Player Matchup

Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Jonzuiga
Sol
Level 128
God Stats
3W - 5L
1,575 SR
Queue Stats
139W - 136L
1,623 Elo+
Solo
Neith
Neith
diamagus
Neith
Level 145
God Stats
14W - 13L
1,663 SR
Queue Stats
82W - 86L
1,556 Elo+
Solo
Thor
Thor
shortnlazy
Thor
Level 143
God Stats
3W - 6L
1,531 SR
Queue Stats
123W - 103L
1,542 Elo+
Solo
Ymir
Ymir
tranqzz
Ymir
Level 102
God Stats
8W - 3L
1,500 SR
Queue Stats
268W - 239L
1,435 Elo+
Solo
Team Averages
Level 136
1,554 SR
1,531 Elo+

VS

Team Averages
Level 133
1,456 SR
1,514 Elo+
Cupid
Cupid
 
Cupid
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
LilBoogz
Athena
Level 148
God Stats
2W - 7L
1,775 SR
Queue Stats
62W - 89L
1,472 Elo+
Party 1
Discordia
Discordia
LindsTheGoat
Discordia
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,624 Elo+
Party 2
Achilles
Achilles
RickSlick311
Achilles
Level 140
God Stats
2W - 10L
1,006 SR
Queue Stats
109W - 165L
1,414 Elo+
Party 1
Arachne
Arachne
ThickerTheBetter
Arachne
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 63L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
3 / 1 / 3
7,013
584
8,026
8,299
4,801
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 0 / 0
7,168
597
4,872
6,651
1,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
diamagus
Neith
11
2 / 1 / 4
6,503
542
6,125
4,549
1,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
5 / 1 / 3
7,512
626
3,770
6,756
2,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
tranqzz
Ymir
11
2 / 1 / 5
6,865
572
3,895
6,919
4,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
0 / 2 / 0
6,142
512
3,216
5,597
1,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
LilBoogz
Athena
9
0 / 4 / 0
5,458
455
3,007
11,821
5,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Discordia
LindsTheGoat
Discordia
11
0 / 2 / 1
6,123
510
4,334
5,087
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
RickSlick311
Achilles
9
0 / 6 / 2
5,699
475
3,206
10,620
9,090
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 1 / 0
6,434
536
3,342
8,737
2,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
15
Kills
3
4
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
1
3
4.5
L
Cupid
 
Cupid
0
2
0
0
W
3
0
0
3
L
Athena
LilBoogz
Athena
0
4
0
0
L
Discordia
LindsTheGoat
Discordia
0
2
1
0.25
L
Achilles
RickSlick311
Achilles
0
6
2
0.17
L
3
1
0
3
W
Neith
diamagus
Neith
2
1
4
4
W
5
1
3
6.5
W
Ymir
tranqzz
Ymir
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,688
Damage
17,105
33,174
Taken
41,862
15,413
Mitigated
20,541
11,702
Healing
11,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,026
3,072
0
500
8,299
4,801
264
0
8,299
0
40,432
L
Cupid
 
Cupid
3,216
620
257
2,218
5,597
1,620
0
3,614
1,983
0
39,196
W
4,872
2,625
0
4,275
6,651
1,798
1,180
329
6,322
53,434
0
L
Athena
LilBoogz
Athena
3,007
176
0
2,941
11,821
5,932
145
4,628
7,193
17,666
0
L
Discordia
LindsTheGoat
Discordia
4,334
138
0
1,480
5,087
1,263
0
134
4,953
39,189
0
L
Achilles
RickSlick311
Achilles
3,206
1,311
0
1,317
10,620
9,090
0
0
10,620
0
24,732
L
3,342
2,064
0
2,811
8,737
2,636
0
391
8,346
0
31,881
W
Neith
diamagus
Neith
6,125
2,693
0
1,817
4,549
1,689
846
2,536
2,013
0
34,233
W
3,770
1,638
0
3,753
6,756
2,386
0
1,090
5,666
0
47,660
W
Ymir
tranqzz
Ymir
3,895
852
0
1,357
6,919
4,739
145
3,386
3,533
16,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,061
Gold Earned
29,856
378
Minions Killed
320
0
Camps Cleared
0
1,184,508
Distance Traveled
1,215,699
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,013
584
83
7
0
254,645
0
L
Cupid
6,142
512
87
7
0
228,933
6
W
Sol
7,168
597
93
8
0
227,670
2
L
Athena
5,458
455
37
3
0
244,327
2
L
Discordia
6,123
510
87
7
0
236,804
1
L
Achilles
5,699
475
43
4
0
207,875
3
L
Arachne
6,434
536
66
6
0
297,760
3
W
Neith
6,503
542
81
7
0
208,425
1
W
Thor
7,512
626
97
8
0
258,275
1
W
Ymir
6,865
572
24
2
0
235,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role