Player Matchup

Nu Wa
Nu Wa
Dmisoa
Nu Wa
Level 113
God Stats
1W - 1L
1,318 SR
Queue Stats
17W - 22L
1,518 Elo+
Party 1
Neith
Neith
MissToTo
Neith
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 16L
1,222 Elo+
Party 1
Cthulhu
Cthulhu
MpKal
Cthulhu
Level 41
God Stats
0W - 1L
1,443 SR
Queue Stats
12W - 25L
1,363 Elo+
Party 1
Heimdallr
Heimdallr
WesleyRSA
Heimdallr
Level 95
God Stats
1W - 2L
1,495 SR
Queue Stats
9W - 16L
1,214 Elo+
Party 1
Bacchus
Bacchus
tauriwabi
Bacchus
Level 121
God Stats
7W - 6L
1,731 SR
Queue Stats
33W - 52L
1,371 Elo+
Party 1
Team Averages
Level 75
1,497 SR
1,338 Elo+

VS

Team Averages
Level 39
1,409 SR
1,322 Elo+
Nu Wa
Nu Wa
Abyss_Watcher38
Nu Wa
Level 40
God Stats
3W - 4L
1,500 SR
Queue Stats
77W - 107L
1,408 Elo+
Party 2
Hun Batz
Hun Batz
Gwydion28
Hun Batz
Level 32
God Stats
1W - 1L
1,310 SR
Queue Stats
9W - 19L
1,306 Elo+
Party 3
Sun Wukong
Sun Wukong
OstrongYT
Sun Wukong
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 63L
1,408 Elo+
Party 2
Kukulkan
Kukulkan
Satyr88
Kukulkan
Level 49
God Stats
22W - 22L
1,427 SR
Queue Stats
26W - 37L
1,436 Elo+
Solo
Cupid
Cupid
vladoslatinos
Cupid
Level 6
God Stats
4W - 4L
1,307 SR
Queue Stats
4W - 9L
1,054 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dmisoa
Nu Wa
19
5 / 7 / 7
14,417
1,109
18,319
15,559
4,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
MissToTo
Neith
18
1 / 16 / 5
11,625
894
4,695
22,774
6,894
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
MpKal
Cthulhu
19
1 / 9 / 12
13,795
1,061
16,566
29,396
42,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heimdallr
WesleyRSA
Heimdallr
18
1 / 12 / 9
12,443
957
15,939
28,251
9,739
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
tauriwabi
Bacchus
19
7 / 8 / 6
14,650
1,127
22,291
25,688
20,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 23
14,290
1,099
20,566
12,641
4,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
Gwydion28
Hun Batz
20
14 / 5 / 21
15,354
1,181
27,878
23,593
7,405
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
OstrongYT
Sun Wukong
20
7 / 2 / 31
15,132
1,164
18,042
13,258
14,327
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Satyr88
Kukulkan
20
8 / 1 / 27
16,039
1,234
24,849
13,566
10,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
13 / 6 / 20
15,073
1,159
21,106
17,421
5,927
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
172
15
Kills
50
52
Deaths
15
39
Assists
122
Player
Kills
Deaths
Assists
KDA
W
8
1
23
19.5
L
Nu Wa
Dmisoa
Nu Wa
5
7
7
1.21
W
Hun Batz
Gwydion28
Hun Batz
14
5
21
4.9
L
Neith
MissToTo
Neith
1
16
5
0.22
L
Cthulhu
MpKal
Cthulhu
1
9
12
0.78
W
Sun Wukong
OstrongYT
Sun Wukong
7
2
31
11.25
W
Kukulkan
Satyr88
Kukulkan
8
1
27
21.5
L
Heimdallr
WesleyRSA
Heimdallr
1
12
9
0.46
L
Bacchus
tauriwabi
Bacchus
7
8
6
1.25
W
13
6
20
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,810
Damage
112,441
121,668
Taken
80,479
84,840
Mitigated
42,549
11,494
Healing
6,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,566
4,933
0
410
12,641
4,134
0
10,114
2,313
49,060
0
L
Nu Wa
Dmisoa
Nu Wa
18,319
4,620
0
1,667
15,559
4,912
0
5,666
9,893
69,146
0
W
Hun Batz
Gwydion28
Hun Batz
27,878
7,822
0
280
23,593
7,405
0
17,672
5,661
0
43,725
L
Neith
MissToTo
Neith
4,695
1,960
0
468
22,774
6,894
0
6,387
16,387
0
19,588
L
Cthulhu
MpKal
Cthulhu
16,566
1,622
1,940
1,655
29,396
42,523
0
11,181
18,215
38,776
0
W
Sun Wukong
OstrongYT
Sun Wukong
18,042
3,788
117
1,196
13,258
14,327
0
8,817
4,187
0
34,555
W
Kukulkan
Satyr88
Kukulkan
24,849
1,418
0
801
13,566
10,756
0
7,937
5,387
60,433
0
L
Heimdallr
WesleyRSA
Heimdallr
15,939
3,083
239
5,114
28,251
9,739
0
11,714
16,537
0
45,498
L
Bacchus
tauriwabi
Bacchus
22,291
2,515
0
411
25,688
20,772
0
10,467
15,221
47,033
0
W
21,106
14,405
87
3,211
17,421
5,927
0
11,472
5,755
0
35,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,930
Gold Earned
75,888
268
Minions Killed
255
3
Camps Cleared
7
1,200,122
Distance Traveled
1,312,048
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,290
1,099
71
5
0
229,072
1
L
Nu Wa
14,417
1,109
117
9
1
237,396
0
W
Hun Batz
15,354
1,181
33
3
3
274,998
1
L
Neith
11,625
894
16
1
1
205,094
0
L
Cthulhu
13,795
1,061
19
1
1
264,002
0
W
Sun Wukong
15,132
1,164
29
2
1
297,377
1
W
Kukulkan
16,039
1,234
94
7
1
315,133
0
L
Heimdallr
12,443
957
67
5
0
221,940
0
L
Bacchus
14,650
1,127
49
4
0
271,690
2
W
Cupid
15,073
1,159
28
2
2
195,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role