth
Kuzenbo
14
3 / 1 / 15
8,483
848
6,520
13,667
9,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
chrismoor
Persephone
16
1 / 0 / 13
8,502
850
10,789
6,683
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

15
6 / 3 / 13
8,446
845
10,294
15,300
8,273
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
7,441
744
5,302
8,148
3,293
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Kalioras
Cthulhu
12
2 / 4 / 4
7,982
798
6,248
11,149
12,358
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
15
1 / 4 / 6
7,641
764
12,444
9,363
3,983
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
Norahc
Loki
14
4 / 4 / 4
8,671
867
9,971
8,737
3,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 4 / 3
7,642
764
8,867
8,170
3,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
30
21
Kills
9
9
Deaths
21
57
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
Cthulhu
Kalioras
Cthulhu
2
4
4
1
L
Sol
1
4
6
1
L
Loki
Norahc
Loki
4
4
4
1.5
W
8
1
8
12
W
Freya
3
4
8
1.75
W
Kuzenbo
Vielth
Kuzenbo
3
1
15
10.5
W
Persephone
chrismoor
Persephone
1
0
13
7.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,325
Damage
42,832
57,494
Taken
45,567
33,024
Mitigated
27,319
27,429
Healing
11,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,302
2,431
265
572
8,148
3,293
0
5,915
2,233
0
8,676
L
Cthulhu
Kalioras
Cthulhu
6,248
306
1,651
1,439
11,149
12,358
0
7,758
3,391
12,492
0
L
Sol
12,444
4,664
400
2,313
9,363
3,983
0
6,042
3,321
19,890
0
L
Loki
Norahc
Loki
9,971
967
755
1,288
8,737
3,977
0
5,931
2,806
0
19,693
W
9,172
276
2,183
7,859
14,795
10,135
300
4,714
10,081
1,187
11,929
W
Freya
3,550
1,420
440
1,190
7,049
2,519
361
4,067
2,982
9,060
0
W
Kuzenbo
Vielth
Kuzenbo
6,520
2,428
457
5,714
13,667
9,873
217
6,706
6,961
8,939
0
W
Persephone
chrismoor
Persephone
10,789
474
1,798
1,845
6,683
2,224
304
4,439
2,244
31,985
0
L
8,867
40
1,427
1,172
8,170
3,708
0
6,209
1,961
23,863
0
W
10,294
556
851
5,092
15,300
8,273
243
7,633
7,667
15,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,688
Gold Earned
39,377
75
Minions Killed
105
0
Camps Cleared
0
1,071,767
Distance Traveled
950,323
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,441
744
15
2
0
171,206
0
L
Cthulhu
7,982
798
13
1
0
201,693
0
L
Sol
7,641
764
25
3
0
184,699
0
L
Loki
8,671
867
30
3
0
189,982
2
W
Tyr
9,281
928
10
1
0
238,343
0
W
Freya
7,976
798
17
2
0
187,673
0
W
Kuzenbo
8,483
848
4
0
0
222,706
0
W
Persephone
8,502
850
44
4
0
191,829
0
L
Agni
7,642
764
22
2
0
202,743
4
W
Geb
8,446
845
0
0
0
231,216
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role