Player Matchup

Gilgamesh
Gilgamesh
Artoesis
Gilgamesh
Level 122
God Stats
2W - 4L
1,785 SR
Queue Stats
74W - 76L
1,512 Elo+
Party 2
Nemesis
Nemesis
Erryss
Nemesis
Level 121
God Stats
1W - 4L
1,519 SR
Queue Stats
74W - 76L
1,512 Elo+
Party 2
Yu Huang
Yu Huang
Kingumbreon994
Yu Huang
Level 141
God Stats
3W - 3L
1,380 SR
Queue Stats
32W - 28L
1,553 Elo+
Solo
Team Averages
Level 128
1,562 SR
1,526 Elo+

VS

Team Averages
Level 91
1,461 SR
1,568 Elo+
Kukulkan
Kukulkan
Bouze68
Kukulkan
Level 124
God Stats
10W - 9L
1,488 SR
Queue Stats
77W - 85L
1,544 Elo+
Solo
Fenrir
Fenrir
RobbManno
Fenrir
Level 62
God Stats
2W - 6L
1,255 SR
Queue Stats
38W - 37L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
brad_smito
Cthulhu
Level 88
God Stats
71W - 52L
1,640 SR
Queue Stats
181W - 174L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Artoesis
Gilgamesh
12
2 / 3 / 4
7,956
612
8,338
11,582
9,476
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Erryss
Nemesis
12
1 / 3 / 5
7,961
612
6,690
12,279
8,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yu Huang
13
3 / 6 / 3
8,322
640
9,858
10,578
3,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bouze68
Kukulkan
12
1 / 3 / 8
8,483
653
9,825
9,132
3,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
RobbManno
Fenrir
14
1 / 3 / 8
9,308
716
5,324
14,948
12,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
brad_smito
Cthulhu
15
10 / 1 / 2
11,019
848
11,954
12,082
14,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
6
Kills
12
12
Deaths
7
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Artoesis
Gilgamesh
2
3
4
1.33
W
Kukulkan
Bouze68
Kukulkan
1
3
8
1.67
L
Nemesis
Erryss
Nemesis
1
3
5
1.17
L
Yu Huang
3
6
3
0.75
W
Fenrir
RobbManno
Fenrir
1
3
8
1.67
W
Cthulhu
brad_smito
Cthulhu
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,886
Damage
27,103
34,439
Taken
36,162
22,237
Mitigated
30,120
4,570
Healing
8,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Artoesis
Gilgamesh
8,338
1,813
0
603
11,582
9,476
0
7,804
3,428
0
19,687
W
Kukulkan
Bouze68
Kukulkan
9,825
723
457
973
9,132
3,731
401
3,806
5,064
31,554
0
L
Nemesis
Erryss
Nemesis
6,690
2,178
327
2,242
12,279
8,819
0
6,815
5,329
0
16,275
L
Yu Huang
9,858
801
68
1,330
10,578
3,942
0
7,083
3,365
25,681
0
W
Fenrir
RobbManno
Fenrir
5,324
964
0
3,825
14,948
12,022
100
2,960
11,714
0
22,657
W
Cthulhu
brad_smito
Cthulhu
11,954
782
0
3,143
12,082
14,367
0
2,719
9,119
27,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,239
Gold Earned
28,810
91
Minions Killed
133
3
Camps Cleared
6
719,773
Distance Traveled
757,140
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,956
612
32
2
2
227,842
2
W
Kukulkan
8,483
653
56
4
0
230,494
1
L
Nemesis
7,961
612
23
2
0
258,957
4
L
Yu Huang
8,322
640
36
3
1
232,974
1
W
Fenrir
9,308
716
42
3
5
252,627
3
W
Cthulhu
11,019
848
35
3
1
274,019
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role