Player Matchup

Cerberus
Cerberus
CokBackRich
Cerberus
Level 56
God Stats
4W - 6L
1,481 SR
Queue Stats
31W - 54L
1,267 Elo+
Party 1
Danzaburou
Danzaburou
MorkeNotaLok
Danzaburou
Level 84
God Stats
9W - 16L
1,376 SR
Queue Stats
136W - 162L
1,335 Elo+
Solo
Nox
Nox
Munkat
Nox
Level 86
God Stats
0W - 1L
1,799 SR
Queue Stats
13W - 16L
1,157 Elo+
Party 1
Hun Batz
Hun Batz
awhite217
Hun Batz
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Bacchus
Bacchus
xysky
Bacchus
Level 60
God Stats
4W - 2L
1,853 SR
Queue Stats
49W - 56L
1,267 Elo+
Party 1
Team Averages
Level 73
1,602 SR
1,305 Elo+

VS

Team Averages
Level 81
1,547 SR
1,394 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Iluvmelbatoast
Arachne
Level 86
God Stats
24W - 17L
1,692 SR
Queue Stats
165W - 175L
1,357 Elo+
Solo
Nu Wa
Nu Wa
Kit2KingKat
Nu Wa
Level 64
God Stats
4W - 2L
1,492 SR
Queue Stats
38W - 54L
1,335 Elo+
Party 2
Chaac
Chaac
Ok-MiracleFeenix
Chaac
Level 65
God Stats
4W - 2L
1,667 SR
Queue Stats
358W - 363L
1,410 Elo+
Solo
Neith
Neith
josearnold
Neith
Level 69
God Stats
10W - 6L
1,385 SR
Queue Stats
47W - 35L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CokBackRich
Cerberus
12
0 / 6 / 0
7,552
397
3,710
15,826
15,431
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
MorkeNotaLok
Danzaburou
11
0 / 7 / 1
7,338
386
5,120
13,542
3,086
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nox
Munkat
Nox
15
3 / 2 / 0
9,123
480
6,846
7,339
2,231
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
awhite217
Hun Batz
12
1 / 10 / 1
8,087
426
7,577
16,391
5,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
xysky
Bacchus
11
0 / 5 / 1
7,208
379
4,073
16,702
13,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
3 / 0 / 6
9,348
492
5,156
10,297
8,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
9 / 0 / 5
10,994
579
9,865
14,732
5,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
2 / 2 / 8
10,088
531
8,547
8,421
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
10 / 1 / 5
10,592
557
11,963
12,089
9,651
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
17
6 / 1 / 4
10,460
551
13,035
9,151
3,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
58
4
Kills
30
30
Deaths
4
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
0
6
6
L
Cerberus
CokBackRich
Cerberus
0
6
0
0
W
9
0
5
11.5
W
2
2
8
3
L
Danzaburou
MorkeNotaLok
Danzaburou
0
7
1
0.07
L
Nox
Munkat
Nox
3
2
0
1.5
W
10
1
5
12.5
L
Hun Batz
awhite217
Hun Batz
1
10
1
0.15
W
Neith
6
1
4
8
L
Bacchus
xysky
Bacchus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,326
Damage
48,566
69,800
Taken
54,690
39,088
Mitigated
29,734
11,300
Healing
20,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,156
1,934
1,914
2,704
10,297
8,348
1,086
1,295
9,002
32,279
11,371
L
Cerberus
CokBackRich
Cerberus
3,710
336
0
2,622
15,826
15,431
156
500
15,240
46,847
0
W
9,865
7,330
0
5,927
14,732
5,275
430
2,621
12,111
0
80,445
W
8,547
2,573
81
1,517
8,421
2,929
2,610
3,982
4,439
53,437
0
L
Danzaburou
MorkeNotaLok
Danzaburou
5,120
1,714
244
3,145
13,542
3,086
689
2,562
10,888
0
40,403
L
Nox
Munkat
Nox
6,846
357
0
648
7,339
2,231
277
1,409
5,830
43,964
0
W
11,963
2,244
0
2,761
12,089
9,651
761
3,867
8,222
0
44,517
L
Hun Batz
awhite217
Hun Batz
7,577
2,894
0
2,836
16,391
5,199
300
1,905
14,334
0
53,404
W
Neith
13,035
4,626
0
5,171
9,151
3,531
2,864
2,864
6,287
0
66,530
L
Bacchus
xysky
Bacchus
4,073
303
72
1,733
16,702
13,141
0
5,871
10,631
18,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,308
Gold Earned
51,482
395
Minions Killed
492
0
Camps Cleared
0
1,601,956
Distance Traveled
1,681,092
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,348
492
80
4
0
291,911
7
L
Cerberus
7,552
397
122
6
0
282,139
1
W
Arachne
10,994
579
114
6
0
409,155
5
W
Nu Wa
10,088
531
102
5
0
306,656
7
L
Danzaburou
7,338
386
66
3
0
277,771
4
L
Nox
9,123
480
94
5
0
359,124
0
W
Chaac
10,592
557
82
4
0
360,108
1
L
Hun Batz
8,087
426
88
5
0
331,862
0
W
Neith
10,460
551
114
6
0
313,262
1
L
Bacchus
7,208
379
25
1
0
351,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role