Player Matchup

Fenrir
Fenrir
Puggems
Fenrir
Level 9
God Stats
16W - 13L
1,505 SR
Queue Stats
26W - 20L
1,525 Elo+
Party 1
Terra
Terra
SinsGBC
Terra
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 109L
1,437 Elo+
Party 1
Ne Zha
Ne Zha
apollospiano
Ne Zha
Level 116
God Stats
5W - 0L
1,705 SR
Queue Stats
103W - 104L
1,456 Elo+
Party 1
Team Averages
Level 65
1,570 SR
1,473 Elo+

VS

Team Averages
Level 45
1,614 SR
1,303 Elo+
Morgan Le Fay
Morgan Le Fay
ChangeeOnlineID
Morgan Le Fay
Level 16
God Stats
0W - 2L
1,856 SR
Queue Stats
7W - 13L
1,195 Elo+
Party 2
Thanatos
Thanatos
Dhillon_877
Thanatos
Level 77
God Stats
3W - 4L
1,487 SR
Queue Stats
56W - 70L
1,372 Elo+
Party 2
Horus
Horus
noblesse25
Horus
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
52W - 68L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Puggems
Fenrir
17
3 / 1 / 17
12,014
667
7,528
10,398
6,517
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Terra
SinsGBC
Terra
14
2 / 1 / 17
12,163
676
4,143
12,169
16,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ne Zha
20
20 / 3 / 5
15,147
842
33,705
19,852
9,022
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ChangeeOnlineID
Morgan Le Fay
16
3 / 7 / 2
12,272
682
12,327
13,371
4,373
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Dhillon_877
Thanatos
14
1 / 11 / 3
10,423
579
7,033
15,433
7,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
14
1 / 7 / 2
10,600
589
2,945
21,197
13,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
12
25
Kills
5
5
Deaths
25
39
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ChangeeOnlineID
Morgan Le Fay
3
7
2
0.57
L
Thanatos
Dhillon_877
Thanatos
1
11
3
0.23
W
Fenrir
Puggems
Fenrir
3
1
17
11.5
W
Terra
SinsGBC
Terra
2
1
17
10.5
W
Ne Zha
20
3
5
7.5
L
Horus
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,376
Damage
22,305
42,419
Taken
50,001
31,747
Mitigated
25,090
11,221
Healing
11,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ChangeeOnlineID
Morgan Le Fay
12,327
1,114
0
986
13,371
4,373
149
1,487
11,884
37,682
0
L
Thanatos
Dhillon_877
Thanatos
7,033
868
238
5,535
15,433
7,630
0
1,286
14,147
0
24,766
W
Fenrir
Puggems
Fenrir
7,528
1,532
0
1,206
10,398
6,517
962
3,177
7,221
0
27,672
W
Terra
SinsGBC
Terra
4,143
480
1,635
2,624
12,169
16,208
243
3,618
8,551
13,315
0
W
Ne Zha
33,705
11,208
0
5,756
19,852
9,022
1,460
6,349
13,503
0
105,019
L
Horus
2,945
1,200
743
3,934
21,197
13,087
0
1,485
19,712
0
19,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,324
Gold Earned
33,295
176
Minions Killed
137
12
Camps Cleared
4
934,987
Distance Traveled
785,770
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
12,272
682
67
4
2
239,177
0
L
Thanatos
10,423
579
42
2
1
256,325
1
W
Fenrir
12,014
667
51
3
3
363,179
1
W
Terra
12,163
676
22
1
2
243,483
1
W
Ne Zha
15,147
842
103
6
7
328,325
1
L
Horus
10,600
589
28
2
1
290,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role