Player Matchup

Chronos
Chronos
Silver I
ladies_man-dusti
Chronos
Silver I
Level 109
God Stats
9W - 3L
1,410 SR
Queue Stats
22W - 12L
1,513 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,410 SR
1,513 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 64
1,261 SR
1,500 MMR
Janus
Janus
Bronze V
JetableZ
Janus
Bronze V
Level 64
God Stats
0W - 1L
1,261 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 0
11,647
1,059
10,464
9,868
6,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
KaliMedusaSolAresIzanami

VS

Bans
ShivaSetHerculesUllrHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
JetableZ
Janus
13
0 / 7 / 0
8,368
761
6,139
12,900
3,738
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
JetableZ
Janus
0
7
0
0
W
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,464
Damage
6,139
9,868
Taken
12,900
6,491
Mitigated
3,738
3,927
Healing
1,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
JetableZ
Janus
6,139
819
0
1,304
12,900
3,738
0
9,913
2,987
43,002
0
W
10,464
4,395
0
3,927
9,868
6,491
1,941
6,315
3,553
64,852
5,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,647
Gold Earned
8,368
123
Minions Killed
81
8
Camps Cleared
2
218,274
Distance Traveled
208,399
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,368
761
81
7
2
208,399
4
W
Chronos
11,647
1,059
123
11
8
218,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role