Player Matchup

Yemoja
Yemoja
Luminary Shocks
Yemoja
Level 58
God Stats
12W - 9L
1,711 SR
Queue Stats
229W - 213L
1,516 Elo+
Solo
Susano
Susano
Mr_Fangtastic06
Susano
Level 38
God Stats
1W - 7L
1,280 SR
Queue Stats
288W - 284L
1,487 Elo+
Party 3
Zeus
Zeus
Ourenman
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
RatatoskrTheRnnr
Baron Samedi
Level 99
God Stats
4W - 5L
1,500 SR
Queue Stats
49W - 57L
1,446 Elo+
Party 1
Shiva
Shiva
radical_nautical
Shiva
Level 126
God Stats
0W - 3L
1,102 SR
Queue Stats
92W - 89L
1,458 Elo+
Party 1
Team Averages
Level 66
1,419 SR
1,481 Elo+

VS

Team Averages
Level 112
1,609 SR
1,443 Elo+
Bacchus
Bacchus
DarkAngelIR
Bacchus
Level 118
God Stats
6W - 8L
1,585 SR
Queue Stats
119W - 125L
1,395 Elo+
Solo
Vulcan
Vulcan
Ms Mazukine
Vulcan
Level 85
God Stats
13W - 10L
1,576 SR
Queue Stats
352W - 444L
1,401 Elo+
Party 2
Poseidon
Poseidon
Nerotier
Poseidon
Level 156
God Stats
17W - 7L
1,845 SR
Queue Stats
350W - 449L
1,403 Elo+
Party 2
Neith
Neith
Smoove__CasaNOVA
Neith
Level 133
God Stats
57W - 51L
1,541 SR
Queue Stats
280W - 318L
1,416 Elo+
Solo
Nemesis
Nemesis
freddyvorheesxx
Nemesis
Level 68
God Stats
4W - 2L
1,500 SR
Queue Stats
46W - 32L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,161
416
690
3,109
1,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
2 / 4 / 1
5,162
516
1,676
6,850
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
6
0 / 8 / 0
4,172
417
1,591
5,350
1,423
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
RatatoskrTheRnnr
Baron Samedi
8
3 / 6 / 1
5,311
531
3,063
6,687
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 2
5,062
506
3,156
8,432
6,755
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarkAngelIR
Bacchus
9
3 / 0 / 3
5,968
597
3,404
4,647
2,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Vulcan
11
7 / 3 / 2
6,501
650
5,607
3,397
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
Nerotier
Poseidon
11
6 / 0 / 3
6,230
623
4,130
3,566
963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 1 / 0
6,676
668
5,407
6,161
2,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 2
5,543
554
1,606
5,054
1,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
21
21
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DarkAngelIR
Bacchus
3
0
3
4.5
L
0
1
0
0
L
2
4
1
0.63
W
Vulcan
7
3
2
2.67
W
Poseidon
Nerotier
Poseidon
6
0
3
7.5
L
Zeus
0
8
0
0
L
Baron Samedi
RatatoskrTheRnnr
Baron Samedi
3
6
1
0.58
W
4
1
0
4
W
1
1
2
2
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,176
Damage
20,154
30,428
Taken
22,825
13,546
Mitigated
9,058
7,521
Healing
8,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DarkAngelIR
Bacchus
3,404
157
217
2,303
4,647
2,763
24
780
3,867
20,250
0
L
690
72
0
614
3,109
1,084
0
1,831
1,278
11,613
2,487
L
1,676
438
0
1,634
6,850
1,971
0
2,796
4,054
0
18,417
W
Vulcan
5,607
1,909
0
0
3,397
1,029
180
1,543
1,632
25,529
0
W
Poseidon
Nerotier
Poseidon
4,130
761
0
2,081
3,566
963
666
1,185
2,381
33,691
0
L
Zeus
1,591
724
0
0
5,350
1,423
0
4,111
1,239
10,660
0
L
Baron Samedi
RatatoskrTheRnnr
Baron Samedi
3,063
0
132
1,150
6,687
2,313
0
3,897
2,790
14,340
0
W
5,407
2,029
0
2,957
6,161
2,502
162
899
5,192
0
32,836
W
1,606
500
0
1,382
5,054
1,801
0
509
4,433
0
27,861
L
3,156
453
244
3,747
8,432
6,755
0
506
7,926
0
23,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,868
Gold Earned
30,918
159
Minions Killed
289
0
Camps Cleared
0
839,988
Distance Traveled
989,279
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,968
597
29
3
0
203,879
0
L
Yemoja
4,161
416
24
2
0
107,010
2
L
Susano
5,162
516
36
4
0
193,251
0
W
Vulcan
6,501
650
46
5
0
190,718
0
W
Poseidon
6,230
623
73
7
0
197,487
4
L
Zeus
4,172
417
28
3
0
176,068
0
L
Baron Samedi
5,311
531
26
3
0
176,553
1
W
Neith
6,676
668
85
9
0
174,180
0
W
Nemesis
5,543
554
56
6
0
223,015
0
L
Shiva
5,062
506
45
5
0
187,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role