Player Matchup

Thanatos
Thanatos
ArcherCLW
Thanatos
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,717 Elo+
Party 1
Mercury
Mercury
AvereMotierre
Mercury
Level 86
God Stats
3W - 3L
1,490 SR
Queue Stats
45W - 32L
1,566 Elo+
Party 1
Fenrir
Fenrir
Lak Vadam
Fenrir
Level 109
God Stats
1W - 1L
1,826 SR
Queue Stats
45W - 58L
1,601 Elo+
Party 1
Kali
Kali
Mlp Soul reaper
Kali
Level 145
God Stats
2W - 1L
1,647 SR
Queue Stats
47W - 57L
1,501 Elo+
Party 1
Bakasura
Bakasura
PersonaSatanael
Bakasura
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,527 Elo+
Party 1
Team Averages
Level 116
1,593 SR
1,582 Elo+

VS

Team Averages
Level 146
1,570 SR
1,508 Elo+
Jing Wei
Jing Wei
AngryPikachu00
Jing Wei
Level 125
God Stats
2W - 1L
1,429 SR
Queue Stats
241W - 237L
1,540 Elo+
Solo
Zeus
Zeus
KingAces90
Zeus
Level 144
God Stats
4W - 0L
1,747 SR
Queue Stats
108W - 103L
1,568 Elo+
Solo
Bastet
Bastet
TH3 R3D SCAR3
Bastet
Level 160
God Stats
16W - 17L
1,566 SR
Queue Stats
978W - 1,077L
1,520 Elo+
Solo
Chaac
Chaac
Vihert
Chaac
Level 147
God Stats
5W - 3L
1,675 SR
Queue Stats
148W - 156L
1,487 Elo+
Solo
Sylvanus
Sylvanus
t3zcatl1p0ca91
Sylvanus
Level 152
God Stats
7W - 5L
1,435 SR
Queue Stats
364W - 424L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ArcherCLW
Thanatos
17
1 / 9 / 12
9,889
706
9,046
17,915
8,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
17
1 / 8 / 12
10,134
724
11,488
14,213
5,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Lak Vadam
Fenrir
19
9 / 8 / 5
12,098
864
11,823
21,098
15,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
5 / 7 / 9
11,147
796
11,445
24,672
9,518
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
18
6 / 4 / 8
10,984
785
7,622
15,506
5,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
20
11 / 4 / 12
12,373
884
21,044
11,825
5,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
7 / 6 / 14
11,713
837
19,064
10,606
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 5 / 7
11,485
820
8,775
12,813
4,786
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
Vihert
Chaac
18
4 / 4 / 21
11,410
815
13,732
21,728
28,686
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
20
9 / 3 / 16
12,607
901
15,452
10,443
9,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
106
22
Kills
36
36
Deaths
22
46
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
11
4
12
4.25
L
Thanatos
ArcherCLW
Thanatos
1
9
12
0.78
L
Mercury
1
8
12
0.88
W
7
6
14
2.33
L
Fenrir
Lak Vadam
Fenrir
9
8
5
1.44
L
5
7
9
1.36
L
Bakasura
6
4
8
2.5
W
5
5
7
1.7
W
Chaac
Vihert
Chaac
4
4
21
3.63
W
Sylvanus
9
3
16
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,424
Damage
78,067
93,404
Taken
67,415
44,411
Mitigated
51,474
19,613
Healing
17,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
21,044
14,037
0
946
11,825
5,301
1,821
0
11,208
0
46,708
L
Thanatos
ArcherCLW
Thanatos
9,046
1,847
0
6,751
17,915
8,979
0
7,461
10,454
0
23,769
L
Mercury
11,488
6,241
0
80
14,213
5,044
106
3,768
10,445
0
24,184
W
19,064
2,002
0
250
10,606
3,387
1,755
0
10,226
49,656
0
L
Fenrir
Lak Vadam
Fenrir
11,823
2,590
0
2,669
21,098
15,087
165
8,645
12,453
0
32,103
L
11,445
5,414
0
7,381
24,672
9,518
0
7,092
17,580
0
36,183
L
Bakasura
7,622
4,461
0
2,732
15,506
5,783
0
6,069
9,437
0
12,284
W
8,775
1,627
0
2,215
12,813
4,786
2,206
0
12,241
0
34,854
W
Chaac
Vihert
Chaac
13,732
2,491
0
7,727
21,728
28,686
948
0
20,568
0
38,400
W
Sylvanus
15,452
4,972
2,239
3,860
10,443
9,314
1,345
0
9,338
34,308
4,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,252
Gold Earned
59,588
190
Minions Killed
267
0
Camps Cleared
0
1,457,880
Distance Traveled
1,382,098
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,373
884
50
4
0
310,154
0
L
Thanatos
9,889
706
31
2
0
268,134
1
L
Mercury
10,134
724
33
2
0
302,603
4
W
Zeus
11,713
837
58
4
0
272,074
3
L
Fenrir
12,098
864
42
3
0
280,255
2
L
Kali
11,147
796
46
3
0
281,031
0
L
Bakasura
10,984
785
38
3
0
325,857
0
W
Bastet
11,485
820
59
4
0
282,750
0
W
Chaac
11,410
815
41
3
0
303,109
2
W
Sylvanus
12,607
901
59
4
0
214,011
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role